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Month Index: January, 2005


From:     "George \"Loki\" Williams" <chaos93@?????????.net>
Date:     Mon, 24 Jan 2005 15:34:38 -0600
Subject:  Re: MEtal Space : NEW Sphere
I am taking a break form my writing workload so what do I do? Write,of
course! Below my sig is a rough writeup for a new sphere. I am hitting a
brick wall with further development on it. I'm looking for input and ideas.
Also, did anyone collate all the Mirrorspace data we were working on a few
months back? I am going to introduce it into my game soon and playtest if I
can gather it all up.
Thanks in advance....
George "Loki," Williams
New Orleans Music Reviews http://www.neworleansbands.net
Planescape: Planewalker.Com The Official Planescape Site Section Mgr for
Snail Outfitters http://www.planewalker.com/snail/index.php
Spelljammer: Beyond The Moons, The Official Spelljammer Site Contributing
Artist/Developer http://www.spelljammer.org
Spelljammer:  Into The Void (Coming Soon) Columnist
http://intothevoid.spelljammer.org/index.html

MetalSpace

Metalspace is the main source of raw materials for the Arcane / Mercane here
on the prime. An unusually large number of gates to the quasielemental plane
of mineral and the elemental plane of earth exist within the primary world
of Garatoch.

This sphere is also very tiny by comparison to other spheres, less than half
the "standard," size. MetalSpace Contains only three celestial bodies, and
no asteroid belts whatsoever.

MetalSpace is a rarity in The Outer Flow, a sealed sphere. The only point on
the sphere's surface where a portal can be created at the center of the
sphere's "top," well above the level of the Phlogiston River it is on. Any
ship entering this gate will immediately be met and boarded by Garatoch's
Adamantium Fleet and possibly by Arcane / Mercane vessels as well.

The Soul Forge
Planet Type: Spherical Fire Body
Planet Size: H
Escape Time: 24 turns
Satellites: 2 planetoids
Day Length: 37 hours
Year Length: none
Population Analysis: Creatures from the elemental plane of Fire
Climate: as the elemental plane of fire.
Prominent Land Features: The Sun does have certain features, but they are
completely unusable to the standard character races.

Around the Sun, in an orbit 40 million miles out, are three magic-dead
globes known as sargassos. These are 100,000-mile diameter areas that
effectively shut down all helms, and other magic. There are also three wild
magic areas of similar size which alternate with the sargassos in the same
orbital plane.

Garatoch
Planet Type: Spherical Earth Body
Planet Size: E
Escape Time: 4 turns
Satellites: 1 moon
Day Length: 24 hours
Year Length: 365 days
Population Analysis: Predominantly Dwarves, Humans, Illithids, Goblinoids,
Aboleth, and giff.
Climate: Is a varied mix,much like our own Earth.
Prominent Land Features: Garatoch is 99.99% water. The only land on this
ocean covered planet is the island of Garatoch. Extensive underdark.
Resources/Trade: Precious and arcane metals and gemstones. Ioun stones.
Ports of Call: The City of Garatoch

The composition of Garatoch is a little different from other worlds. Instead
of a nickel-iron core, Garatoch has an adamantium-mithril core. The planet
is liberally laced with veins of adamantium, mithril, naturally occurring
Ioun Stones, and many other arcane and exotic minerals and ores. There are
even rare veins of Orichalchum, that mineral so prized by those who craft
items of magic. There are also several varieties of psionic active crystals
found only here.In addition, the high quantitites of urdrukar present on
this world make the planet itself immune to scrying magics of less than epic
scale.

Climate and Weather: The surface of Garatoch experiences a standard range of
climates. Since most of the planetary surface is water the big danger is
storms and hurricanes. These sstorms can build up incredible and deadly
power as they proceed across the world ocean's surface. The island of
Garatoch sits in one of the more temperate zones of the world and has
commensurate weather.

Appearance from Space: One can almost mistake Garatoch for a water world.
The island of the same name is impossible to make out with the unaided eye
from orbit. Incoming Arcane vessels and Adamantium Fleet ships use a special
guidance crystal that locks in on the city's port in order to land.
Sometimes during the storm season you can see monstrous hurricanes 700-1,000
miles across moving slowly across the surface.

