Previous Message: Re: FLUFF: Jammers: Turn 32 Chapter 7 pt 1
Next Message: Wilhelmina
Month Index: March, 2004
From: Paul Westermeyer <pwestermeyer@????????.??.com> Date: Mon, 8 Mar 2004 16:12:50 -0500 Subject: Re: The _Flowfish_
I've posted this to the list before, the first time on 8/1/1998 back
when it was 'spelljammer@????.com' ! :) Anyway, just wondering if
anyone has used this ship in there games, besides me? :)
-----------------
Here's a typical merchant vessel, owned by House Moune of the Rock
of Bral. This was the first vessel the Jammers in my PBEM game
served on.
The FLOWFISH typically stays insphere, making the regular runs to
the House Moune farming asteroids Torik's Luck and Finagle.
Occasionally she will be used for an out of sphere run, if a given
cargo demands it.
Most SJ ship plans don't show rigging, making one wonder if they
have any. Well, they do. On a Tradesman like the FLOWFISH for
instance, the "fins" are all made from standard sail cloth linked to
masts made of kindori (space whale) bones (it is this use of kindori
corpses, as well as their oil for Greek Fire, which make Kindori
such a valuable commodity). These masts are flexible and linked by a
rope and pulley system to the mainmast and railings, thus allowing
the crew to alter their settings and thus turn THE SHIP (through
sympathetic magic).
CREW:
Post-Captain Wilhemina of the House Moune Tradesman FLOWFISH.
Female, Giff, 9' tall, 600 pds. Wears an elaborate purple naval
officer's dress uniform with gold trim. Tannish pink skin, course,
black hair tied in a pony tail beneath her purple tricorner hat. A
large cutlass hangs from a black leather baldric and two wheellock
pistols are shoved into her belt.
Stats: LN F4 (Corsair kit) HP:33 Str 19 Dex 10 Con 17 Int 15 Wis 15 Chr 15
Equipment: Cutlass +1, 2 wheellock pistols, arquebus
The Captain is a very skilled sailor, she knows Bralspace like few
alive and has adventured in many other spheres as well. Before
hiring on with House Moune she was involved with the Pragmatic Order
of Thought, leading raids against slave ships. Some of her current
crew were rescued by her in that way. Morale under her command is
very high and the crew is extremely loyal. Because of her training
skills most newly hired sailors serve a tour on the FLOWFISH so
Wilhemina can weed out the trouble makers. After she's pronounced
them competent they move on to other vessels in the fleet. She does
have a weakness for strawberry ale, but _never_ gets drunk when her
ship is underway. her most immediate characteristic his her booming
voice and favorite curse, "'PON MY SOUL!".
Lt Sabbagh, Priest of Tymora; First Mate and Chief Helmsman
Male, Human. 5'8, 150 pds. A plain man of maybe thirty, his dirty
blond hair cropped close to his skull. He wears chainmail and has a
warhammer hanging
from his belt.
Stats: CG P4 HP:32 Str 12 Dex 14 Con 16 Int 14 Wis 16 Chr 13
Equipment:Chainmail, Shield +1, warhammer
A quiet, soft spoken man from Raven's Bluff on Toril in Realmspace.
Sabbagh is very efficient and well liked by the crew.
Lt Sands; 2nd mate and Navigator
Male, Human. 6'0, 170 pds. A white haired old man with a pegleg who
wears typical sailors garb.
Stats: N W4 HP:14 Str 8 Dex 10 Con 11 Int 16 Wis 14 Chr 12
Equipment: Wand of Magic Missiles ("Sabra" is the command word), spellbook
Lt Sands is a grumpy older wizard who has been selling his skills as
a helmsman and navigator for many years now. Rich enough to retire,
he loves wildpsace too much to give it up.
All of the crew listed below have the following proficiencies:
Spacemanship, Rope use, Ballista, Catapult, cutlass, Hvy Crossbow,
dagger. These are the "veteran" hands, the ship will often have 1d4
new hires aboard as well.
