Previous Message: Re: Unique Helm: Ghost Helm
Next Message: Re: Ignored bits
Month Index: May, 2004
From: Eric Collins <caspianhiro@?????.com> Date: Mon, 24 May 2004 05:20:08 -0700 Subject: Re: Ignored bits
Most of the ones you cite as Unknown would usually be run out of the craftman's home. Depending on the era you set you spelljammer in (mine is more late 17th century, vs. the 11th-15th of a "normal" D&D world) you would see less specialzation the further back you go. You need a lute? Make it yourself, or go see Farmer Brown, he handy with a knife. As you get closer to the present, you see more specilization is large cities, less in villages. Some that spring to mind are: Toymaker Tailor (Clothes you buy off the rack didn't really appear until the 1800's, before that everyone's clothes were made at home or by a tailor). Healer Supply shop/General Store Candlemaker Spice Merchant Cobbler Bookmaker (either type, the "Bookie" or a Book Binder) Scribe/Hedge Wizard Barrister Constable/Judge/Tax Collector Woodsman Carpenter Vintner/Brewer (this could be a chief regional export) Cooper Coppersmith Armorer/Weaponsmith Locksmith While I was writing this, I found a page of Middle Ages occupations, it's for kids, but it has a good list. http://members.tripod.com/hkcarms/occ.html Again though, most of these would work out of their home. Also, in smaller villages, people would fill several of these rolls, and many could fill all of the most necessary, although probably not as well as a specialist in the city. I can't remember where I picked it up, but trivia related to farms, for what it's worth. The "ranch" is a New World invention. In Europe, farmers lived in a village, and then would go to their fields in the surrounding countryside each day. In the New World, the distances traveled became too great, and the population so sparse that this arrangement was not practical. Large part of the reason we have villages in the northeast, and ranches out west. Thatotherguy <spellj@??????????.com> wrote: I was thinking about my setting today and the recent posts on mills in SJ. Mills tend to be pretty ignored in most campaign settings I've seen, especially compared to their real historical significance/importance to an area. So, what other major features tend to get left out? To start the discussion here's some of my observations. Here's what's "usual" in most (A)D&D towns I've seen: Inn Tavern (may be part of Inn) General Store Stable (usually attached to Inn or General Store) Smithy (usually one or a few smiths seem to do everything, from armor to horseshoes, differentiation seems to only occur when the smithy is supposed to be unique in some way, such as a superior swordsmith or inferior armorer) Residence (anyplace the locals live that's not a business) Farm or Mine (some settings have both but most assume a town relies on one or the other as its primary source of livelihood) Castle/Tower/Fortress/City Wall/Keep (or a combination, if there's a local seat of government it's usually here or at the church) Docks (only if on water, obviously) Shrine/Temple/Cathedral/Holy Grove/etc. Less commonly there may be: Leatherworker Festhall (when different from a tavern or inn, note the term festhall is from FR and includes cathouses and other places of revelry) Barracks (when not part of wall, keep, etc.) Jail (when not part of wall, keep, etc. or attached to barracks) Shipyards (truthfully, I usually only see this in SJ settings but I don't have many aquatic settings) Almost unknown: Ranches (though farm is often a catch-all term that covers these) Mills Breweries Bowyer/Fletcher Restaurant (that's not a tavern, though some inns include these more so than a tavern, for instance the Inn of the Last Home in DL) Instrument Makers (with so many bards now...) ...? __________________________________ Do you Yahoo!? Yahoo! Domains Claim yours for only $14.70/year http://smallbusiness.promotions.yahoo.com/offer ******************************************************************** The D&D; Homepage: http://www.wizards.com/dnd/Welcome.asp The Spelljammer Homepage: http://www.darkwoodforest.com/rpg/compendium/ To unsubscribe, send email to LISTSERV@??????.???????.com with UNSUB SPELLJAMMER-L in the body of the message. --------------------------------- Do you Yahoo!? Yahoo! Domains - Claim yours for only $14.70/year
Previous Message: Re: Unique Helm: Ghost Helm
Next Message: Re: Ignored bits
Month Index: May, 2004
| Subject | From | Date (UTC) | ||
|---|---|---|---|---|
| Ignored bits | Thatotherguy | |||
| Re: Ignored bits | Eric Collins | |||
| Re: Ignored bits | Thatotherguy |