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Previous Message: Re: Pirates - Was: Places: Dragon Rock Map
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Month Index: March, 2005


From:     "George \"Loki\" Williams" <chaos93@?????????.net>
Date:     Tue, 8 Mar 2005 20:27:35 -0600
Subject:  Re: Port and Trading Info- Bralspace/Spiralspace
 At the end you will find a copy of the rules I use for my game (directly
cribbed from Dragonstar, if we want to use that format I can check the OGL
legalities)
Bralspace Trading Ports
Skill Lvl: The single mod used for skill checks by random port staff (i.e.
Spot checks for guards, etc.)
Integrity: The DC for any Diplomacy/Intimidate checks made by the traders
Security: The average CR for the port's security staff
Taxes: The percentage of each sale kept by the port
Volume: The maximum tonnage of appropriate trade goods that can be bought or
sold in a single trip



Shipwrecker:
Imports:tools, manufactured goods
Export:Timber, gold, fish
Industry:none

Skill Lvl: 4 Integrity: 12 Security: CR5 Taxes: 5% Volume: 8 tons



Minial's Arch
No known trade.



Numeliador
A small amount of trade is carried with vessels of the Sindiath line, but
the colony is essentially self-sufficient.


Spiral
(Pre-Scro conquest, now off the trade routes)
Imports:Gems, artwork, magic
Exorts:foodstuffs, timber (double)
Industry: crafts, musical instruments, magic

Skill Lvl: 5 Integrity: 20 Security: CR 8 Taxes: 10% Volume: 300 tons


Rock of Bral
Imports: Everything, especially food, timber
Exports:Manufactured goods of all types
Industry: Trade, diplomacy, shipbuilding

Skill Lvl: 8 Integrity: 15 Security: CR 7 Taxes: 10% Volume: 550 tons



Diamondhammer's Stake
Imports:foodstuffs (double), gems
Exports:Metal wares, weapons
Industry:smithing, armorers, weaponsmiths

Skill Lvl: 6 Integrity: 17 Security: CR 5 Taxes: Variable Volume: 150 tons



Gods' Marbles
Imports:tools, manufactured goods
Exports:mithral, adamant, silver, electrum, Kindori oil, meat
Industry:none

Skill Lvl: 6 Integrity: 18 Security: CR 5 Taxes: Variable Volume: 20 tons



Grainfields astroid field
Imports: Tools, water, manufactured goods
Exports: Grains, meats, vegatables, fruits (double)
Industry:Little

Skill Lv: 3 Integrity: 16 Security: CR 4 Taxes: 0 Volume: 10 tons



Ironpiece
A gnome colony with all that entails.



Making The Deal
  a.. Find a Buyer- Gather Info Check
  b.. Price Negotiations- Diplomacy Check
  c.. Competitors- d20 for skill check +1d10 for random modifier
Supply and Demand Modifiers
Buying

  a.. If listed as an export 75% of Avg. Price
  b.. If listed as double 50% of Avg Price
  c.. If not listed available at Avg. Price
Selling

  a.. If Listed as an import 150% of Avg Price
  b.. If listed as double 200% of Avg Price
  c.. If listed as triple 300% of Avg Price
Pricing Equipment and Goods

Use the price and weight in the equipment listing to calculate the price per
pound, multiply that price by 2,000 for the price per ton

Contraband

Depending on it's nature contraband usually renders double the usual price
(after applying the supply and demand modifiers above) at the least.
Penalties vary but are usually severe.

George "Loki," Williams
New Orleans Music Reviews http://www.neworleansbands.net
Planescape: Planewalker.Com The Official Planescape Site Section Mgr for
Snail Outfitters http://www.planewalker.com/snail/index.php
Spelljammer: Beyond The Moons, The Official Spelljammer Site Contributing
Artist/Developer http://spelljammer.org/
Spelljammer:  Into The Void (Coming Soon) Columnist
http://intothevoid.spelljammer.org/


----- Original Message -----
From: "David Shepheard" <david_shepheard@???????.com>
To: <SPELLJAMMER-L@??????.???????.com>
Sent: Monday, March 07, 2005 3:35 PM
Subject: Re: [SPELLJAMMER] Pirates - Was: Places: Dragon Rock Map


> From: "Novamaster" <novamaster@??????.ca>
> Subject: Re: [SPELLJAMMER] Pirates - Was: Places: Dragon Rock Map
>
>
> > David Shepheard wrote:
> > >"Don't forget that in a Spelljammer game the things being transported
though wildspace
> are
> > >not likely to be goods that could be found locally. It wouldn't be
logical to export
> > >things like lemons from Toril to Anadia. A ship that travels through
The Flow will
> > >probably have even more expensive goods. If you think about the cost of
the crew's food
> > >and wages you have to make money to break even. Given the risks of
wildspace a ship
> owner
> > >is going to want to more than make back their money."
> >
> > However don't forget that what is common in one place is extreamly rare
> > in another. Imagine how much 5 tons of steel weapons would be worth on
> > krynn compared to on Toril. You could easily triple your money (wonder
> > why now one's tried this...).
>
> What we need (for players that want to do the trading thing) is a list of
spelljamming
> ports and what goods the port imports and exports.
>
> > I remember one example where the queen on
> > England offered the eqivelent of several million dollars to anyone who
> > could import a certain fruit to england (No one was able too due to
> > transit times)
>
> Which queen of England was this? Was it Elizabeth I?
>
> David "Big Mac" Shepheard
> Virtual Eclipse Role Playing Club
>
http://uk.groups.yahoo.com/group/virtualeclipselrp/links/d20_system_001071937434/Spelljammer_001071430476
> http://virtualeclipse.aboho.com/
>
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Month Index: March, 2005

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