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Month Index: May, 2004


From:     Tilaurin <tilaurin@?????????.??.net>
Date:     Thu, 6 May 2004 01:43:57 +0930
Subject:  Re: your campaign?
This was from the last "season" of my campaign...  which ran for but one
evening with two players before it went bust due to RL concerns.


The world of Krynn, is dead. The lands known as the Forgotten Realms are
barely recovered from the avatars of gods walking amongst men, elves, and
dwarves. Space has been ravaged by war. A tenuous peace has existed for two
years, since what has become known as the Khazai Accord was signed by Scro
and Elf. This peace was brought about by a greater threat in this the second
Unhuman War, the threat of a rogue Scro Admiral and his fanatical followers,
their backs turned upon their races vicious yet rigid ways. Said to traverse
the spheres in a huge elven ship, unseen until too late, and leaving no
survivors behind him, his motivations are unknown, and neither of the major
powers of the day wish to claim responsibility.

Many blame the Scro, naturally, as his was one of their most barbaric and
infamous legions in the opening of the war, and should have been better kept
in line by their Allmighty Leaders and Warpriests of Dukgash. Others blame
the elves, for loosing such a dominating space-fortress as he is rumoured to
have captured, and also for not protecting them from the sudden Scro
invasion in the first place. Others blame fate and the gods, disbelieving
the rumours and elven claims that it was the Scro who slew Krynn, and
released unnatural creations amongst the stars, and too disbelieving the
militant Scro's claim that they are merely reclaiming what is, by right,
theirs from aeons ago. Sorcerors across space are blamed for many wrongs and
random disasters, a convenient target for those unwilling to lay blame upon
soldiers of both sides who have been garrisoned for the entire existence of
the Accord, eager to spill blood for their cause. Even wizards, commonly
accepted due to the nature of space travel, a magi upon a helm needed to
power a typical ship, are mistrusted. Followers of the many spatial gods
claim there are wars in heaven causing the strife, and several ports have
been destroyed by one faction or another attacking seemingly randomly.

Kingdoms upon groundling nations are hardly unaffected by the chaos. The
dwarven realm of Gortharia, lain in Agraspace for thousands of years, has
been without a king for the longest time in recorded history. The
inhabitants of Crescent in Heartspace claim the universe is punishing all
races for failing to conform as they do, while in reality there have been
two brief civil wars on the planetoid, one caused by a heated discussion of
the colour of their soldiers cloaks. Further south on the galactic map are
tales of well known ports falling silent, of ships failing to return from
otherwise typically safe tradelanes, while north the normally economic hub
of Vistaspace is a deadzone, pirate raids almost as constant as once were
the tourists in that sphere, the Imperial Elven Navy unable to defend the
many pleasure ports due to the Khazai Accord.

To the west of the arcane inner flow, known to be the center of the universe
and the phlogiston, war continues to flow in the water of Aquaspace, the
water-sphere, the Sahaughin fighting the otherwise peaceful inhabitants,
both sides riled to anger by some unknown force. Finally to the east, tales
of strange wolf-ships are spreading like wildfire, and of the coming of an
invasion larger than any since the great war of the leaf thousands of years
ago, when the 'kreen supposedly attacked in groups of unfathomable numbers.

The phlogiston grows darker, these days, festivals and celebrations are
hardly remembered two days nigh their passing, as the day to day humdrum and
difficulty of life in the supposed wildspace recession continues. The port
of Rhuun Khazai, home to many, is one of few free refuges left. The economic
boom during its recent construction has now died off, yet the asteroid city
in the flow still seems to survive well enough, diplomats and traders
enjoying the protection offered by the largest known garrisons of either
side of the Unhuman War. None would dare attack this place, the Accord
specified that should any attempt be made by anyone to attack the fleets
there it would be broken, despite Admiral Korgesh's continued freedom. No
race, no matter how evil, how depraved, or how desperate, would risk such a
thing, for before the Accord was signed more blood covered the stars than
starlight itself.

Surely none would.



Tilaurin


Previous Message: FLUFF: Jammers: Turn 24 Chapter 1
Next Message: Re: your campaign?
Month Index: May, 2004

SubjectFromDate (UTC)
your campaign?    Night_Druid    04 May 2004 23:17:41
Re: your campaign?    Tilaurin    05 May 2004 07:19:30
Re: your campaign?    George "Loki" Williams    05 May 2004 13:02:16
Re: your campaign?    Tilaurin    05 May 2004 16:13:57
Re: your campaign?    Dave Schuman    07 May 2004 03:48:29
Re: your campaign?    Abbadon the Dark Angel of Morning    07 May 2004 20:07:15

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