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Month Index: April, 2004
From: David Stairs <garhkal@?????.com> Date: Mon, 5 Apr 2004 07:39:52 -0700 Subject: Re: Ship combat system
<<Have anyone ever thought about the 3D aspect of ship combat. There are penalties involved for ships weapons firing of center.(to a facing that is not where it is aime, for not turreted weapons) there should be penalties for shooting at a ship that is high and severe penalties for firing at a ship that is low.>> Yep. Had in one game, a tactic worked out (with our ship's helmsman) where we would approach the opponent like we were going to do a rigging sheer attack, then as we pass over, canter to teh side 90 degrees so all our broadside weapons fire into their upper decks... Or come under them, canter and fire into their keel...
Previous Message: Re: Forge Moss
Next Message: Re: Siege Ships
Month Index: April, 2004
| Subject | From | Date (UTC) | ||
|---|---|---|---|---|
| Ship combat system | Evoker | |||
| Re: Ship combat system | Leroy Van Camp III | |||
| Re: Ship combat system | Ahzad | |||
| Re: Ship combat system | Tilaurin | |||
| Re: Ship combat system | David Stairs |