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Next Message: FLUFF: Jammers: Turn 36 Chapter 7
Month Index: May, 2004


From:     Thatotherguy <spellj@??????????.com>
Date:     Mon, 24 May 2004 21:24:07 -0700
Subject:  Re: Ignored bits
> Most of the ones you cite as Unknown would usually be run out of the
> craftman's home. Depending on the era you set you spelljammer in
> (mine is more late 17th century, vs. the 11th-15th of a "normal" D&D
> world) you would see less specialzation the further back you go. You
> need a lute? Make it yourself, or go see Farmer Brown, he handy with
> a knife.

To me then this is a home based business just and just as a shopkeeper
might live over or behind their shop the home business should be
detailed when the town is.  Most towns that are "fully detailed"
completely forget a number of important businesses and that's the point
I was trying to make.  So I was hoping for a list (such as yours) of
things to add.  If we keep modeling our towns on what's in previous
accessories the inaccuracies will continue...




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Previous Message: Re: Ignored bits
Next Message: FLUFF: Jammers: Turn 36 Chapter 7
Month Index: May, 2004

SubjectFromDate (UTC)
Ignored bits    Thatotherguy    24 May 2004 02:26:17
Re: Ignored bits    Eric Collins    24 May 2004 12:20:08
Re: Ignored bits    Thatotherguy    25 May 2004 04:24:07

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