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Month Index: January, 2005
From: "George \"Loki\" Williams" <chaos93@?????????.net> Date: Mon, 24 Jan 2005 15:34:38 -0600 Subject: Re: MEtal Space : NEW Sphere
I am taking a break form my writing workload so what do I do? Write,of course! Below my sig is a rough writeup for a new sphere. I am hitting a brick wall with further development on it. I'm looking for input and ideas. Also, did anyone collate all the Mirrorspace data we were working on a few months back? I am going to introduce it into my game soon and playtest if I can gather it all up. Thanks in advance.... George "Loki," Williams New Orleans Music Reviews http://www.neworleansbands.net Planescape: Planewalker.Com The Official Planescape Site Section Mgr for Snail Outfitters http://www.planewalker.com/snail/index.php Spelljammer: Beyond The Moons, The Official Spelljammer Site Contributing Artist/Developer http://www.spelljammer.org Spelljammer: Into The Void (Coming Soon) Columnist http://intothevoid.spelljammer.org/index.html MetalSpace Metalspace is the main source of raw materials for the Arcane / Mercane here on the prime. An unusually large number of gates to the quasielemental plane of mineral and the elemental plane of earth exist within the primary world of Garatoch. This sphere is also very tiny by comparison to other spheres, less than half the "standard," size. MetalSpace Contains only three celestial bodies, and no asteroid belts whatsoever. MetalSpace is a rarity in The Outer Flow, a sealed sphere. The only point on the sphere's surface where a portal can be created at the center of the sphere's "top," well above the level of the Phlogiston River it is on. Any ship entering this gate will immediately be met and boarded by Garatoch's Adamantium Fleet and possibly by Arcane / Mercane vessels as well. The Soul Forge Planet Type: Spherical Fire Body Planet Size: H Escape Time: 24 turns Satellites: 2 planetoids Day Length: 37 hours Year Length: none Population Analysis: Creatures from the elemental plane of Fire Climate: as the elemental plane of fire. Prominent Land Features: The Sun does have certain features, but they are completely unusable to the standard character races. Around the Sun, in an orbit 40 million miles out, are three magic-dead globes known as sargassos. These are 100,000-mile diameter areas that effectively shut down all helms, and other magic. There are also three wild magic areas of similar size which alternate with the sargassos in the same orbital plane. Garatoch Planet Type: Spherical Earth Body Planet Size: E Escape Time: 4 turns Satellites: 1 moon Day Length: 24 hours Year Length: 365 days Population Analysis: Predominantly Dwarves, Humans, Illithids, Goblinoids, Aboleth, and giff. Climate: Is a varied mix,much like our own Earth. Prominent Land Features: Garatoch is 99.99% water. The only land on this ocean covered planet is the island of Garatoch. Extensive underdark. Resources/Trade: Precious and arcane metals and gemstones. Ioun stones. Ports of Call: The City of Garatoch The composition of Garatoch is a little different from other worlds. Instead of a nickel-iron core, Garatoch has an adamantium-mithril core. The planet is liberally laced with veins of adamantium, mithril, naturally occurring Ioun Stones, and many other arcane and exotic minerals and ores. There are even rare veins of Orichalchum, that mineral so prized by those who craft items of magic. There are also several varieties of psionic active crystals found only here.In addition, the high quantitites of urdrukar present on this world make the planet itself immune to scrying magics of less than epic scale. Climate and Weather: The surface of Garatoch experiences a standard range of climates. Since most of the planetary surface is water the big danger is storms and hurricanes. These sstorms can build up incredible and deadly power as they proceed across the world ocean's surface. The island of Garatoch sits in one of the more temperate zones of the world and has commensurate weather. Appearance from Space: One can almost mistake Garatoch for a water world. The island of the same name is impossible to make out with the unaided eye from orbit. Incoming Arcane vessels and Adamantium Fleet ships use a special guidance crystal that locks in on the city's port in order to land. Sometimes during the storm season you can see monstrous hurricanes 700-1,000 miles across moving slowly across the surface. Continents: None. The Island of Garatoch is the sole landmass of the planet. It is an irregular island approximately 400 miles across and rising to approximately