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Month Index: April, 2004
From: David Stairs <garhkal@?????.com> Date: Sun, 4 Apr 2004 13:37:08 -0700 Subject: Re: hullpoints
This is the weapon damage chart i have from WCC. WPN HP Hull pt Light balistae 2D6 none Medium balistae 3D6 1D3 Heavy balistae 3d10 1D4+2 Light catapult 2d10 1D2 Medium catapult 3d10 1d3+1 Heavy catapult 3d10 2d4 As for personal weapons doing hull points, I personally play it where if they don't do more than 10 pts of damage, HALF the number they did and carry it over to the next strike. IF The second strike + the carry over is equal to a hull point (10 hit points) then one is done. If not, carry half the second damage roll, and so. you only carry the previous attack's damage (halfed) over. but you still get a carry over effect. Now, if each shot/whack is a called shot (standard -4 to hit) then you get full damage carry over.
Previous Message: Re: supplyt lines and planet domination
Next Message: Re: the fine art of being cruel!
Month Index: April, 2004
| Subject | From | Date (UTC) | ||
|---|---|---|---|---|
| hullpoints | Invoker | |||
| Re: hullpoints | George Lavalle | |||
| Re: hullpoints | David Stairs |