Previous Message: Re: Eberron Airship Deckplans
Next Message: Re: Mirrorspace: Melodya (Planet) Part 2
Month Index: August, 2004
From: Tauster <chefseehund@???.de> Date: Mon, 30 Aug 2004 02:50:20 -0700 Subject: Re: Mirrorspace: Melodya (Planet) Part 1
This is the first of a probably two-part writeup of one of the Planets in Mirrorspace. The idea struck me when listening to trance-music; there are usually only few and poor lyrics found in that music, but one line was something like "...open your mind to the music". "Open your mind...", I thought. "...open mind, there was something similar in psionic combat, wasn´t it?". After two hours of brainstorming, the idea was born and started to grow. It still does. MELODYA Only few contributory planets were known for outdoing Mirror Prime in anything. Melodya, as it was called after the Great Renaming (1) was celebrated for it´s supremeness in all things musical. The following lore was compiled from countless sources: general rumors and legends, recounted among spacefarers during long voyges, or stories found in books standing in libraries of grumpy sages. The lion´s share are excerpts from a research report penned by Alleyna Syloar, Member of the Seekers, whose elvish roots (2) were responsible for awakening her interest in music at large and the legendary music from Mirror in particular. She recently presented it to her fellow seekers; the book is currently duplicated and will be added to all Seeker- libraries throughout the Known Spheres. Melodya was at all times known for three things in particular: it´s rich and delicious agrarian produce, it´s highly dangerous underdark, and music. The planets population were first and foremost farmers: compared to most other worlds, only few cities dotted the idyllic landscapes. Due to a very mild climate, Farming´s the way to live, as an old melodyan proverb said. There were a small number of human mining communities in the mountains, sure, but only where metals could not be traded from dwarves or gnomes. People who preferred the darkness of the night below to the beauty of nature were rare. Even before spelljamming became common knownledge to the population at large, there were many sphere-wide operating trading companies who disguised as seafarers, only to take off after sailing offshore. In those old times, a healthy profit could be made with fruits from Rummna (3). As in every society, there were those who were driven by wanderlust. Many of them became Quisamae (4), Bards. They roamed the world, wandering from thorp to village to hamlet, spreading news and song. On Melodya, since time immemorial bards were the predominant group of magic users. Sure there were clerics, and a view mages too, but three out of four gifted were followed the bardic path. The only other noteworthy group who had supernatural abilities (apart from monsters like beholders, of course) were those with psionic powers, a remarkably large number compared to most other worlds in the known spheres. Many Quisamae joined adventuring groups at some point of their live, to collect inspirations for new songs. Because there were only little ruins on Rummna, most adventurers turned either to monster-hunting in the inhospitable mountains, deserts or jungles, or toward the underdark for excitement, fame and treasure. The tunnels and caves below held countless civilizations, both lost and living. Treasures could be found, but more often, death - or even worse fates. The deeper reaches of Rummna´s underdark were dominated by Mindflayers, who in turn secretly bowed to an ancient race so powerful that none (5) of the surface-dwelling races even suspected their existence: Aboleth. The huge amphibians were masters of the mind, psionics even the Illithids could generally not resist. The Mindflayers served as intermediaries for their masters, their eye and arm (or tentacle, to be anatomically correct...) in the upper reaches of the underdark. Because of their hatred for the blinding light of the sun, the Illithids in turn used charmed communities of dwarves, gnomes, orcs, goblins and kobolds when dealing with the surfacers. The Aboleth, with their incomprehensible knowledge (6), constantly devised plans for world domination. Most were countered by adventurers, never recognizing who the real mastermind behind their enemies (drow, deep dwarves, kuo-toa or other races of the night) was. Unlike most evil schemes in the universe, one of these plans eventually succeded... Footnotes (1) Soon after Mirror had established official control over the last planetary body in the sphere, all Tributaries were renamed. The new names denoted what Mirrors culture held dear; after a few short years, only insignificant minorities still used the various names that had over the course of history developed. All but the staunchest critics of Mirror Prime (or Vice Prime, as those who disliked the sphere´s cultural, political and economic center called it) used Meloya when referring to the planet. (2) The halfelven lass was brought up by a couple who served in the EIN, and found that rigid structure of the Navy was not to her liking. She turned towards the Seekers and soon joined organization. (3) Rummna was one of the old names of the planet before the Great Renaming. It stems from the elvish rum na, roughly translating into ancient meadow. (4) Another word borrowed from an elvish dialect. It was composed of quis (chant, or chanting) and ama (strider, to stride). (5) Apart from a handful of powerful individuals (successful adventurers or learned sages)... (6) These creatures inherit all knowledge of their parent had at the time of their birth and gain from every sentient being they consume. Nobody apart from Aboleth themselves ever came even close to estimate what that means, and the members of that race don´t tell.
Previous Message: Re: Eberron Airship Deckplans
Next Message: Re: Mirrorspace: Melodya (Planet) Part 2
Month Index: August, 2004