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Month Index: August, 2004
From: Night_Druid <Night_Druid@??????????.net> Date: Fri, 13 Aug 2004 16:59:57 -0500 Subject: Re: Myth Drannor in space...
Wow, those are some really nifty ideas. Some potential in there.
> More ideas (VERY rough)
> 1. A cult(s) of wildspace druids living amongst the foliage, they are
sworn
> to protect the new biosphere and prevent the ancient items of power in the
> city from being unearthed.
Hmmm, combine this with idea 10 at the bottom and you get a nice place
for "dark druids", maybe not unlike satyrs from warcraft III.
> 2. Followers of / elementals in service to Tharizdun (or whatever the
eveil
> elemental lord is for the plane of earth.).
Ghaunadaur, although I've never been overly fond of him. Rampaging
elementals is always fun.
> 3. Isolated colonies of Xixchil or thri kreen. Insectoid adventurer races
> should do fairly well in this environment. Thri Kreen also add another psi
> active race to the mix. Particularly colorful if they are somewhat
socially
> devolved. The alternative is make them very magic/psionics heavy (they
have
> access to many items of power from the ruins)
> 4. A hive of Drommites (new insectile psi race from the 3.5 Expanded
> Psionics Handbook) existing in the new foliage, economy is based on the
> traffic of adventurers here to explore the ruins.
Hmmm, colonies of insects is always a good thing (or a bad thing,
depending on if you're considered "edible"...;)
> 5. There are many possibilities for utilizing the Kamerel (from the
> Planescape module Tales From The Inifintite Staircase). They are a race
that
> used to occupy the Outlands and fled millenia ago into the world inside of
> mirrors. In a city called mirror there must be no end of reflective
> surfaces....
Interesting, have to look that up.
> 6. Kindori Nomads harvesting Infinity Vine on the fringes.
> 7. A major Tenth Pit enclave exists in secret within the jungles
surrounding
> the city.
> 8. Exploratory parties of Seekers seeking forgotten lore.
Heh, knew I forgot something. Seekers & 10th Pit are a must :)
> 9. If you are playing 3.5 perhaps applying the Fiendish template to all
> encountered (fallout from the ancient weapon that created the plantlife)
> 10. The ancient weapon was actually a fiendish hybrid of Infinty Vine
> crossbred with starfruit plant (the basis of all the elven biotech). This
> accounts not only for the incredible rate of expansion, but also the range
> of dangerous and carnivorous mutations.
I had similiar lines of thought. Maybe a juna terriforming device? Or
somesuch thing. Probably need to give it a little more thought, but that's
the overall effect.
Adam
Previous Message: Re: Myth Drannor in space...
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Month Index: August, 2004
| Subject | From | Date (UTC) | ||
|---|---|---|---|---|
| Myth Drannor in space... | Night_Druid | |||
| Re: Myth Drannor in space... | George "Loki" Williams | |||
| Re: Myth Drannor in space... | Night_Druid | |||
| Re: Myth Drannor in space... | George "Loki" Williams | |||
| Re: Myth Drannor in space... | Night_Druid | |||
| Re: Myth Drannor in space... | SUBSCRIBE REALMS-L tauster | |||
| Re: Myth Drannor in space... | Night_Druid | |||
| Re: Myth Drannor in space... | SUBSCRIBE REALMS-L tauster | |||
| Re: Myth Drannor in space... | Night_Druid |