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Month Index: November, 2004
From: Night_Druid <Night_Druid@??????????.net> Date: Mon, 15 Nov 2004 19:24:29 -0600 Subject: Re: MotM: Nine Plate part II
Continents and Landmarks Each of the nine individual plates that make up this unusual world is a planet in and of itself, complete with its own continents and landmarks. Additionally, each face of the seven inner plates can truly be considered its own individual world, and even the central axial pillar is its own world, for a total of seventeen worlds. This, of course, relates to the exact number of Outer Planes. Not surprisingly, each layer relates to an Outer Plane, and shares the characteristics of that Plane. Starting with the north-most layer and heading south, the layers are: Grainlund, Manydales, Wildlund, Ar-Morndin, Everesti, Mannia, Hartgard, Ru, Githzinium, Bonemaw, Fellmarch, Baazulund, Sunderlund, Thundermarch, the Tarlands, and Glachar. Grainlund has a hemisphere-like shape, and like Glachar, is considered wholly independent without sharing with another layer. Manydales and Wildlund share the next plate south. Ar-Morndin and Everesti are on the next plate down. The Kingdom of Mannia and the Fjords of Hartgard are on the next plate. At the equator is the plate that holds Ru and Githzinium, and is also the largest single plate. Under Githziurum is the plate that bears Bonemaw and Fellmarch. Baazulund and the Sunderlund share the next plate south. Thundermarch and the Tarlands share the last plate before Glachar, the southern pole. Grainlund is the breadbasket of Nine Plate. Nearly continuous sunlight blesses this part of the world with a year-round growing season and phenomenal plant growth. Crops are harvested every four weeks. Many tiny fiefs dot the land, ruled by gentile lords. Grainlund is most closely aligned with the Plane Eyslium. Manydales has much in common with Grainlund, if a bit wilder and less tame. It is a land of cottage industries such as textiles, toy-making, and cabinet-making. Gnomes and halfling shires are found in abundance. This layer shares much in common with Bytopia. Wildlund is an untamed wilderness of forests, jungles, mountains, moorlands, and the like. Settlements are unknown, leaving a land ruled by wild animals and monsters. Without question, Wildlund is most closely aligned with the Beastlands. High mountains and deep valleys mark Ar-Morndin, where dwarves are found in great numbers. Their citadels and fortress-like cities are a sight to behold, where dwarves achieve a level of craftsmanship almost unmatched anywhere else in the Known Spheres. Mount Celestia deeply influences this layer. Almost the polar opposite of Ar-Morndin is Everesti, the Feylands. Virgin forests and pristine seas are found in abundance. The dominate creatures include elves, nymphs, dryads, treants, korreds, centaurs, and like creatures. The fey lords of Arboria hold sway over the land. The Kingdom of Mannia is a peaceful land of lawful knights, paladins, and magic-users. Both the Harmonium and the Knights of the Chalice are welcomed, as are any lawful-good knights and paladins. The Kingdom rules over the whole layer, making it one of the largest kingdoms on Nine Plate. The King of Mannia looks to Arcadia as the model for his orderly kingdom. Much of Hartgard is stormy seas and stark mountains, a harsh land that breeds harsh people. They share the land with many monsters such as giants and trolls. The lords of Hartgard border between hero and villain, bravely fighting monsters but at times leading blood-thirsty raids into other lands to carry off loot and slaves. Ysgard is most influential on this layer. The orderly Empire of Ru commands the upper half of the centermost, and thus the largest, plate. Choked by bureaucracy, the Empire has remained stagnant for centuries, neither growing nor diminishing. The current dynasty has ruled for the last thousand years. Needless to say, the gears of Mechanus hold sway over this hidebound society. Opposite of Ru is Githziurum, a misty, chaotic land ruled by a branch of the gith family known as the Githzuni, who are closely related to the githzerai. Centuries ago, an expedition by the Githzerai managed to conquer this layer and they molded it to suit their needs. It serves as an excellent forward base to continue their war against the mind flayers in wildspace. Obviously, the chaotic plane of Limbo has a strong influence on Githziurum. Goblins, orcs, hobgoblins, and bugbears have overrun the battlefields of Bonemaw. If Bonemaw was once beautiful, it does not show it now, for the industry of the orcs have turned it into a wasteland of stripped forests and blackened skies. Little has survived, as the people are either slaves to orc masters