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Month Index: January, 2005
From: David Shepheard <david_shepheard@???????.com> Date: Sun, 30 Jan 2005 06:49:03 -0000 Subject: Re: MetalSpace 2.0, & name search
----- Original Message ----- From: "George "Loki" Williams" <chaos93@?????????.net> Subject: [SPELLJAMMER] MetalSpace 2.0, & name search > The only place on its surface where a portal can be opened is on the > "north," pole relative to the flow. In adddition openig a portal in this > area requires the use of an Arcane / Mercane constructed portal opener. > Spells and psionics are not effective, and portals do not ever naturally > occur here. When a portal opener is used it always opens up a one mile > diameter portal which remains open until two minutes after the last ship > goes through. > Another odd quality of this sphere comes into play upon leaving it. A geas > (caster level 20) is cast upon those aboard the exiting ship. Those failing > to save can never tell anyone the sphere's location or commit it to a map, > unless given permission by an Arcane / Mercane. You are making this sphere even more bullet proof than before. I don't see how the scro managed to get into the sphere with all this happening. As well as the issues I already mentioned you now have this: 9) Nobody could posibly have told the scro where Metalspace was so they couldn't have come there in the first place and 10) They wouldn't have been able to open the portal and get in. I love the setting, but can't see where the opposition is going to be. If things are totally stacked up in the favor of the arcane their is no posibility they can loose. And no posiblility makes it harder for someone to use your setting. I really think you need to make some holes in the defences. I think that it would be better to cut down on the value of the contents of the sphere rather than make it harder and harder for people to get in and out. For example you could have one of the metals in the sphere made from a material that works in a similar fashion the the phologiston. Just as the pholgiston has lots of properties but can't be taken into a crystal sphere, this metal could be the most useful material in the universe but could vanish when someone tries to take it out of the crystal sphere or across the planes. If you had a material like that you could make every inhabitant of the sphere a millionaire, but make it impossible for them to take more than a few hundred gold with them if they wanted to leave. The arcane could happily leave the dwarves to count their fortunes of useless money and quietly export all of the supposedly less expensive metals that the dwarves don't want. This would explain why the arcane want to keep all this quiet and not let the dwarves leave. As soon as a dwarf leaves he is going to realise that the dwarven fortunes are useless anywhere else. By the way, what is the "& name search" for? David "Big Mac" Shepheard Virtual Eclipse Role Playing Club http://uk.groups.yahoo.com/group/virtualeclipselrp/links/d20_system_001071937434/Spelljammer_001071430476 http://virtualeclipse.aboho.com/
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Month Index: January, 2005
| Subject | From | Date (UTC) | ||
|---|---|---|---|---|
| MetalSpace 2.0, & name search | George "Loki" Williams | |||
| Re: MetalSpace 2.0, & name search | David Shepheard | |||
| Re: MetalSpace 2.0, & name search | Clint Whelly | |||
| Re: MetalSpace 2.0, & name search | tauster | |||
| Re: MetalSpace 2.0, & name search | Clint Whelly | |||
| Re: MetalSpace 2.0, & name search | Mark Vorwerk | |||
| Re: MetalSpace 2.0, & name search | George "Loki" Williams |