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Month Index: March, 2004


From:     Night_Druid <Night_Druid@??????????.net>
Date:     Wed, 17 Mar 2004 04:35:01 -0600
Subject:  Re: Bonus Moon of the Month: Jotun
It's my birthday and I'll post if I want to.:)  Here's my birthday gift to
the spelljammer community.a bonus Moon of the Month!  This installment, I
detail Jotun, which is, in fact, the original name and concept of planet
Chaos from Twilitespace.  This version is an updated version for my Moon of
the Month articles!  It was heavily influenced by my favorite adventures, G1
Hall of the Hill Giant Chief, G2 Glacial Rift of the Frost Giant Jarl, and
Dragon 90 (the Gladsheim & Aesirhamar articles).  So enjoy this surprise
bonus!

Jotun
Planet Name: Jotun, the Misty Moon Jotun
Planet Type: Spherical Earth
Planet Size: C
Escape Time: 2 turns
Satellites: None
Distance from Primary: 125,000 miles
Day Length: 30 hours
Year Length: 20 days
Population Analysis: Giants, humanoids, dragons

 Jotun is an average moon covered with endless mountain ranges.  In between
the high mountain peaks are long, winding lowland vales with dense forests
of pine and other evergreen giants.  The whole moon is very rugged and
harsh, making movement of any sort difficult.
 This moon can be found anywhere, but is best placed far enough a fire body
to facilitate a cold temperate/sub-arctic climate.  Ideally it is found near
a world with limited spelljammer activity and a number of other moons.

Climate and Weather
 It is always raining on most of Jotun.  Hard rain is a frequent daily
occurrence during the day, while thick fog blanket the land at night.  At
higher altitudes, constant snowfall feed vast glaciers.  The ground does not
easily absorb the moisture; despite unrelenting rainfall, mud is not thick
nor deep.
 Jotun is a cool world.  In the lowlands, the days can be warm enough for
light clothing.  At night, temperatures become quite cold and thick furs are
required.  The higher elevations are rarely warm enough to melt the snow.

Appearance from Space
 Jotun is a dirty-white sphere when seen from afar.  Cloud cover is quite
high, at almost 80% cover.  Gray mountains peak through the cloud cover
while gaps in the cloud cover give fleeting glimpses of the green forest
vales and gray granite hills.

Continents
 None.  The whole of Jotun is one unbroken land of mountains and hills.

Native Creatures
 Wild animals roaming Jotun include several species of mountain goat, sheep,
and elk.  These creatures grow very large, in upwards of 12' at the
shoulder.  They are hunted by dire wolves, winter wolves, cave bears,
owlbears, and alpine polar bears.  There are rumors of white-furred
displacer beasts that haunt the upper slopes of the mountains.  Thick-furred
carnivorous apes are rare but not unknown.
 Pine and evergreen trees are the only plants that can grow in the cold
climate of Jotun.  Leaf-baring trees cannot take root, and if imported,
their growth will be stunted.

Guide to Groundlings
 By far the dominant creatures on Jotun are giants.  There are several
hundred small clans of giants and a dozen or so larger tribes that have
united under a strong leader.  Hill, frost, mountain, and stone giants are
all found on Jotun, with hill giants being the most common and stone giants
being the least common.  A typical clan of giants numbers 4-16 members,
including women and children.
 Serving the giants are scattered tribes of ogres, bugbears, and orcs.
These creatures are servants of the giants (in the case of ogres and
bugbears) or slaves (orcs).  The giants use their great strength to keep
these creatures in line.  Orcs are viewed as less than animals, even by the
ogres and bugbears.  The ogres and bugbears are viewed as (barely) above
animals, only because they are useful for keeping the numerous orcs in line.
 A few dragons, mostly green and white dragons, dwell on Jotun.  These
creatures are very small, barely larger than typical wrynns, and not overly
bright.  The giants keep these creatures as pets and guard animals.  A
handful of red dragons claim the highest peaks and are greatly feared by
even the giants.  Fortunately, these great beasts sleep for years, stirring
only to terrorize a few giants, devour some livestock, and then return to
their slumber.

Resources and Trade
 There are few, if any, mines on Jotun.  Metal comes from elsewhere, traded
for with passing spelljammers.  Timber is plentiful and cheap on Jotun, so
long as one settles for pine wood.  Jotun wood does not burn well; it must
be dried over a period of several days before it will burn well.
 The giants offer surprisingly high-value goods, such as winter wolf pelts,
spell components, and ivory. They desire all manner of silver, weapons,
gold, and tools.  Oddly, the giants highly value dangerous creatures, so
that they can hunt the monsters for sport.  The giants are on friendly terms
with neutral or evilly aligned individuals, using their superior strength to
gain favorable conditions in trade negotiations.

Ports of Call
 Perhaps surprisingly, the giants are not only spelljamming aware, but also
maintain their own port for spelljammers.  Along the shores of the largest
lake is Virheim, a collection of two dozen stone and timber structures sized
for giants.  The town is ruled by Brede, a mountain giant mayor, a shrewd
and skilled trader.  Brede uses the "dumb giant" stereotype to his
advantage, playing "dumb" until some critical negotiation point, and then
reveal his intelligence.  This is usually enough to put the merchant
off-guard enough to put the terms fully in favor of the giants.
 Virheim has an enormous lighthouse-like structure to lead tradesmen to the
shores of the lake.  It has a sandy beach for ships to land via beaching,
and a field for ground-landing ships to put down.  All buildings have piles
of throwing stones nearby in case of attack.  Of course, few beings are bold
(or insane!) enough to attack a town of over one hundred giants!

History
 It is unknown how long ago giants came to Jotun.  They have been there for
many generations, and since they do not keep detailed records, their origins
have passed into myth and legend.  The legends vary from tribe to tribe, so
attempting to piece together a reliable history from these myths is almost
impossible.  The legends do carry a common theme of the giants being
descendants of some greater giant and his family, who discovered and settled
this world long ago.
 The ogres, bugbears, and orcs are much more recent settlers on Jotun.  They
arrived in the years leading up to the Unhuman Wars, perhaps seeking loot
and blood.  The giants proved much more capable than the humanoids
anticipated, and enslaved the would-be invaders.  Over the course of a
century or so, dozens of humanoid ships were destroyed by the giants and
their crews enslaved.  The helms became treasure in the hordes of giant
chiefs.

Satellites
 None.


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