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From: Dreamer <dreamer@??????.?????.??.uk> Date: Sun, 19 Dec 2004 10:58:59 +0000 Subject: Re: A more restrained Technology
This is from the latest version of the D&D Technologist spec (not yet on the web site), and might explain a little why this, rather than conventional 20thC/21stC 'real world' technology, might get on with a Spelljamming setting. _Style of Technology_ This may vary by DM choice between cinematic and gritty realism. >From 'Flash Gordon' home-made spaceships and evil scientist- emperors, to skirmishing against orc raiders armed with dart pistols. It is not intended to be science and technology as we know it, in the early 21stC, as almost all technological devices are hand-built in workshops, rather than mass produced, and the mass of people in a fantasy world regard it as just another variety of mysterious magic, just more reliant than most on material 'props'. In particular, the science behind the technology is carefully chosen so that it should have no more impact on society than magic does. Only the basic mechanical devices could be duplicated or repaired by such as a smith, or basic (al)chemical devices made by an alchemist. And, enchanters often make use of a smith or alchemist in some of their work. Almost all equipment works at 'room temperature', and compressed or liquified gasses are not used, which is one of the things which sparked a scientific revolution in our world. Explosives are excluded, as are explosive-propelled missile weapons and non-fuel cell chemical energy. Easy-to-investigate electromagnetic effects, such as led to radio, are not used, and production engineering in general, or large-scale materials production, is not done by this variety of technology. See Education and Training, below, for some idea about the areas actually covered, which is more on the lines of anti-gravity, force fields, and robots. High tech weapons are deliberately restricted from the 'save or die' variety. Only if a DM desires it need technology have any more impact on their campaign than just another strange sort of magic. Of course, some DMs may want to have a campaign where the characters are fighting against the spread of something like technology. Or, their campaign world is going through a technological revolution, and Technologists are observers or advisors, trained by or possibly from another world, maybe trying to ensure things don't go too badly wrong. -- Dreamer dreamer@??????.?????.??.uk http://www.romsys.demon.co.uk/
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