or long dead and buried. This miserable layer is much like Acheron. The Fellmarch is another victim of the hordes of Bonemaw. Once the orcs and goblins had stripped that land of everything of value, they marched to the other side of the plate to plunder Fellmarch. The wars were bloody and destructive, leaving few survivors. Those that did survive were left as little more than empty shells, or murderous individuals that would cut their own mother's throat for a slice of bread. The madness of this realm brings it close to Pandemonium. The Blood War between the Baatazu and the Tanar'ri has many fronts, and the bloody Empire of Baazulund is one of them. The Empire is deeply aligned with the Baatazu, ruled over by a monstrous king that is said to have the wings and fire of a pit fiend. It is a cold, harsh land where the peasants are little more than slaves, worked hard to support a vast army that wars constantly with Sunderlund. Baator puts much of its influence behind the Emperor of Baazulund, who must prove himself via victories, to retain that support. To counter the Baatazu, the Tanar'ri have taken a keen interest in Sunderlund. Much of Sunderlund is open plains, where fierce nomads war with each other. Every few generations, one tribe will rise in power and displace other tribes, forcing them into Baazulund. Such wars are bloody and destructives, constantly eating away at the strength of that empire. Many quietly whisper that sooner or later, the empire will not have the strength to survive the next invasion. Obviously, Sunderlund is influenced by the Abyss. The Thundermarch is a savage, untamed wilderness of steaming alien jungles, horrid monsters, fuming volcanoes, and endless earthquakes. It is not a realm for the weak or faint of heart; the natives are primitive savages that fiercely guard their territories. The volcanic furnace of Gehenna is the power in this land. Opposite of the violent Thundermarch is the Tarlands, a festering swamp of sinking mud bogs and tar pits. Nobody travels to the Tarlands willingly; the air is foul, and the very land itself tries to consume anyone that treads upon it. Like Carceria, the Plane that this land is aligned with, the only inhabitants are prisoners. At the southern pole is Glachar, a world of frozen tundra, glaciers, and ash plains. Deep crevasses, all but invisible until one falls into them, are everywhere. Glachar is a land of death, where the undead hold sway, ruled by ruthless liches. Glachar holds much in common with the Gray Wastes, as both are lands of the dead. Through all of these worlds runs the World Pillar. The Pillar is solid from pole to pole, with huge caverns cutting through the plates to create a long, unbroken road that joins all sixteen layers together. The road is fiercely guarded and patrolled by the Lords of Neutrality, sixteen powerful characters who command enormous personal wealth, armies, and potent magic. The World Pillar is closely aligned with the Outlands. Native Creatures As each plate is an individual world with diverse environments, there are literally hundreds of species on each layer. Any standard creature can be found, as well as creatures normally found in the Outer Planes. This, of course, can lead to a dizzying variety of creatures on each and every layer, a mix of creatures from both the Outer Planes and the Prime Material, as well as wholly new creatures with aspects of both. The creatures, per layer, that are most commonly encountered are as follows: Grainlund: Dracon, elf, guardinal, half-elf, human, Manydales: Dwarf (hill), gnome, gromman, hadozee, halfling, normal animals, treant, Wildlund: Normal, giant, dire, and legendary animals Ar-Morndin: Dwarf (mountain), noctral, Everesti: Eladrin, elf (any), half-elf, sylvan creatures (any) Mannia: Dracon, dwarf, halfling, human, monitor, Hartgard: Dwarf (mountain), Einheriar, elf, human, giant, Ru: Einheriar, marut, modron, observer Githzinium: Githzerai, githzuni, slaad (any) Bonemaw: Goblin-kin (any), imp, neogi, rakshasa, umber hulk (any), yugoloth Fellmarch: Goblin-kin (any, half-orc, human, imp, mind flayer, neogi, rakshasa, umber hulk (any), yugoloth Baazulund: Baatazu (lesser and greater), beholder (any), hell cat, hell hound, hordling, imp, rakshasa Sunderlund: Elf (drow), gnoll, human, minotaur, tanar'ri (any) Thundermarch: Dinosaur (any), imp, quasit, umber hulk (any), yugoloth the Tarlands: Gehreleth, outcast (any race), Will-o'-wisp Glachar: Imp, nightmare, mephit (any), quasit, undead (any), yeth hound Central Pillar: Rilmani, any All layers: Arcane, giff, merchant (any race), pirate/raider (any race) Upper layers: Aasimar, balaena, per Lower layers: Abrian, bloodthorn, razorvine, tiefling
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