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From: Night_Druid <Night_Druid@??????????.net> Date: Thu, 26 Aug 2004 18:42:52 -0500 Subject: Re: Mirrorspace: The Wonderseekers
> .another puzzlestone for Mirrorspace, or:
> "The truth behind the Wonderseekers"
Sorry about that, a storm rolled in on me, lights started flickering! :O
>
> By chance, I read their MC-entry in "Lost Ships" today, and immediately
the
> idea was born. Crucial was the following sentence: "to become a
> wonderseeker, one must have access to potions of longevity, find a way
into
> space, and survive." - it couldn´t be SO easy, I thought. It sounds like
an
> oversimplification, or like a half-truth used to cover something below it.
> But what? .then I remembered Mirror. :o)
LOL! Ironically enough, it fits like a T! :D
> Where their base of operation is, nobody has ever come to known. It might
> be anywhere in the known spheres, most certainly on the base one of the
> founding members used before Mirrors fall as headquarter during The Show.
> It is possible that more than one of those old hideouts was converted
after
> the formation, as contribution from it´s respective members.
I can imagine a dwarven citadel with tapestries to train prospective
wonderseekers the art of adventuring in STYLE ;)
>
> They taught their children "The Way of the Wonderseeker": Living with
> style, seeking adventure and entertainment, danger and excitement
> throughout the known spheres. When a parent was too old to go out
> adventuring, and their children old enough, the "Show- Gems" were handed
> down to them, among with some useful mundane and magical equipment, and a
> spelljamming ship. The size of that "seed capital" varied, as the
> Wonderseekers were varying successful in their adventures: some may have
> defeated dragons and seized it´s hoards, others never were overly
> interested in treasures at all. With the seed capital, the motto of the
New
> Wonderseekers was handed down to each new generation: "The Show must go
> on!".
I recommend that the "show gems" be part of some piece of jewelry; I
mean, would you want to swallow something that's been in the digestive track
? Earrings, rings, bracers, and torcs all would fit the bill nicely. Plus,
I'd have those devices grant a +2 bonus to all saving throws; something to
encourage reckless behaviour on the part of the wonderseekers...
> p.s.:
> ironically, the potions of longevity (which were part the sentence that
> aroused my interest in the beginning) have not made it into the story! :o)
An idea:
Potion of the Wonderseeker: Effects of a Potion of Longevity (i.e.
"Plastic Surgury" ;) ) plus two additional effects: inflicts the person with
an insationable wanderlust, plus grants the effects of a potion of treasure
finding...i.e. the new Wonderseeker's first quest.
Adam
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Month Index: August, 2004
| Subject | From | Date (UTC) | ||
|---|---|---|---|---|
| Mirrorspace: The Wonderseekers | SUBSCRIBE REALMS-L tauster | |||
| Re: Mirrorspace: The Wonderseekers | Static | |||
| Re: Mirrorspace: The Wonderseekers | Night_Druid | |||
| Re: Mirrorspace: The Wonderseekers | Night_Druid | |||
| Re: Mirrorspace: The Wonderseekers | Night_Druid | |||
| Re: Mirrorspace: The Wonderseekers | Night_Druid | |||
| Re: Mirrorspace: The Wonderseekers | SUBSCRIBE REALMS-L tauster | |||
| Re: Mirrorspace: The Wonderseekers | Night_Druid |