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From: Novamaster <novamaster@??????.ca> Date: Tue, 8 Mar 2005 21:19:12 -0500 Subject: Re: Pirates - Was: Places: Dragon Rock Map
>It all depends on how realistic you want to make this. Another thing that bugs me is the >continual light spell. In 3e it is called continual flame. The new name implies it would >explode in The Flow, but the spell is identical to the original and neither gives off heat >or burns up air. > >If I was on a ship I would pay for continual flame spells to be cast on a lot of items, so >that I didn't have to burn any torches. In the long run the flames would pay back the cost >(50gp ruby + whatever the spellcaster wants) as you would keep your air fresh for longer >than a ship with conventional torches. Pirates of course would pick up continual flame >items when they raded ships. > > UNLESS you cast the spell on parts of the ship itself (railings, torch brackets that are part of the wall...prevents theft. > > > I knew of some of these, but, they might suggest a few new magic > >>items, like the Air Lantern, which while it burns provides fresh >>air, good for two man-equivalents, in a 10' radius (there is a >>non-magical alchemical equivalent). >> >> > >An Air Lantern that *burns* sounds counter intuitive. If you are going this way, perhaps >it should be like an incence burner and give of sweet smelling white smoke. > >If you want to go for an alchemical solution then I suggest you look up space suit life >support systems to see what sort of things NASA and the Russians used to clean up their >air. It might give you a bit of inspiration. > > One of the International Space Stations emergency systems IS candles that when burned release enoph oxygen to support 1 human for 1 day... > > >
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