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Month Index: April, 2004
From: David Stairs <garhkal@?????.com> Date: Sat, 3 Apr 2004 02:58:31 -0800 Subject: Re: New spelljammer magic items.
I had the following items made up from back in 95 time frame, when i was running a Spell Jammer campaign. The main NPC who created several of the items, is a Human Female, wild mage (17th level)... Motive. SERIES MAJOR HELMS. This new device, made in the aftermath of the 2nd Unhuman wars, and the fiasco with the Vodonii and emperor Vulcarous. They allow a ship to be powered by up to 5 helms at the same time, and do combine their power for the weight limit. Each SMH after the first one installed, allows the movement of an additional 75 tons. To figure out the SR, add the levels together of ALL the helm users as if they were normal helms, divide by the number of helms in use (rounding down ALWAYS). E.G. 4 helms installed on ship, with 3 7th level and 1 6th level cleric powering. That equates to 27 levels divided by 4, for an SR of 7. XP: 32,000. Cost: 400,000 Gp. MINOR/MAJOR PSIONIC HELMS These 2 helms, were made by co-operative efforts of the Arcane and the militant order of Psionic known as the Belham bringers. They operate on the same principle as normal helms with one distinction. A Psionist is still able to use his Psionic powers. The Minor helm, allows a Psionist to move a SJ ship of up to 50 tons. His SR will be 1 for every 35 PSPs he/she possesses. Major helms, operate on ships up to 100 tons, and grant a SR of 1 per 25 PSPs possessed. Psionists who wish to try and use their powers while attached to the helm, have a 3 penalty applied to all power checks, and add 10% of the expended psp total. Only the following disciplines can be used: Clairsentience, Psycho-metabolic, Telepathic. All powers with a range can be used as if the ship was the character, but this doubles the initial psp expenditure for this benefit. XP: Minor helms 18,000. Major 24,000. Cost: minor 180,000 Gp. Major 320,000 Gp. Weaponry. SUPER BOMBARD Range- (SR) 5 ROF- 1/3 Crew- 2 + 1 spell caster THACO- 16 Damage- 2D12 hp or 1D3 hull points Critical- 19+ Cost- NFS These modified regular bombards, were manufactured by the wild mage Ithrador Balrog, of the Balrogs fist Mercenary Company. They incorporate rifling into the barrel, granting a little better THACO and range over regular bombards. They also incorporate a bound minor Air Elemental, which gives the shot its push. Therefore these can be used in the Flow. As yet, the BFMC has not sold any, but it has been broached by the Arcane, that if they were to be sold, they would be worth almost as much as great bombards, at around 45-50 thousand Gp. FOCUS LENSES. Range- (SR) 5 ROF- Special Crew- 2 THACO- as gunner Damage- special Critical- none Cost- NFS Members of the Balrogs fist merc co found these strange weapons, in an uncharted crystal sphere. They look like a big chair with an iris of glass or crystal. They seem to have the power to absorb energy based attacks directed within 20 feet of them into the lens then redirect some of that power in a blinding blast. If an energy attack comes within 20 feet of one of these weapons, and the person sitting in the chair (who HAS to be a magic user of some type), they can make a saving throw. If this save is successful, the lens absorbs all the energy. Once 50 hit points worth of damage is stored, the lens can be used to fire a blast, doing 2D8 hit points of damage or 1D2 hull points of damage. If the gunner waits until it has absorbed 75 hit points worth of damage, he can unleash 2 blasts of 2D10/1D3 damage. If he waits until 100 hit points, or more, worth have been absorbed, he gets 4 shots at 2D12/1D4 damage. Once the shot(s) have been made, the lens is out of power for 1D6 rounds, while it resets. It saves as gems, at +2 to all rolls, but saves versus shatter type spells at 3. FANG BOMBARD Range- 6 ROF- 1/4 Crew- 2 + 1 spell caster THACO- 16 Damage as super bombard + special Critical- 19+ Cost- NFS These specially enhanced variants of the super bombard only appear on 7 ships from the BFMC fleet. As yet, they are the only ones made by Ithrador Balrog. They incorporate a longer barrel, and a slightly more powerful Air elemental who is bound, granting yet even more range. In addition, all the shots used are enhanced by the Impact fireball spell.
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Month Index: April, 2004
| Subject | From | Date (UTC) | ||
|---|---|---|---|---|
| New spelljammer magic items. | David Stairs | |||
| Re: New spelljammer magic items. | David Stairs | |||
| Re: New spelljammer magic items. | Static | |||
| Re: New spelljammer magic items. | David Stairs | |||
| Re: New spelljammer magic items. | Static | |||
| Re: New spelljammer magic items. | David Stairs | |||
| Re: New spelljammer magic items. | David Stairs |