Previous Message: Shield space 5 of many
Next Message: FW: Shield Space 3 A of Many
Month Index: January, 2005
From: Clint Whelly <Clint.Whelly@?????????.ca> Date: Mon, 31 Jan 2005 01:15:16 -0500 Subject: Re: Shield Space 3B of many
Gnome Home: Gnome Home is old, well established and huge! The core of Gnome Home is a large chamber 15,000 feet across and 12,000 feet high. Around this chamber is a 200-foot wide road open on one side towards this chamber spiralling from the bottom 33 times before it reaches the top. Each interval between this winding road is comprised of about 25 sub floors creating a city with 850 levels. The Gnomes refer to the Spiralling road as "The-main-road-that-is-two-hundred-feet-wide-and-starts-at-the-bottom-of-the -city-and-spirals-thirty-three-times-till-it-reaches-the-top-and-has-a-train -and-a-monorail-on-it." Humans refer to it as "The Way". The Way is 200 feet wide and is flat on top with a two-foot high retaining wall on the outside edge. The underside of this road comes down at a 45% angle to merge with the wall at about 150 feet above the road below. The 150 feet of flat expanse or frontage has been hollowed out and turned into the equivalent of apartment buildings that extend back into the mountain by varying amounts. The first level is almost totally devoted to public facilities, stores, churches, bars, restaurants etc. The remaining levels tend to be offices, storage, housing, pools, spas, etc... The first floor shops tend to have 8 to 12 foot ceilings, with most subsequent levels being 5 to 6 feet high. There tends to be about 20 floors that open over the Way and about another 6 that are "between levels" These 6 levels are very high about 25 feet with 8 feet of rock between each level. This is where most of the Gnomes' Forests, Orchards, Farms, etc are kept making the city completely self-sufficient. To give an idea of scale the center chamber is about 15,000 feet wide, making each level of the Way about 9 miles long. Therefore, 9 x 33 = 297 miles of 20 floor buildings. The way has several interesting transport systems available. There is a train line running the length of the Way that is mostly for Cargo. Then there is the human influenced/designed Monorail, a train hanging from a single track hanging from the road above. It is quite fast with four stops on each level. There are Gnome flinger stations paired with Gnome catcher nets about and elevators as well. There are even staircases that go all the way to the next level on occasion. The central chamber is a giant park with a one-mile wide lake in the middle. This city never sleeps and is very noisy, very busy and very noisy. As a point of interest, the Gnomes much prefer the thin air at Gnome Home to the base of the mountain (About 500 millibars as compared to 1000 millibars at "sea" level). Everyone except Gnomes will have some difficulty breathing, as the amount of oxygen per breath is much lower than at sea level and care should be taken to prevent high-altitude illnesses. Rockport About 60% of the Human population lives in the city of Rockport at the base of the mountain. The rest are scattered in small settlements about the "planet". The climate is generally sunny with daytime temperatures averaging around 25 degrees centigrade and dropping a few degrees during the "night". As Rockport is at the base of a very large mountain, the shadow that is cast is quite large creating a twilight almost night like effect akin to a solar eclipse. Street lighting is not necessary very often as "night" time ambient light is much brighter then a full moon. Only with heavy cloud cover will this effect approach true night and this happens perhaps 10 to 15 times a year. Humidity is low at about 20 to 25 percent most of the time with no seasonal variations as there are no seasons. Wind is constant from the mountain out to the lake at about 10 miles per hour and is a few degrees cooler then ambient creating a quite pleasant and refreshing breeze. All in all the weather is extremely pleasant for humans as is the Great Lake. The lake in the shore area tends to be in the 24 plus degree range and is extremely clean. Raw sewage is not dumped into the lake but does go to a treatment plant via underground piping away from the city. A public beach with clean filtered white sand has been established with a perimeter using underwater fencing to keep everybody safe. Rockport is comprised of two main areas, the inner and outer city. The inner city is in a rather large cavern deep within the mountain. The major access to this cavern is through a large lava tube about five miles long. This tube is about 200 feet wide and 50 high. A rapid river flows out of the cavern in a channel about 50 feet wide. There is another channel about 15 feet wide right beside the first. This channel is flooded and a paddle and cable arrangement is set up with a large wheel at both ends of these channels. The current moves the shuttle boats out and at the same time drives the paddle system that pushes shuttle boats in the other channel into the Cavern. There are a large number of such shuttles available for general use. The shuttles are rectangular, 50 feet long by 14 feet wide with fins on the bottom that are designed so that the shuttle is always veering to the left into the paddle belts and are also be used to guide the shuttles into docking stations. These shuttles or ferries are able to bear the weight of most vehicles available. In recent times the shuttle boat traffic as dropped considerably as most now use the subway and Hall Effect gates. A second way in and out of Rockport that has recently become operational is the underground train or subway. The subway is currently a make-work project for thousands of Kobolds and a scattering of Giants with too much time on their hands. As their labour is cheap and little in materials is required to allow them to dig, they are currently putting in a grand tunnel system under the city that may someday be a