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Month Index: January, 2005
From: Clint Whelly <Clint.Whelly@?????????.ca> Date: Mon, 31 Jan 2005 00:58:10 -0500 Subject: Re: Shield Space 2 of many
Shield Space This Crystal Sphere was sealed until recently. There were no portals nor could any be made. The Gnomes and other creatures were trapped within. This probably changed when Humans were placed here. This sphere is in the nexus of a number of phlogiston currents and thus far, 21 of these currents have been found directly connecting Shield to other spheres. This might explain why there is such a diverse amount of life in Shield space as perhaps inter-sphere traffic was very high in the past. Whatever the reason, this sphere is once again open for travel. Thus far, three natural portals have been found, At he top and bottom of the sphere and one following the line of planets to the equator of the sphere. Thus far, all attempts to create other passage ways have failed. The stars that show on the sphere are huge blobs of glowing something slowly moving along the shell wall. All attempts to investigate further have met with failure. This movement is very slow and the constellations formed by these glowing blobs will not change perceptibly in a human lifetime. The planetary system is somewhat normal in that there is a sun in the middle and planets and such orbit it. This system has far more debris than most systems as is evidenced by the grinder (see below). In addition, three planets share the same orbit along the same plane. The term orbit however is somewhat of a misnomer, as the planets do not orbit the sun but rather just stay in place. There is another unknown force akin to gravity at work holding the planets safely in place and manifesting itself in other ways. Temperature: The Ether seems to transmit or control temperature within a Sphere. The ambient temperature is about 150 degrees at about 10,000,000 miles from the sun, dropping to about 75 degrees around Shield and then about 60 degrees at the Grinder. Just after the Grinder, the temperature plummets to 0 and drops to about -100 towards the Crystal Shell wall. The Ether has no effect on planetary bodies and the ether itself does not seem to exist within a gravity well. (There is no trace of Ether or its associated effects to within six times the planetary bodies' radius.) The ambient temperature on planetary bodies fluctuates based on the distance from the sun, available light, reflection index, atmospheric composition, internal heat sources and whatever else I missed. The System: The sun is not as hot as expected and a far lower amount of hard radiation is emitted by it. Its size is about the same as ours (865,000 miles in diameter) and seems to be a doorway to the elemental plane of fire. Fire-based creatures abound on the sun but do not seem to leave or at least travel far from its surface. This might be due to the very deep gravity well and the fact that the sun does have a stronger gravitational pull than normal by about 10 times. As a note, this 10G gravity well extends out about 2.5 million miles from the sun! As mentioned, the planets are fixed in space and are arranged in a straight-line leading straight towards the equatorial portal with the exception of Splash and Hagor as they share the same orbit with Shield and are 120 degrees apart around the Sun. As such, Shield space on the other side of the sun from the portal is know as the the far side. Aside from the Grinder, The far side is quite empty. The only item of note are the large ether storms. The Planets, orbits and distance to the equatorial portal: Hell: Orbit 10 million miles, Size 3,000 miles, 190 million miles to portal (7.3 days) Swamp: 30 million miles, size 10,000 miles, 170 million miles to portal (6.5 days) Shield: 40 million miles, size 2,000 miles, 160 million miles to portal (6.1 days) Splash: 40 million miles, size 10,000 miles, 170 million miles to portal (6.5 days) Hagor: 40 million miles, size 10,000 miles, 170 million miles to portal (6.5 days) The Grinder: 60 million miles, 1 million miles thick, 5.4 to 10 days depending on location ) Marble: 80 million miles, size 10,000 miles, 120 million miles to portal (4.6 days) Rock: 90 million miles, size 10,000 miles, 110 million miles to portal (4.2 days) Biggie: 110 million miles, size 10,000 miles, 90 million miles to portal (3.4 days) Days are based on Shield's 26 hour day as SpellJammer's can travel about one million miles per hour. (see attached pic) The Planets: Hell: Orbit 10,000,000 miles. Size: 3,000-mile diameter. No atmosphere Hell resembles Mercury with a liquid metal/rock surface. Pure liquid ores exist on the surface but due to the large amount of hostile fire-based creatures that inhabit Hell, little effort has been applied to any kind of mining attempts. (Moreover, it is somewhat hot.) Distance to Equatorial portal: 190 million miles (approximately 8 days) Swamp: Orbit 30,000,000 miles. Size: 10,000-mile diameter. Breathable atmosphere Swamp is a large, hot jungle world full of nasty biting things. Average temperature is 140 degrees. Due to the high heat and 100% humidity along with the nasty dangerous life forms such as dinosaurs it is a place mostly avoided, as the reward vs. risk is low. Distance to Equatorial portal: 190 million miles (approximately 8 days) There is a small Lizard man enclave under Shield's protection as of AE 72 Shield: Orbit 40,000,000 miles. Size: 2,000-mile diameter*. Breathable atmosphere Shield is a fragment of a planet and looks like an ice cream cone, see details below. Shield shares its orbit with two other worlds about 120 degrees apart (or 1/3 of the orbit apart), Hagor and Splash. Shield's gravity field extends out in a uniform 3500-mile radius. Distance to Equatorial portal: 160 million miles (approximately 6.1 days) *2000 miles wide at the top by 3000 miles long. Splash: Orbit 40,000,000 miles. Size 6,000-mile diameter. Breathable atmosphere Splash is an ocean or water world; there is no land, no core, just water. There is a