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From: David Stairs <garhkal@?????.com> Date: Sun, 4 Apr 2004 08:08:27 -0700 Subject: Re: SJ Issues: Sj ships and Groundling Civs
Sebastian wrote... How does everyone handle the effect sj ships can have on a groundling civ? For example, someone once pointed out to me that having an interplanetary trade route is rather silly since the most lucrative routes would be intraplanetary, ie trading from one nation far away from the other. Take FR for example. An sj ship could fly over to Kara-Tur, get loaded up with silks/spices/other goods for low prices, and then dump those goods on markets in Waterdeep. The whole thing would take a handful of days at most, much faster than any ground based transportation or than transporting between planets of any meaningful distance. I don't buy a flooding the market idea because whoever owns the ship(s) could easily form a cartel and restrict prices to a degree that such a trade route would still be profitable. Even if it was an open dog-eat-dog world in which traders ran roughshod dumping goods in markets, an equalibrium would form in which all major trading cities would have goods from all over the groundling world, all at about an equal price.>> First off. Like several others have stated, there is the interaction with winds, weather (imagine flying through a storm front, or even worse a lightning storm).. Second off, many major cities (like waterdeep) have made rules governing spelljamming ships, and with all their high level mages can enforce them rather well.. Then you also have to take into consideration other critters. <<The other major problem w/a groundling sj interaction is warfare. I know there have been articles in dragon magazine about how seige warfare gets changed in a world with magic (being a function of how common magic is) but throwing sj ships into the mix changes it even further. Using one, you have the ability to bring to bear large seige weapons quickly and easily against a target. Even if the groundling empire doesn't have such a ship, profiteers from the stars could make a lot of cash hiring out to attack an enemy of the empire. If the warring empire has their own sj ships, there are also changes in supply lines. An army marches on its stomach, and if a long carefully supply train can be easily moved over the air and effectively out of the reach of one's enemies, an army can move much farther and expend less effort guarding its path. In an equilibrium, it seems to me that groundling empires would all have to take up sj tech, if for no other reason than to fight off their opponents ships.>> Well, while there is a great advantage to using SJ ships in ground warfare, that can easily be thwarted if the 'groundlings' know of SJ ships and tech. Imagine for example a 6th level mage. Casts invisibility on himself, then fly. uses the flyto get to the ship, then using what knowledge he has of the SJ ship, moves to where the helm would be and then hits it with dispel magic. Can you say ouch!!!! Or a slightly higher level mage using all sorts of monster summonings into/onto the ship?!?! <<I don't like either of these scenarios, and I have my ways of taking care of them, but am curious to hear how everyone else deals with them (assuming others have had to confront these issues in their games.) Is there a generally agreed upon/enforced prime directive for spacefarers? Do you ignore groundling nations for the most part by making your crystal sphere mostly small asteroids and uninhabitable planets? I generally use the EIF as an enforcer, reasoning that their facist-paternalism (I lean very heavily on the EIF as the controling faction of space, and not a very sympathetic one at that) stands against interfering with groundling worlds directly like that.>> As others have mentioned. yes Sj ships can be overwhelming in a groundling battle, but only if the other force does not have one of their own, or a high level mage (6th or higher) who has knowledge of Sj ships...
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