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Month Index: May, 2004
From: Ariel Sibal <asibal_2000@?????.com> Date: Mon, 17 May 2004 02:09:52 -0700 Subject: Re: Unique Helms: Spirit Helm
Spirit Helm When a helmsman dies while operating a spelljamming helm, his spirit is sometimes trapped and tied to the helm. There are several spirit helms, but all are unique in the way they operate and interact with the ship, the crew and the helmsman. The spirit would appear as it would in life, but in an ethereal form. It does not have the ghost attack and it can only be harmed if the helm is attacked directly or it allowed to take damages meant for the helmsman when the ship is attacked. If the helm enters an dead magic area like a Sargasso or anti-magic area, it will be able to leave the helm. If the helm is not destroyed once it emerge from the dead-magic area, it will pull back the spirit to the helm trapping it once more. A spirit that is trapped alone for a long time can go insane and try to harm the new ship, the crew and the helmsman. 1) The first type only allow contact with the helmsman and the helm spirit. Every time the helmsman sits down on the helm, he is able to feel and converse with the trapped spirit. Depending on it is a malevolent spirit or a helpful one depends on what type of personality the spirit was before being trapped. A good spirit would help the helmsman in navigating especially in places the spirit sailed before, add to the SR/MR of the ship, or just talked and swapped stories with the helmsman. A bad spirit would do the opposite or only help if it thinks it can gain it's freedom. A spirit helm can control the ship when the helms man is weakened. A good spirit would help take the ship out of danger, while a bad spirit would try to destroy the ship to find release. If an attack is about to hit, a spirit can elect to take the damage instead of the helmsman. The spirit will only take damage up to half of it's hit points and only will defend helmsman they see as a true friend. If the damage is enough to cause shock, the the spirit will be out of commission for several days. 2) The second type allows itself to be seen in the helmsroom unable to leave the area. The spirit will be seen by the crew if it trusted them. It can do all what type one is capable of doing. 3) The third type is able to manifest it self in any part of the ship except places warded off from spirits. A helmsman might be driven to find release for their friend and he might be set on a quest to find a solution. A blessing ceremony, as well as bringing the ship to the spirit's home port are part of the ceremony to release the spirit. __________________________________ Do you Yahoo!? SBC Yahoo! - Internet access at a great low price. http://promo.yahoo.com/sbc/
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