huge amount of life with some of the creatures big enough to eat ships whole. Thus far all attempts to live on Splash are eaten. Splash shares its orbit with Shield and Hagor. Distance to Equatorial portal: 170 million miles (approximately 6.5 days) Hagor: Orbit 40,000,000 miles. Size 20,000 miles. Gas giant. The three moons of Hagor all have the same atmosphere as Hagor and as such are quite poisonous to ANY air-breathing humanoid. Hagor and its moons are inhabited by what are known as the Methane Breathers. All attempts to visit have been thwarted by these Methane Breathers and therefore we have no clue how they live and if there are cities or whatnot as the atmosphere is too thick to see through. Attempts at magical scrying have also failed. Distance to Equatorial portal: 170 million miles (approximately 6.5 days) The Grinder: Orbit 60,000,000 miles. Asteroid field. The Grinder is a dense asteroid field that fills the orbital slot 20 million mills beyond Shield. It is composed of countless millions of asteroids, planetoids and planetisimals, ranging in size from about 100 miles in diameter (size B) down to the size of golf balls. The vast majority of the bodies fall into the middle of this spectrum, with the average object being several tens of yards across. There are perhaps 1,000,000 sizes A bodies (those between one and ten miles in diameter) and 20,000 or so size B bodies (those between 10 miles and 100 miles in diameter). The larger asteroids-those with a diameter of a mile or more-usually have atmospheres, although there are some exceptions. Smaller rocks are generally void worlds, although there are exceptions here too. Unlike a typical asteroid belt, the Grinder is not a torous (or donut shape) that lies in the ecliptic. Instead, the planetoids of the Grinder are spread out into a hollow sphere, surrounding Shield and the inner planets with the exception of the stellar poles. This means that every SpellJamming vessel bound for Shield from the outer planets or from the boundary of the Crystal Sphere must pass through the Grinder or detour around the Grinder via the stellar poles then come back to the ecliptic. The Grinder is a chaotic place indeed, because they all lie in approximately the same orbit, all of the asteroids and planetoids making up the Grinder move at approximately the same speed. Unfortunately, they do not all move in the same direction, each body has its own distinct orbit, inclined at its own angle to the ecliptic and traveling in its own direction. Some move clockwise within the ecliptic while others move counter clockwise, some arch high above the plane of the other planets, and some dive below. This, of course, leads to collisions as rocks are constantly drifting into each other, shattering, or bouncing off in new orbits. (Though slow, two 100-foot-wide rocks impacting one another at 10 or 20 miles an hour will create a huge amount of debris as this would represent a very large transfer of energy.) The Regent, once estimated the amount of mass of the Grinder and came up with a fascinating result: If all the planetoids and planetisimals of the Grinder were combined into one single planet, they would form a world over 500,000 miles in diameter. For obvious reasons, pirates and other rogues of the space ways find the Grinder to be a perfect place to ply their trade. First, their potential prey will almost certainly slow to tactical speed, making an ambush much easier to orchestrate. Second, there are many planetoids large enough to hide a ship behind, maximizing the element of surprise. Third, the density of the asteroid field lessens the chance that the prey can simply turn tail and flee at full speed. (Of course, this can backfire on the unwary captain who finds his intended prey is tougher than he had guessed....) Remember that ships traveling above 100 MPH produce a visible wake and a ships course can be plotted by observation. This of course raises a number of problems and benefits. There are so many asteroids that virtually every race, or every nation or any special-interest group, can create its own port. Even the largest asteroid is tiny when compared to a world, making escape time much less of an issue (it takes only minutes to escape from the largest asteroids gravity well.) Trying to prevent this is just about impossible, as there is just too much to cover. However, as these groups, whatnots and whomever's come to the Grinder, they mostly bring economic gain and trade from other spheres. Many of the larger groups even pay a tax to Shield for police protection. Thus attacking them is attacking Shield, no small deterrent! Thus far, some of the larger settlements are Dwarven and Gnomish in origin. Marble: Orbit 80,000,000 miles. Size 30,000-Mile diameter. Marble is a gas giant about the size of Neptune. Has 4 moons. Distance to Equatorial portal: 120 million miles (approximately 4.6 days) Rock: Orbit 90,000,000 miles. Size: 6,000-Mile diameter. No atmosphere Rock has no atmosphere at all! It's just a rock, like the Earth's moon. It is totally dead with no plate tectonics, etc. Distance to Equatorial portal: 110 million miles (approximately 4.2 days) Biggie: Orbit 110,000,000 miles. Size: 200,000-mile diameter. Biggie is a huge gas giant twice as big as Jupiter with 14 moons. The ambient temperature around Biggie is about 80 degrees. This is from the planet itself as it radiates a lot of heat in the infrared spectrum. Nine of the moons have the same atmosphere as Hagor. One of the moons seems to be developing this same atmosphere and one seems to be developing an oxygen atmosphere. The other three moons have no atmosphere. Methane Breather activity is quite heavy here. Distance to Equatorial portal: 90 million miles (approximately 3.4 days) The Crystal Sphere wall is about 200,000,000 miles from the sun.
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Month Index: January, 2005
| Subject | From | Date (UTC) | ||
|---|---|---|---|---|
| Shield Space 2 of many | Clint Whelly | |||
| Re: Shield Space 2 of many | David Shepheard |