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Month Index: March, 2005
From: Novamaster <novamaster@??????.ca> Date: Tue, 8 Mar 2005 21:12:24 -0500 Subject: Re: Pirates - Was: Places: Dragon Rock Map
David Shepheard wrote: >From: "Novamaster" <novamaster@??????.ca> >Subject: Re: [SPELLJAMMER] Pirates - Was: Places: Dragon Rock Map > > > > >>David Shepheard wrote: >> >> >>>"Don't forget that in a Spelljammer game the things being transported though wildspace >>> >>> >are > > >>>not likely to be goods that could be found locally. It wouldn't be logical to export >>>things like lemons from Toril to Anadia. A ship that travels through The Flow will >>>probably have even more expensive goods. If you think about the cost of the crew's food >>>and wages you have to make money to break even. Given the risks of wildspace a ship >>> >>> >owner > > >>>is going to want to more than make back their money." >>> >>> >>However don't forget that what is common in one place is extreamly rare >>in another. Imagine how much 5 tons of steel weapons would be worth on >>krynn compared to on Toril. You could easily triple your money (wonder >>why now one's tried this...). >> >> > >What we need (for players that want to do the trading thing) is a list of spelljamming >ports and what goods the port imports and exports. > We could make it a standard entry when creating new stuff. I've seen it in other products (Living Greyhawk Campaine Setting) for each country. I'd like to run a campaine like this myself (Or better yet play in it) so I'd help label existing sphere's and ports...
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Month Index: March, 2005