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From: Night_Druid <Night_Druid@??????????.net> Date: Wed, 23 Jun 2004 18:11:43 -0500 Subject: Re: City of Berlum pt 2
Some more on my little city :) Defenders of a Sleeping Princess Much of Berlum's history is tied directly to the legend of a sleeping princess, which is detailed below. This section includes the story of the princess, the founding of Berlum, and an order of knights sworn to defend the princess with their very lives. Legend of the Slumbering Princess Roughly 800 years ago, the elven Man-O-War Unicorn Star was on a survey mission, looking for asteroids that might hold some value to the Elven Fleet. The mission was long and boring, until they uncovered a secret vault on one of the asteroids. Intrigued, the elves delved deeper, expecting to find undead horrors and the like. Instead, they were shocked to discover what appeared to be an elven, perhaps half-elven, maiden clad in a jeweled gown sleeping upon a stone bed. Nothing could wake the maiden (including kisses by handsome princes), nor could magic determine her identity. All the elven battlepoets could learn was that she was a person of some importance, and that she should not be disturbed. The captain of the Unicorn Star was so smitten by the beauty of the slumbering maiden that he ordered an honor guard be placed upon her tomb. At first, this was a handful of elves the Star had aboard, but soon would grow to more than 200 as her legend spread. Elves, half-elves, and even humans and dwarves came from around the sphere to pay homage to the mysterious woman. A town sprung up overnight on the asteroid. The Elven Fleet grew quite alarmed at the arrival of so many new people, but saw an opportunity to take advantage of the situation. They constructed a fortified tower on the asteroid, and declared the asteroid under elven protection. They encouraged merchants and entrepreneurs to settle, spurning more growth in the city. A formal government (puppets of the elves) was put in place. The vault was sealed off, accessible only to a new order of knights, the Silent Swords. Within a generation, the slumbering maiden has passed from a spectacle to an urban legend of a newly founded city. Knights of the Eternal Dream This order of knights began the few elven guards from the Unicorn Star watching over the slumbering princess. From these humble beginnings the order blossomed into a well-armed knightly order that counts 350 knights in its ranks. The order is predominantly elven, but counts several humans and half-elves in its ranks. Over the centuries the knighthood's duties, mainly to guard the slumbering maiden, have become diluted. It has split into three distinct knighthoods, each with a purpose and duty. They get along grudgingly, sometimes clashing over small issues. . Knights of the Silent Swords: Made up mostly of elves and some half elves, this sect stays true to the charter of the knighthood. It keeps watch over the slumbering maiden, making sure no one approaches her without permission. These dedicated knights are lead by Afevar'lam Starwind (LG em Cav15), the last surviving member of the original honor guard. This aged elf is generally considered the leader of the whole knighthood. . Knights of the Silent Rose: Made up of young, hot-blooded men, the Knights of the Silent Rose act as crusaders in name of the slumbering maiden (even if they do not know that name). They are hopeless romantics, fanaticizing about the maiden waking and leading them to glorious empire. In the meantime, they occupy their time with dueling, wenching, and telling tales of their conquests. Their nominal leader Dartin Dragonheart (NG hem Cav8), a ruggedly good looking, middle-aged man who is quite skilled with the rapier. . Knights of the Silent Word: The members of this sect are bankers, merchants, and other wealthy individuals in Berlum. It is more a social club than an actual sect of knights, but since they put up a lot of the financing for the knighthood, they are tolerated. The leader of this sect are Martiir Zinclur (LN hm F5), the wealthiest merchant in Berlum. He bought his way to the top using bribes, hosting social gatherings, and providing the knighthood with a dozen magical blades (all +1 longswords with no other enchantments). Martiir deludes himself with the notion that he runs the whole knighthood, though the other members consider him somewhat a loudmouth braggart.
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