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Month Index: March, 2005
From: "George \"Loki\" Williams" <chaos93@?????????.net> Date: Tue, 8 Mar 2005 20:27:35 -0600 Subject: Re: Port and Trading Info- Bralspace/Spiralspace
At the end you will find a copy of the rules I use for my game (directly cribbed from Dragonstar, if we want to use that format I can check the OGL legalities) Bralspace Trading Ports Skill Lvl: The single mod used for skill checks by random port staff (i.e. Spot checks for guards, etc.) Integrity: The DC for any Diplomacy/Intimidate checks made by the traders Security: The average CR for the port's security staff Taxes: The percentage of each sale kept by the port Volume: The maximum tonnage of appropriate trade goods that can be bought or sold in a single trip Shipwrecker: Imports:tools, manufactured goods Export:Timber, gold, fish Industry:none Skill Lvl: 4 Integrity: 12 Security: CR5 Taxes: 5% Volume: 8 tons Minial's Arch No known trade. Numeliador A small amount of trade is carried with vessels of the Sindiath line, but the colony is essentially self-sufficient. Spiral (Pre-Scro conquest, now off the trade routes) Imports:Gems, artwork, magic Exorts:foodstuffs, timber (double) Industry: crafts, musical instruments, magic Skill Lvl: 5 Integrity: 20 Security: CR 8 Taxes: 10% Volume: 300 tons Rock of Bral Imports: Everything, especially food, timber Exports:Manufactured goods of all types Industry: Trade, diplomacy, shipbuilding Skill Lvl: 8 Integrity: 15 Security: CR 7 Taxes: 10% Volume: 550 tons Diamondhammer's Stake Imports:foodstuffs (double), gems Exports:Metal wares, weapons Industry:smithing, armorers, weaponsmiths Skill Lvl: 6 Integrity: 17 Security: CR 5 Taxes: Variable Volume: 150 tons Gods' Marbles Imports:tools, manufactured goods Exports:mithral, adamant, silver, electrum, Kindori oil, meat Industry:none Skill Lvl: 6 Integrity: 18 Security: CR 5 Taxes: Variable Volume: 20 tons Grainfields astroid field Imports: Tools, water, manufactured goods Exports: Grains, meats, vegatables, fruits (double) Industry:Little Skill Lv: 3 Integrity: 16 Security: CR 4 Taxes: 0 Volume: 10 tons Ironpiece A gnome colony with all that entails. Making The Deal a.. Find a Buyer- Gather Info Check b.. Price Negotiations- Diplomacy Check c.. Competitors- d20 for skill check +1d10 for random modifier Supply and Demand Modifiers Buying a.. If listed as an export 75% of Avg. Price b.. If listed as double 50% of Avg Price c.. If not listed available at Avg. Price Selling a.. If Listed as an import 150% of Avg Price b.. If listed as double 200% of Avg Price c.. If listed as triple 300% of Avg Price Pricing Equipment and Goods Use the price and weight in the equipment listing to calculate the price per pound, multiply that price by 2,000 for the price per ton Contraband Depending on it's nature contraband usually renders double the usual price (after applying the supply and demand modifiers above) at the least. Penalties vary but are usually severe. George "Loki," Williams New Orleans Music Reviews http://www.neworleansbands.net Planescape: Planewalker.Com The Official Planescape Site Section Mgr for Snail Outfitters http://www.planewalker.com/snail/index.php Spelljammer: Beyond The Moons, The Official Spelljammer Site Contributing Artist/Developer http://spelljammer.org/ Spelljammer: Into The Void (Coming Soon) Columnist http://intothevoid.spelljammer.org/ ----- Original Message ----- From: "David Shepheard" <david_shepheard@???????.com> To: <SPELLJAMMER-L@??????.???????.com> Sent: Monday, March 07, 2005 3:35 PM Subject: Re: [SPELLJAMMER] Pirates - Was: Places: Dragon Rock Map > From: "Novamaster" <novamaster@??????.ca> > Subject: Re: [SPELLJAMMER] Pirates - Was: Places: Dragon Rock Map > > > > David Shepheard wrote: > > >"Don't forget that in a Spelljammer game the things being transported though wildspace > are > > >not likely to be goods that could be found locally. It wouldn't be logical to export > > >things like lemons from Toril to Anadia. A ship that travels through The Flow will > > >probably have even more expensive goods. If you think about the cost of the crew's food > > >and wages you have to make money to break even. Given the risks of wildspace a ship > owner > > >is going to want to more than make back their money." > > > > However don't forget that what is common in one place is extreamly rare > > in another. Imagine how much 5 tons of steel weapons would be worth on > > krynn compared to on Toril. You could easily triple your money (wonder > > why now one's tried this...). > > What we need (for players that want to do the trading thing) is a list of spelljamming > ports and what goods the port imports and exports. > > > I remember one example where the queen on > > England offered the eqivelent of several million dollars to anyone who > > could import a certain fruit to england (No one was able too due to > > transit times) > > Which queen of England was this? Was it Elizabeth I? > > David "Big Mac" Shepheard > Virtual Eclipse Role Playing Club > http://uk.groups.yahoo.com/group/virtualeclipselrp/links/d20_system_001071937434/Spelljammer_001071430476 > http://virtualeclipse.aboho.com/ > > ******************************************************************** > The D&D; Homepage: http://www.wizards.com/dnd > The Spelljammer Homepage: http://www.spelljammer.org > To unsubscribe, send email to LISTSERV@??????.???????.com > with UNSUB SPELLJAMMER-L in the body of the message.
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