Previous Message: Re: ItV: Schedules and deadlines
Next Message: Re: I can't get off this list !
Month Index: December, 2004
From: David Shepheard <david_shepheard@???????.com> Date: Fri, 3 Dec 2004 08:22:17 -0000 Subject: Re: ship to ship combat
From: "Bart Dedecker" <dragoth_dm@?????.com> Subject: [SPELLJAMMER] ship to ship combat <snip> > Main topic of today: > > how to keep ship to ship combat interesting for low or > mid level characters? > > Ok the bigshots can just teleport to the other ship or > walk the stars, jamm the vessel, or zigzag their > flitters between ballista bolts and catapult stones > towards a nice boarding action, but what about the mid > levels or even the low ones? > > Any advice? That is a *very* good question as I've seen official Spelljammer adventures where they seem to treat ship battles more like a wargame than part of the adventure. I think that because the player characters are heroes, they should be given roles above those of the rest of a ships crew. Each one could be given the power of an officer and could get the crew that they are supervising ready for the forthcoming combat. If there is a bard among your players they could use their bardic music ability to Inspire Courage throughout the crew. A 2nd level Paladin will do the same thing automatically, but you could require them to be on deck and say something motivating for their Aura of Courage to kick in for the crew. A cleric can say some prayers (although that will not take up much time unless you get them to roleplay what they say). If the ships main cleric is manning the helm (and his assistant is of a similar level to the PCs) a bless from a 2nd or 3rd level cleric might even be the best spell that is available to the crew. Someone in charge of a ships weapon can get extra shots brought up from below decks (i.e. the crew have only brought up x number of ballista bolts and if the character doesn't tell them to bring more they might run out). The actions of some characters could have as much effect as magic. If a ship was carrying hay and a character used a catapult to fire flaming bales of hay at the enemy sails they could take out the enemy ships manoeuvrability. With enemy deck crew having to deal with the fire, something like this could damage their morale and boost the moral of the PCs crew. Someone in charge of a healing station can arrange for all the things that are needed, to be taken out of storage and made ready. A player could also take responsible for ensuring that things are lashed down. If the characters do a good job at lashing up internal items, you could negate the first ship shaken roll that results in an interior deck casualty. Characters with good spot skills, useful knowledge or lip-reading ability might be able to gather useful intelligence about the enemy. For example if they spot that a pirate captain has a wooden leg they might advise the ships spellmaster and he can try to cast a warp wood spell that might take the enemy captain out of the combat. Don't forget the aid action. A low level character could help boost someone else's ability to do stuff beyond what they could do for themselves. If a player really can't think of something for their character to do then maybe someone fairly important right next to them could get shot. If the person loading the ballista bolts was to get knocked down a character could fill in for them for a few rounds while a replacement arrived. The characters could also take on the enemies "big shots" who attempt to teleport in or walk the stars. If a wizard pops into existence in front of a monk and they can get a Stunning Attack in, they might be able to stop them casting long enough for the rest of the crew to knock them unconscious. David "Big Mac" Shepheard Virtual Eclipse Role Playing Club http://uk.groups.yahoo.com/group/virtualeclipselrp/links/d20_system_001071937434/Spelljammer_001071430476 http://virtualeclipse.aboho.com/
Previous Message: Re: ItV: Schedules and deadlines
Next Message: Re: I can't get off this list !
Month Index: December, 2004
| Subject | From | Date (UTC) | ||
|---|---|---|---|---|
| ship to ship combat | Bart Dedecker | |||
| Re: ship to ship combat | David Shepheard |