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From:     Night_Druid <Night_Druid@??????????.net>
Date:     Thu, 26 Aug 2004 18:42:52 -0500
Subject:  Re: Mirrorspace: The Wonderseekers
> .another puzzlestone for Mirrorspace, or:
> "The truth behind the Wonderseekers"

    Sorry about that, a storm rolled in on me, lights started flickering! :O

>
> By chance, I read their MC-entry in "Lost Ships" today, and immediately
the
> idea was born. Crucial was the following sentence: "to become a
> wonderseeker, one must have access to potions of longevity, find a way
into
> space, and survive." - it couldn´t be SO easy, I thought. It sounds like
an
> oversimplification, or like a half-truth used to cover something below it.
> But what? .then I remembered Mirror. :o)

    LOL!  Ironically enough, it fits like a T! :D

> Where  their base of operation is, nobody has ever come to known. It might
> be anywhere in the known spheres, most certainly on the base one of the
> founding members used before Mirrors fall as headquarter during The Show.
> It is possible that more than one of those old hideouts was converted
after
> the formation, as contribution from it´s respective members.

    I can imagine a dwarven citadel with tapestries to train prospective
wonderseekers the art of adventuring in STYLE ;)

>
> They taught their children "The Way of the Wonderseeker": Living with
> style, seeking adventure and entertainment, danger and excitement
> throughout the known spheres. When a parent was too old to go out
> adventuring, and their children old enough, the "Show- Gems" were handed
> down to them, among with some useful mundane and magical equipment, and a
> spelljamming ship. The size of that "seed capital" varied, as the
> Wonderseekers were varying successful in their adventures: some may have
> defeated dragons and seized it´s hoards, others never were overly
> interested in treasures at all. With the seed capital, the motto of the
New
> Wonderseekers was handed down to each new generation: "The Show must go
> on!".

    I recommend that the "show gems" be part of some piece of jewelry; I
mean, would you want to swallow something that's been in the digestive track
?  Earrings, rings, bracers, and torcs all would fit the bill nicely.  Plus,
I'd have those devices grant a +2 bonus to all saving throws; something to
encourage reckless behaviour on the part of the wonderseekers...

> p.s.:
> ironically, the potions of longevity (which were part the sentence that
> aroused my interest in the beginning) have not made it into the story! :o)

    An idea:
    Potion of the Wonderseeker: Effects of a Potion of Longevity (i.e.
"Plastic Surgury" ;) ) plus two additional effects: inflicts the person with
an insationable wanderlust, plus grants the effects of a potion of treasure
finding...i.e. the new Wonderseeker's first quest.

    Adam


Previous Message: Re: Mirrorspace: The Wonderseekers
Next Message: BAck Online
Month Index: August, 2004

SubjectFromDate (UTC)
Mirrorspace: The Wonderseekers    SUBSCRIBE REALMS-L tauster    26 Aug 2004 12:20:53
Re: Mirrorspace: The Wonderseekers    Static    26 Aug 2004 19:12:24
Re: Mirrorspace: The Wonderseekers    Night_Druid    26 Aug 2004 23:00:41
Re: Mirrorspace: The Wonderseekers    Night_Druid    26 Aug 2004 23:00:49
Re: Mirrorspace: The Wonderseekers    Night_Druid    26 Aug 2004 23:01:19
Re: Mirrorspace: The Wonderseekers    Night_Druid    26 Aug 2004 23:42:52
Re: Mirrorspace: The Wonderseekers    SUBSCRIBE REALMS-L tauster    27 Aug 2004 11:57:56
Re: Mirrorspace: The Wonderseekers    Night_Druid    27 Aug 2004 21:16:16

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