Continents: None. The Island of Garatoch is the sole landmass of the planet.
It is an irregular island approximately 400 miles across and rising to
approximately three miles high. The cone of an extinct volcano whose caldera
is ten miles across, the city itself resting within its "Barrier Wall," for
protection from the storms.The surface of the island is barren rock, scoured
by wave and wind until nothing lives. A single river pours forth from the
southernmost walll of the caldera, large enough for a brave captain to sail
upon.

Life Forms: There are three different ecosystems on Garatoch- The World
Ocean, The Underdark, and The City of Garatoch.

The World Ocean: The floara and fauna of the world ocean are reminiscent of
many water worlds; fish in all their varieties, sharks, squid, kraken,
whales, and according to legend a wide variety of sea monsters. Various
aquatic dinosaurs have been spotted here, and there are rumors of seagoing
abberations as well. For the most part this ocean, the majority of the
planet, remains unexplored except for the fishermen who hug the coast during
good weather. No sentient seagoing races have been reporteed.

The City of Garatoch: The City occupies the entire interior of the extinct
volcano that comprises the island. Dwarven architecture predominates,
although a slightly less "monolithic," style of it thatn on many worlds. The
interior of the crater has been sculpted over the centuries into a
beautifully ornate, yet functional, cityscape. The population is mostly
dwarves, although there are a few other races that have maintained a
prescence here such as the Giff, gnomes, and humans.

The Dwarves are descendants of the original settlers, and they never let
anyone forget it. The giff, gnomes, and humans comprise about 20% of the
population. There is also a large number of visiting Arcane at any point in
time. The city itself is completely geared towards mining and smithing, and
has the highest populations of Dwarven MageSmiths known.

The Underdark: The shaft of the volcano extends fro hundreds of miles into
the core of the planet, as do the mining operations. The planet is riddled
with caverns and tunnels, producing an extensive, if parially flooded,
underdark. Over the centuries many other races have been encountered deep
within the bowls of the planet including illithids, aboleth, deep gnomes,
and svirfneblin. The fauna of the underdark tends mostly towards
abberations. There are rumors of two gret illithid cities, remnants of their
ancient empire, existing deep in the chasms of the earth. There are also
many creatures from the elemental plane of earth and the quasielemental
plane of mineral here due to the many breaches and gates to these two
planes.

Guide to the Groundlings: This sphere was originally colonized by dwarves
under Mercane sponsorship 5,000 years ago. The dwarves were given minig
rights to the greatest treasure trove in the Outer Flow, in return they
would never leave the sphere, and the Arcane / Mercane would be their only
customers. The single landmass is a colossal volcano jutting up from the
surface of the world ocean. In the centuries since colonization the cone has
been sculpted into a baroque city, the buildings merging with the walls of
the cone itself and extending for many miles below the surface. A harsh but
extremely wealthy mining city, Garatoch exists solely to extract exotic
metals, minerals, and gems from the planet. When not working in the mines or
smithys the residents enjoy a rich cultural life including gladiatorial
games, symphonies, and art.

The dwarves here realize that they could not hold onto their holdings
without the protection afforded by the Arcane. As a result they are
tremendously loyal to the Arcane, even if it is a loyalty built upon self
interest.

Verdigris
Planet Type: Spherical Earth Body
Planet Size: C
Escape Time: 2turns
Satellites: none
Day Length: 24 hours
Year Length: 365 days
Population Analysis: Garatoch Military (Dwarves), and stranded scro
Climate: cool and dry but very dusty
Prominent Land Features: endless plains of greenish dust.
Resources/Trade: none
Ports of Call: Mithril Base (only for ships of the Adamantium Fleet)


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Month Index: January, 2005

SubjectFromDate (UTC)
MEtal Space : NEW Sphere    George "Loki" Williams    24 Jan 2005 21:34:38
Re: MEtal Space : NEW Sphere    Night_Druid    25 Jan 2005 22:38:41
Re: MEtal Space : NEW Sphere    George "Loki" Williams    26 Jan 2005 02:02:27
Re: MEtal Space : NEW Sphere    tauster    26 Jan 2005 21:44:44
Re: MEtal Space : NEW Sphere    Night_Druid    27 Jan 2005 00:26:01
Re: MEtal Space : NEW Sphere    George "Loki" Williams    27 Jan 2005 03:56:20
Re: MEtal Space : NEW Sphere    Dreamer    29 Jan 2005 10:34:17
Re: MEtal Space : NEW Sphere    George "Loki" Williams    29 Jan 2005 22:46:05
Re: MEtal Space : NEW Sphere    David Shepheard    29 Jan 2005 17:58:59

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