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Month Index: September, 2004
From: Static <eshum@????????.org> Date: Thu, 9 Sep 2004 19:31:44 -0500 Subject: Re: Spelljammer as an immobile setting
In our last episode, Night_Druid said:
>> >Mind you if your players *insist* on searching out the new
>> >Spelljammer, you could end up having to create a new city to replace
>> >the one that you have canibalised!
>>
>> LOL! My players, insist? What do you think, Static, Adam? Should I
>> let you find the 'real' Spelljammer? <eg>
I don't know. Do we really want to downgrade to that? ;)
> LOL...are you kidding? We were almost at each other's throat over what
>to do with a piddly minor artifact; if we even got a *hint* that we could
>get our hands on the Spelljammer, our ship would be packed with the bodies!
>;)
Nah, it'd be packed with loyal crew helping their new hadozee
captian--who's recently been upgraded with super mind-control powers from
his new fish-friends--to find the greatest treasure of space. *waves
hand* "This isn't the Spelljammer you're looking for." "Hadozee make
great captains."
-Static
--
Grrr, arg.
Previous Message: Re: Spelljammer as an immobile setting (Was: HeroSpace and Planar Churches)
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Month Index: September, 2004
| Subject | From | Date (UTC) | ||
|---|---|---|---|---|
| Re: Spelljammer as an immobile setting | Night_Druid | |||
| Re: Spelljammer as an immobile setting | Static | |||
| Re: Spelljammer as an immobile setting | Night_Druid | |||
| Re: Spelljammer as an immobile setting | Paul Westermeyer |