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Month Index: April, 2004
From: Leroy Van Camp III <malacoda@????????.net> Date: Sun, 4 Apr 2004 22:38:05 -0600 Subject: Re: SJ Issues: Sj ships and Groundling Civs
> Sebastian wrote... > How does everyone handle the effect sj ships can have on a groundling > civ? I solve this in two ways... First, I have said that in the gravity well off large planetary bodies spelljamming ships move slower than normal. I forget the rationale I came up with, but it allowed ships to exit in a decent amount off time, but makes them much slower going when travelling overland. I am not so certain I will bother with this in the future. My second solution is to play in a Spelljammer setting specifically designed for Spelljammer (which the previous setting wasn't, I feel). There is no Realms, Greyhawk to Krynn to worry about. The core worlds of the setting are designed around the idea that spelljamming is a fact of life (or, at least, this fact is more in mind than was in previous settings). Instead of fretting that spelljamming ships might not work with the worlds in the setting, I jettison those worlds and replace them with worlds that need no such fretting. It is the approach I wish they had worked with from the start. Leroy Van Camp III malacoda@????????.net ICQ #20039817 " We tend to scoff at the beliefs of the ancients. But we can't scoff at them personally, to their faces, and this is what annoys me."
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Month Index: April, 2004