mass transit system when the city is big enough to need it. In the meantime, a few key stations have been built and a monorail has been put in with a few trains. The tunnels are also used to link many of the cities buildings together, and have formed into shopping and social areas underground (much like the "underground city" in Montreal) The cavern also has an aboveground tunnel. This is where any sky or SpellJammer ships enter and exit. Part of the fleet is stationed inside the cavern on a ledge about 1000 feet up. The Shipyards and a number of other industries are based in the cavern, as is about 20% of Rockport's population. The navel base on the ledge is called Norfolk and is where the fleet is based and serviced. There is a large shipyard for the construction of Starships and other military ships. More military and civilian vessels are built in the shipyards below and outside. Each Starship has two teleport gates, one linking to Norfolk and the other to Lionheart. Ships can be re-supplied via these gates. Security is heavy at Norfolk with access restricted only to people who need to be there. Patrols are heavy and trespassers are dealt with harshly. A large spring from the back wall of the cavern about 1000 feet from the floor creates a waterfall which cascades down into a small lake and then feeds the river leading out of the cavern. This water is cold, clear and clean. Noticeable features are the large turbines at the base of the waterfall. These provide force for the machine shops and such to either side of the falls. Within the spring before the falls, more turbines have been installed to generate electrical power. The base of the falls below ground level has two tunnel systems. One, where air that is mixed in with the falling water is funnelled, provides a large reservoir of compressed air (about 600 PSI) that is used to run air tools, pneumatic tube delivery systems, and whatnot throughout the city. The other is used as a water ram and reservoir to provide water pressure for Rockport's water system. Though the city is in a large cavern, it is a bright busy cheerful place. (Not unlike night in Times Square in New York City or the Las Vegas strip in some areas but even brighter) With lots of lighting, parks, open air cafes and restaurants, tree-lined streets and a Gnomish amusement park designed for human-sized creatures, as well as shops and other services like theatres, etc. Many of the original stalagmites have been shaped and hollowed out to form theme buildings, along with more typical types of structures. Most buildings have elevators, running water and all the other services you would expect today. As many of the original Humans from Earth are still alive due to magical means, they have influenced the development of Shield a great deal. In an attempt to recreate what once was, many interesting if not practical buildings, monuments, and other attractions have been recreated from around old Earth. (The Gnomes have been quite enthusiastic about this practice and have often covered the extra expense involved as they are fascinated by anything coming from old Earth.) Near the very center of the cavern a huge five-sided tower composed of a glowing white metal rising to connect to the cavern roof about 1500 feet above. The tower also serves as a Clock. A red band of light about 10 feet high slowly moves from about 300 feet up the tower to about 1200 feet up, where it fades and reappears at the 300-foot mark. This takes one day and based on the height and markings, you can tell what time it is. As well as the tower providing light, a section of the cavern roof 1500 feet wide circling the tower glows brilliantly providing full spectrum light, making that entire section of the cavern almost as bright as outside under the sun! The tower is the seat of government and the location of the magic guild. The tower is referred to as the Pentagon. The Pentagon was completed in AE 70 (10 years to build) and was built by the Dwarven clan of Zizus and a few thousand other dwarves (and some hired magical talent) who had come in from all over to help with this huge project as a thank you for the land grant and help from the humans of Shield during the first In-human war. The Pentagon in human terms is a huge project, but to the Dwarves it was no bigger than any of their space-faring citadel projects. Dwarves may be short but they can think and build big. The Pentagon is really a series of five buildings connected to one another to form a five-sided structure. Each outside facing is 500 feet long and has an open inner courtyard 250 feet wide. The pentagon rises 150 stories and connects to the cavern ceiling and also runs an additional 50 floors into the cavern floor for 200 levels. The courtyard area is divided by a platform every 10 levels creating in essence twenty 100-foot high courtyard or atrium areas. Access across these five connected buildings is only possible at the courtyard levels. Of the five towers, one is reserved strictly for the Magic user guild and the Oracle, one for government use and a third for living quarters for authorized personnel while the other two are mostly empty at this time. Each tower is about twice the size floor space wise as the former New York City World Trade Center towers. Each floor is about 320,000 square feet, if we assume 25% loss to stairs, halls, airshafts, plumbing runs, and elevators, etc, each floor is left with about 240,000 square feet of useable space. If we assume an average dwelling is about 600 square feet one floor could have 400 apartments. In total, the five buildings offer about 240 million square feet of useable floor space! Each courtyard area is used as a "sky lobby" There are 20 Hall Effect transport gates on the ground floor and in each courtyard, allowing easy access to each 10-floor section. From there elevators service that 10 floor section plus the courtyard above for a total of eleven floors. Using the elevator system would allow