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From:     Ariel Sibal <asibal_2000@?????.com>
Date:     Mon, 17 May 2004 02:09:52 -0700
Subject:  Re: Unique Helms: Spirit Helm
Spirit Helm

When a helmsman dies while operating a spelljamming
helm, his spirit is sometimes trapped and tied to the
helm. There are several spirit helms, but all are
unique in the way they operate and interact with the
ship, the crew and the helmsman. The spirit would
appear as it would in life, but in an ethereal form.
It does not have the ghost attack and it can only be
harmed if the helm is attacked directly or it allowed
to take damages meant for the helmsman when the ship
is attacked. If the helm enters an dead magic area
like a Sargasso or anti-magic area, it will be able to
leave the helm. If the helm is not destroyed once it
emerge from the dead-magic area, it will pull back the
spirit to the helm trapping it once more. A spirit
that is trapped alone for a long time can go insane
and try to harm the new ship, the crew and the
helmsman.

1) The first type only allow contact with the helmsman
and the helm spirit. Every time the helmsman sits down
on the helm, he is able to feel and converse with the
trapped spirit. Depending on it is a malevolent spirit
or a helpful one depends on what type of personality
the spirit was before being trapped. A good spirit
would help the helmsman in navigating especially in
places the spirit sailed before, add to the SR/MR of
the ship, or just talked and swapped stories with the
helmsman. A bad spirit would do the opposite or only
help if it thinks it can gain it's freedom. A spirit
helm can control the ship when the helms man is
weakened. A good spirit would help take the ship out
of danger, while a bad spirit would try to destroy the
ship to find release. If an attack is about to hit, a
spirit can elect to take the damage instead of the
helmsman. The spirit will only take damage up to half
of it's hit points and only will defend helmsman they
see as a true friend. If the damage is enough to cause
shock, the the spirit will be out of commission for
several days.

2) The second type allows itself to be seen in the
helmsroom unable to leave the area. The spirit will be
seen by the crew if it trusted them. It can do all
what type one is capable of doing.

3) The third type is able to manifest it self in any
part of the ship except places warded off from
spirits.

A helmsman might be driven to find release for their
friend and he might be set on a quest to find a
solution. A blessing ceremony, as well  as bringing
the ship to the spirit's home port are part of the
ceremony to release the spirit.




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Month Index: May, 2004

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