Search SJML Archives! (Powered by Google)

Previous Message: Re: Myth Drannor in space...
Next Message: Re: Myth Drannor in space...
Month Index: August, 2004


From:     Night_Druid <Night_Druid@??????????.net>
Date:     Fri, 13 Aug 2004 16:59:57 -0500
Subject:  Re: Myth Drannor in space...
Wow, those are some really nifty ideas.  Some potential in there.


> More ideas (VERY rough)
> 1. A cult(s) of wildspace druids living amongst the foliage, they are
sworn
> to protect the new biosphere and prevent the ancient items of power in the
> city from being unearthed.

    Hmmm, combine this with idea 10 at the bottom and you get a nice place
for "dark druids", maybe not unlike satyrs from warcraft III.

> 2. Followers of / elementals in service to Tharizdun (or whatever the
eveil
> elemental lord is for the plane of earth.).

    Ghaunadaur, although I've never been overly fond of him.  Rampaging
elementals is always fun.

> 3. Isolated colonies of Xixchil or thri kreen. Insectoid adventurer races
> should do fairly well in this environment. Thri Kreen also add another psi
> active race to the mix. Particularly colorful if they are somewhat
socially
> devolved. The alternative is make them very magic/psionics heavy (they
have
> access to many items of power from the ruins)
> 4. A hive of Drommites (new insectile psi race from the 3.5 Expanded
> Psionics Handbook) existing in the new foliage, economy is based on the
> traffic of adventurers here to explore the ruins.

    Hmmm, colonies of insects is always a good thing (or a bad thing,
depending on if you're considered "edible"...;)

> 5. There are many possibilities for utilizing the Kamerel (from the
> Planescape module Tales From The Inifintite Staircase). They are a race
that
> used to occupy the Outlands and fled millenia ago into the world inside of
> mirrors. In a city called mirror there must be no end of reflective
> surfaces....

    Interesting, have to look that up.

> 6. Kindori Nomads harvesting Infinity Vine on the fringes.
> 7. A major Tenth Pit enclave exists in secret within the jungles
surrounding
> the city.
> 8. Exploratory parties of Seekers seeking forgotten lore.

    Heh, knew I forgot something.  Seekers & 10th Pit are a must :)

> 9. If you are playing 3.5 perhaps applying the Fiendish template to all
> encountered (fallout from the ancient weapon that created the plantlife)
> 10. The ancient weapon was actually a fiendish hybrid of Infinty Vine
> crossbred with starfruit plant (the basis of all the elven biotech). This
> accounts not only for the incredible rate of expansion, but also the range
> of dangerous and carnivorous mutations.

   I had similiar lines of thought.  Maybe a juna terriforming device?  Or
somesuch thing.  Probably need to give it a little more thought, but that's
the overall effect.

Adam


Previous Message: Re: Myth Drannor in space...
Next Message: Re: Myth Drannor in space...
Month Index: August, 2004

SubjectFromDate (UTC)
Myth Drannor in space...    Night_Druid    12 Aug 2004 23:07:08
Re: Myth Drannor in space...    George "Loki" Williams    13 Aug 2004 03:43:23
Re: Myth Drannor in space...    Night_Druid    13 Aug 2004 21:59:57
Re: Myth Drannor in space...    George "Loki" Williams    14 Aug 2004 00:05:38
Re: Myth Drannor in space...    Night_Druid    14 Aug 2004 01:57:34
Re: Myth Drannor in space...    SUBSCRIBE REALMS-L tauster    15 Aug 2004 07:56:01
Re: Myth Drannor in space...    Night_Druid    15 Aug 2004 16:04:54
Re: Myth Drannor in space...    SUBSCRIBE REALMS-L tauster    15 Aug 2004 22:01:57
Re: Myth Drannor in space...    Night_Druid    16 Aug 2004 01:12:46

[ SPJ-L@Cornell.edu ] [ Spelljammer@Leicester.ac.uk ] [ Spelljammer@MPGN.com ] [ Spelljammer-L@Oracle.Wizards.com ]