access to any point in the building without the gates but could take awhile as from ground floor to the top would require 15 sequential elevator rides. Close to the Pentagon is the "Transit system" referred to as Rockport station. The building itself is a replica of Penn Station in New York City with numbered arrival and departure terminals. The destinations of each terminal are fixed; so one terminal is required for each destination. Outbound security is light for the most part but inbound security from outside Rockport is heavy. Any gate can be shut down by security and all gates are behind checkpoints much like a customs area. The transit system is meant for people and light cargo. It cannot replace shipping of bulk goods but is capable of transporting anybody to the matching destination regardless of the distance within the crystal sphere. (Speed of light limitations applies.) If one were to leave Shield to go to another planet the traveler would arrive in about the same amount of time light would have taken, though to the traveler, this seems instantaneous. There are a fair number of people here at any given time and the services that go along with a train or buss depot environment such as food, lounges and small or mini hotel rooms that are just big enough for a bed (the ideal being to offer a cheap place to sleep for a few hours while waiting.) Due to the nature of the gate system, this is the hub of all gate travel so people must come here to go elsewhere via gate. Some destinations have two gates assigned to them, an outbound and inbound if the traffic warrants this. There are two types of gate in operation the walk through the portal and you will pop out elsewhere which is used for destinations off planet and the Hall Effect gates that link two gates real time as if there were a hall connecting them. These gates allow 2-way simultaneous travel. Though the gates can be maintained or open at all times, they are usually shut down when not used. Other destinations that have little traffic and are too far to use a Hall Effect gate are serviced by one gate that is scheduled to work in one direction, then the other. Thus far, each major town on Shield has a Hall Effect gate connection, as does the Dwarven keep Zizus, Kangki (The capitol of the Kobold city state), and Gnome Home. Between the Great Lake and Mount Nevermind is a strip or ring of land varying from about 15 to 20 miles wide. This land generally slopes from the mountain to the lake by 2 to 3% and is mostly covered by heavy forest except for the area of Rockport where the forest has been cut back by about 10 miles to each side of the city. This area is used for farms and the like. Most of the building stone was taken from a quarry in the middle of the city. Once the pit was large enough it was filled with water to form a rather nice man-made lake. The city walls start at the mountainside and forms a U back to the mountain. This U extends 20 miles towards the shoreline and is 20 miles wide creating a walled city with about 400 square miles of surface area. This city wall is 60 feet high and 60 feet thick at the base tapering on the inside to 20 feet thick at the top. The taper is interrupted 50 feet up by a flat 10-foot ledge. This wall was completed in AE 20 and took 3 years to build. It currently seems to serve no real purpose, as it is not even patrolled regularly. All the rock used to create the wall came from the central granite quarry. This quarry is one square mile in size and was dug down 30 feet to make this wall, or the wall required 30 million cubic yards of granite to construct. The main city gate facing the port or lake at the center of the wall is under a 1 to 1 replica of the St. Louis Gateway arch. The Arch rests on the 60-foot high walls rising an additional 630 feet and spans 630 feet (inside dimension) and is made of polished stainless steel magically fused into one giant piece (just like a Starship). As with the original, there is an observation deck at the top of the arch where visibility is over 80 miles and is accessible via a Hall Effect gate so one does not have to travel in claustrophobic inducing elevator as in the original. (The Gateway Arch took two years to build and was completed in AE 60.) Rockport looks more like Washington DC with palm trees than anywhere else. Most of the buildings are of uniform height (12 stories) and are mostly made of a whitish granite block with steel-reinforced construction (very tough). Streets are wide with many green spaces. The streets are laid out in a uniform grid pattern from the central lake and there are two main boulevards forming an X through the city with the central lake at the junction. The city is further divided into five zones. The central zone is where the lake and the surrounding buildings lie. Freeport lies to the North where there is easy access to the lakeside docks. The West side is where the industrial park is located. The other two zones are devoted to farming, as there are not enough people to bother developing these areas. The central area, Freeport and the industrial park are all lightly utilized as is. The city was designed with growth in mind and can be developed to house well over a million people without crowding (the city walls enclose 400 square miles) In the middle of Rockport is the aforementioned square mile lake (6000 feet to a side really). A lightly treed park about 3000 feet wide forming a square 12,000 feet wide surrounds this lake in total. Around this square is a wide thoroughfare and this in turn is surrounded by high-end apartment buildings each the same height (15 stories). Think New York City's Central Park. The first floor of each of these buildings house stores, restaurants and such and tend to be "up-scale". The view from these buildings looking into the square is quite nice and the apartments and condominium's are in high demand for those who can afford them. The lake is currently about 60 feet deep and is fresh clean water