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Month Index: March, 2005
From: Dreamer <dreamer@??????.?????.??.uk> Date: Thu, 3 Mar 2005 10:59:22 +0000 Subject: Re: Pirates - Was: Places: Dragon Rock Map
In <URL:news:local.spelljam> on Wed 02 Mar, David Shepheard wrote: > > From: "SUBSCRIBE REALMS-L tauster" <chefseehund@???.de> > > Subject: Re: [SPELLJAMMER] Places: Dragon Rock Map If I recall the references properly, real world pirate ships often had far more people on board than was required to crew the ship, generally at least twice, maybe even three times or more. If you used this in SJ, boarding actions would be their ideal tactic, and they could just murder and recrew a couple of merchant ships, before needing to return to port. Ignoring any possible recruits from among the merchant crews. If this is the case, then pirate ships might be far more likely that most to have a way of renewing their air, because they are so over-crewed. I quite liked the Horn of Fog, though having a permanent magic item like that would mean rich pirates. Alchemy which could renew air, might be far more likely. I'm assuming food and water are compact enough that their not a major issue on short pirate raids. On that subject, where would I look for articles on all the different ways that you might use to renew air? I would have thought some new ideas would have come out over the years. Arr, my hearties! [grin] -- Dreamer dreamer@??????.?????.??.uk http://www.romsys.demon.co.uk/
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Month Index: March, 2005