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Month Index: September, 2004


From:     Static <eshum@????????.org>
Date:     Thu, 9 Sep 2004 19:31:44 -0500
Subject:  Re: Spelljammer as an immobile setting
In our last episode, Night_Druid said:
>> >Mind you if your players *insist* on searching out the new
>> >Spelljammer, you could end up having to create a new city to replace
>> >the one that you have canibalised!
>>
>> LOL! My players, insist?  What do you think, Static, Adam? Should I
>> let you find the 'real' Spelljammer? <eg>

        I don't know.  Do we really want to downgrade to that? ;)

>    LOL...are you kidding?  We were almost at each other's throat over what
>to do with a piddly minor artifact; if we even got a *hint* that we could
>get our hands on the Spelljammer, our ship would be packed with the bodies!
>;)

        Nah, it'd be packed with loyal crew helping their new hadozee
captian--who's recently been upgraded with super mind-control powers from
his new fish-friends--to find the greatest treasure of space.  *waves
hand*  "This isn't the Spelljammer you're looking for."  "Hadozee make
great captains."

-Static

--
Grrr, arg.


Previous Message: Re: Spelljammer as an immobile setting (Was: HeroSpace and Planar Churches)
Next Message: Re: Spelljammer as an immobile setting (Was: HeroSpace and PlanarChurches)
Month Index: September, 2004

SubjectFromDate (UTC)
Re: Spelljammer as an immobile setting    Night_Druid    09 Sep 2004 09:25:19
Re: Spelljammer as an immobile setting    Static    10 Sep 2004 00:31:44
Re: Spelljammer as an immobile setting    Night_Druid    10 Sep 2004 09:13:43
Re: Spelljammer as an immobile setting    Paul Westermeyer    11 Sep 2004 23:17:28

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