with the design of the sewer systems ensuring that the lake will not be polluted by any runoff. The lake is fed by an underground spring with a valve assembly to maintain a constant depth with regard for weather conditions such as rain or drought. The lake has been stocked with an assortment of fish and is home to some friendly giant Octopi and other assorted tame and interesting creatures. The park area has rest rooms, picnic tables, "hot dog" carts, pedal boat & bicycle rentals, and some lakeshore open-air eateries; it is a very pleasant area. In the middle of this lake is a "Great Tree" soaring up over 500 feet high on a small square island 500 feet to a side. This tree is tended to by the DOS (Druids of Shield). The tree also provides an abundance of produce, such as apple assortments, oranges, bananas, plums, coconuts, cherries, strawberries, grapes, figs, various melons like cantaloupe and honeydew, squash, pears, assorted nuts, limes, etc. (yes all from the same plant, go figure?) Nets of different mesh sizes have been set up to catch the food in layers as it ripens and falls from the tree Of note, all the produce from this tree is seedless! The tree itself looks like a well-tended citrus tree that has been trimmed to have a round and leafy canopy while its trunk is much like that of an oak. The amount of produce that comes off this tree is amazing and needs to be tended to 24/7, as the nets will overflow otherwise. Not even the Druids know why this tree has "decided" to create such an abundant and varied amount of food. No one even knows why the tree "choose" to grow in this location in the first place as the tree is not getting its nutrients from the soil. It took root in AE 59 and grew to its current size 10 days. As a side note, as far as the DOS are concerned, this is a direct manifestation of their god and they do worship and protect it. Non-DOS personnel are not allowed near the tree, much less touch it. The outer city serves as a seaport and shipyard for surface ships, and extensive dry-dock facilities for constructing as well as repairing and refitting visiting SpellJammers. There are also some large industries such as a concrete and a float glass factory and a number of canneries (mostly glass jars are used, so jareries?). The dock section of the outer city is also known as Freeport and is easy to find as the main terminal and control building is in the middle of a four square mile field used as a landing and parking area. This terminal building is a black 500-foot high pyramid in the center. Of note, an extremely powerful red beam of light shoots straight up from the pyramid and is bright enough to be used as a beacon to SpellJammers landing at Freeport. Freeport only charges 1% duty on goods traded and allows some latitude in the enforcement of tariff collection. Fair docking fees are charged for providing a secure haven for all. (Almost*) Freeport is home to a huge market or Bazaar and almost anything can be had with the exception of slaves. There are many inns, brothels, restaurants, even a large casino (Think Amsterdam with better shopping.) Morality laws are few; most law enforcement revolves around theft, assault and the like. The city makes a good income from all the people moving through Freeport and any service that can be thought of to extract money from the crews and passengers is probably available. As Freeport and its accompanying services generate a great deal of revenue for Shield, great care is taken to insure not only the safety of the travelers but that they are treated fairly as well. The defence network of Rockport is impressive, from the scores of accelerator gun turrets parked in the mountainside ready to slide out on rails on a moment's notice, to the additional weapons on the city walls and a squadron of heavy fighters. Rockport has garrisons of about 20,000 troops with another 10,000-support personnel, an additional force of about 5,000 marines and another 3,000-support personnel scattered about the Fleet. There is also a standing Militia of about 5,000 to 6,000 in any given year. (Almost all citizens must serve in the militia for 2 years when their studies are complete. They then can muster out or join the armed forces.) Moving about Rockport can be accomplished in a number of ways. There is of course walking, though walking from inner Rockport to the Lake can be quite time consuming. Taxis are abundant and varied such as 2 and 4 passenger bike taxis (mostly manned by Kobolds, but there are some notable exceptions such as Minotaur and a few giants) to some expensive air taxis. Horses and other types of mounts are available but are used mostly for travel outside the city. Moreover, there is the monorail, yes monorail. Not only is a monorail simpler to build than a conventional train, its design precludes most forms of sabotage and accidents that a rail system would be subject to. The monorail is a ribbon of steel or concrete 2 feet wide by 3 feet high. The rail car simply straddles this solid track. It is almost imposable to derail and the track can withstand a large amount of damage and still be serviceable while debris left on a track is simply knocked off by the train. (A steel tube 2 feet by 3 feet is simply stupid strong and can support itself and a train over a decent span without additional bracing, additional ribbing can be used inside the tube to make it even stronger) Switching tracks is easily accomplished by a Y like section of track that pivots too two or more different tracks. This track can be at ground level, easily elevated or go into a tunnel system based on location and need. Currently the Monorail system runs in a beltway about one mile from the outer wall and in an X formation with the junction at the Square Mile Lake. At this junction, a monorail line runs to Inner Rockport. Monorail stations are typically every mile.
Previous Message: Shield space 5 of many
Next Message: FW: Shield Space 3 A of Many
Month Index: January, 2005