three miles high. The cone of an extinct volcano whose caldera is ten miles across, the city itself resting within its "Barrier Wall," for protection from the storms.The surface of the island is barren rock, scoured by wave and wind until nothing lives. A single river pours forth from the southernmost walll of the caldera, large enough for a brave captain to sail upon. Life Forms: There are three different ecosystems on Garatoch- The World Ocean, The Underdark, and The City of Garatoch. The World Ocean: The floara and fauna of the world ocean are reminiscent of many water worlds; fish in all their varieties, sharks, squid, kraken, whales, and according to legend a wide variety of sea monsters. Various aquatic dinosaurs have been spotted here, and there are rumors of seagoing abberations as well. For the most part this ocean, the majority of the planet, remains unexplored except for the fishermen who hug the coast during good weather. No sentient seagoing races have been reporteed. The City of Garatoch: The City occupies the entire interior of the extinct volcano that comprises the island. Dwarven architecture predominates, although a slightly less "monolithic," style of it thatn on many worlds. The interior of the crater has been sculpted over the centuries into a beautifully ornate, yet functional, cityscape. The population is mostly dwarves, although there are a few other races that have maintained a prescence here such as the Giff, gnomes, and humans. The Dwarves are descendants of the original settlers, and they never let anyone forget it. The giff, gnomes, and humans comprise about 20% of the population. There is also a large number of visiting Arcane at any point in time. The city itself is completely geared towards mining and smithing, and has the highest populations of Dwarven MageSmiths known. The Underdark: The shaft of the volcano extends fro hundreds of miles into the core of the planet, as do the mining operations. The planet is riddled with caverns and tunnels, producing an extensive, if parially flooded, underdark. Over the centuries many other races have been encountered deep within the bowls of the planet including illithids, aboleth, deep gnomes, and svirfneblin. The fauna of the underdark tends mostly towards abberations. There are rumors of two gret illithid cities, remnants of their ancient empire, existing deep in the chasms of the earth. There are also many creatures from the elemental plane of earth and the quasielemental plane of mineral here due to the many breaches and gates to these two planes. Guide to the Groundlings: This sphere was originally colonized by dwarves under Mercane sponsorship 5,000 years ago. The dwarves were given minig rights to the greatest treasure trove in the Outer Flow, in return they would never leave the sphere, and the Arcane / Mercane would be their only customers. The single landmass is a colossal volcano jutting up from the surface of the world ocean. In the centuries since colonization the cone has been sculpted into a baroque city, the buildings merging with the walls of the cone itself and extending for many miles below the surface. A harsh but extremely wealthy mining city, Garatoch exists solely to extract exotic metals, minerals, and gems from the planet. When not working in the mines or smithys the residents enjoy a rich cultural life including gladiatorial games, symphonies, and art. The dwarves here realize that they could not hold onto their holdings without the protection afforded by the Arcane. As a result they are tremendously loyal to the Arcane, even if it is a loyalty built upon self interest. Verdigris Planet Type: Spherical Earth Body Planet Size: C Escape Time: 2turns Satellites: none Day Length: 24 hours Year Length: 365 days Population Analysis: Garatoch Military (Dwarves), and stranded scro Climate: cool and dry but very dusty Prominent Land Features: endless plains of greenish dust. Resources/Trade: none Ports of Call: Mithril Base (only for ships of the Adamantium Fleet)
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Month Index: January, 2005
| Subject | From | Date (UTC) | ||
|---|---|---|---|---|
| MEtal Space : NEW Sphere | George "Loki" Williams | |||
| Re: MEtal Space : NEW Sphere | Night_Druid | |||
| Re: MEtal Space : NEW Sphere | George "Loki" Williams | |||
| Re: MEtal Space : NEW Sphere | tauster | |||
| Re: MEtal Space : NEW Sphere | Night_Druid | |||
| Re: MEtal Space : NEW Sphere | George "Loki" Williams | |||
| Re: MEtal Space : NEW Sphere | Dreamer | |||
| Re: MEtal Space : NEW Sphere | George "Loki" Williams | |||
| Re: MEtal Space : NEW Sphere | David Shepheard |