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Month Index: April, 2004
From: David Stairs <garhkal@?????.com> Date: Mon, 12 Apr 2004 05:54:06 -0700 Subject: Re: Submission: A few spells
<<Level 6 Age Holder (Alteration) Range: Touch Components: V, S, M Casting Time: 3 days Duration: permanent Area of Effect: 1 being Saving Throw: N/A This spell freezes the physical age of the recipient within a year. This does not preclude the character from bearing or siring children; the character simply does not appear to age. However, Age Holder does NOT lengthen the lifespan of the recipient, and when the end is reached, the character dies. The material components are five hourglasses each worth 4000 gp. Gravity (Alteration) Range: 100 yards Components: V,S, M Casting Time: 6 rounds Duration: 1 week (7 days) per level of the caster Area of Effect: 1000 square yards, arranged as the caster desires Saving Throw: N/A In the outer reaches of the flow, explorers have come across worlds where the normal gravity we are familiar with is rare. Worlds like Armistice, with heavy gravity, and spheres like Saoghailspace, were every world has a different gravity and worlds of size A and B have none worth mentioning. To answer this problem, mages of the Pragmatic Order of Thought, working with the Seekers, have developed the gravity spell--though some whisper it wasn't developed, merely translated from a scroll or ancient city discovered by a joint POTs/Seeker expedition to Saoghailspace. The spell creates a standard gravity field within its area of effect. If used in conjunction with permancy, the spell can be rendered eternal. Longevity (Alteration) Range: 0 Components: V, S, M Casting Time: 1 day Duration: special Area of Effect: the caster Saving Throw: Special Longevity increases the affected being's lifespan and slows aging proportionally (often used in conjunction with Age Holder). Similar to the priest spell of the same name. The material component is a diamond hourglass (30,000 gp) filled with ruby dust (10,000 gp) and an offering to a time god worth 10,000 gp. Requires a system shock roll to work. Can be cast multiple times. Level 7 Ship's Bane (Alteration, metamagic) Range: Touch Components: V, S, M Casting Time: 5 rounds Duration: Special Area of Effect: One spell per three levels of the caster Saving Throw: N/A Ship's Bane is a spell devised by the mages' councils of the elven fleets, to make their wizards more dangerous in ship to ship combat. Ship's Bane translates a spell's effect from affecting individuals to affecting ships. Thus, a Haste spell affects the ship's SR; a fireball does hull point damage. Range also extends--every 10 yard increment becomes one hex, out to a maximum of 10 hexes. If normal creatures are caught in the effect, either there is no effect on them (such as those on a hasted ship) or they are affected just as by an ordinary casting of the spell. The spell component is one pound of powdered spelljamming engine or device, as well as five times the normal amount of components for the ordinary spell. Two assistants are also required. The spell lasts until the requisite number of spells to be affected have been cast OR the caster begins a spell which is not to be affected. Note that aging effects from something like haste will also be felt--elven ships grow as if untended for a year. Level 9: Spring of Youth Range: 0 Components: V, S, M Casting time: 1 day Duration: Special Area of Effect: Caster Saving Throw: Special Spring of youth reduces the caster's physical age by 2d10 years. The spell requires a system shock roll to function. The components are a down pillow worth 10,000 gp, a toy, and a candle. >> Took a look at these. I like them. I especially like the age ones.....
Previous Message: Helm Pilot
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Month Index: April, 2004
| Subject | From | Date (UTC) | ||
|---|---|---|---|---|
| Submission: A few spells | Rian A. McMurtry | |||
| Re: Submission: A few spells | David Stairs |