Cudak (Bosun), halforc, male, old,tall, heavy, Clothes: High, hard boots,
red jacket and black trousers
Weapons:cutlass Stats: N T2 HP:7 STR:9 INT:10 WIS:8 DEX:18 CON:10 CHA:6
Chedrikath, human, male, 40s, 195 cm, 70 kg, long brown straight hair,
blue-brown eyes Clothes: Low, soft boots, yellow jacket and yellow trousers
Weapons:cutlass Stats: LN F1 HP:7 STR:12 INT:9 WIS:6 DEX:17 CON:8 CHA:10
Mirunnor, human, male, 20s, 176 cm, 74 kg, long red wavey hair, gray eyes
Clothes: High, hard boots, gray jacket and green trousers
Weapons:cutlass Stats: LN F1 HP:8 STR:8 INT:15 WIS:6 DEX:12 CON:13 CHA:11
Nithralad, halfelven, male, age ?, 173 cm, 67 kg, long brown straight hair,
green-brown eyes Clothes: Low, hard boots, green jacket and green trousers
Weapons:cutlass Stats: N F1 HP:6 STR:13 INT:14 WIS:15 DEX:10 CON:8 CHA:13
Abigowia (Cook), human, female, 20s, 160 cm, 58 kg, short brown straight
hair, green eyes, pocked marked face Clothes: High, hard boots, gray coat,
blue blouse and brown long skirt
Weapons:dagger Stats: N F1 HP:5 STR:14 INT:14 WIS:14 DEX:10 CON:10 CHA:9
Kaidus, human, male, 30s, 191 cm, 63 kg, long black straight hair, brown
eyes Clothes: High, soft boots, green coat and green trousers
Weapons:cutlass Stats: N F1 HP:8 STR:15 INT:17 WIS:7 DEX:9 CON:6 CHA:10
Eower, human, male, 40s, 166 cm, 56 kg, short brown wavey hair, green-brown
eyes Clothes: High, hard boots, brown jacket and brown trousers
Weapons:dagger Stats: LN F1 HP:7 STR:16 INT:9 WIS:10 DEX:14 CON:10 CHA:14
Nyderiron, human, male, 20s, 179 cm, 74 kg, very short black wavey hair,
blue-brown eyes Clothes: High, hard boots, brown jacket and brown trousers
Weapons:dagger Stats: NG F1 HP:9 STR:14 INT:14 WIS:14 DEX:15 CON:11 CHA:11
Fatha, human, male, 40s, 194 cm, 78 kg, long brown straight hair, blue eyes
Clothes: Low, hard boots, blue jacket and brown trousers
Weapons:dagger Stats: LG F1 HP:5 STR:17 INT:9 WIS:13 DEX:11 CON:14 CHA:16
Ethaonidd, human, male, 30s, 186 cm, 93 kg, long blonde wavey hair, blue
eyes Clothes: High, hard boots, blue jacket and brown trousers
Weapons:dagger Stats: LN F1 HP:4 STR:12 INT:11 WIS:14 DEX:17 CON:12 CHA:14
Adrardog, human, male, 20s old, 182 cm, 85 kg, long brown straight hair,
brown eyes Clothes: High, hard boots, gray jacket and gray trousers,
leather armor
Weapons: dagger Stats: N T2 HP:13 STR:9 INT:17 WIS:8 DEX:14 CON:17 CHA:17
Agreannon, human, male, 26 years old, 166 cm, 76 kg, long auburn straight
hair, brown eyes Clothes: High, hard boots, brown jacket and brown trousers
Weapons: dagger Stats: N T1 HP:6 STR:11 INT:14 WIS:16 DEX:13 CON:10 CHA:6
All numbers refer to the map on the Tradesman card of the SJ boxed set
_Flowfish_
Maindeck:
1. Forward catapult. A light catapult with its ammunition in a
square, sturdy wooden box next to it. It can fire forward, to port,
and to starboard.
2. Cargo deck. In addition to these two hatches leading to the
holds below much of the deckspace on the _Flowfish_ is devoted to
bulk cargo storage.
3. Ballista mount. the _Flowfish_ has two medium ballistae, one on
each side of its mizzen fin. Each can fire aft and either port or
starboard, and has its ammunition directly beside it in a wooden case
bolted to the floor.
4. Forward passage
5. Aft passage
6. Mizzen fin
7. Main mast
Cargodeck:
1. Bridge. The ship's minor helm is kept here. A voice tube
connects it to the forecastle above. A locked box in this room
contains 1d6 scrolls with "Create Minor Helm" or "Enhance Rating"
spells and 1d4 potions of healing.
2. Companionway
3. Captain's Cabin. Captain Wilhemina has taken this as her cabin.
4. Lt Sabbagh's quarters.
5. Chartroom.
6. Lt Sands' quarters.
7. cargo hold
8. Head. Waste is collected in cheap clay pots. when full these
pots are catapulted off the ship. usually once every two days or so.
9. Crew's Quarters.
10. Crew's quarters.
11. Galley/Pantry
12. Mess/wardroom. Meals are taken here, a dart board and billard
table complete the ship's recreation facilities in this room.
several windows along the aft bulkhead show the glory of wildspace to
diners.
Accessible through trapdoors underneath both the aft and forward
passageways, the steerage/ballast level is wide open but very low.
Too inconvenient for cargo it is used to store spare sails, rope,
and other gear.
Bibliography:
NPCMaker Version 1.6 (970728) Johan Danforth, AU-System
SJR5 Rock of Bral
Spelljammer Boxed Set
Sabbagh AD&D Trading Card #696, 1992 set.
Wilhemina AD&D Trading Card #4, 1993 set.
--
"...How shall a man judge what to do in such times?!"
"As he has ever judged," said Aragorn "Good and evil have not changed
since yesteryear..."
J.R.R. Tolkien, _The Lord of the Rings: The Two Towers_
Paul Westermeyer, pwestermeyer@????????.??.com
Previous Message: Re: FLUFF: Jammers: Turn 32 Chapter 7 pt 1
Next Message: Wilhelmina
Month Index: March, 2004
| Subject | From | Date (UTC) | ||
|---|---|---|---|---|
| The _Flowfish_ | Paul Westermeyer | |||
| Re: The _Flowfish_ | George "Loki" Williams | |||
| Re: The _Flowfish_ | Night_Druid | |||
| Re: The _Flowfish_ | Paul Westermeyer | |||
| Re: The _Flowfish_ | George "Loki" Williams | |||
| Re: The _Flowfish_ | Night_Druid | |||
| Re: The _Flowfish_ | Night_Druid | |||
| Re: The _Flowfish_ | Static | |||
| Re: The _Flowfish_ | Paul Westermeyer | |||
| Re: The _Flowfish_ | Paul Westermeyer | |||
| Re: The _Flowfish_ | Night_Druid | |||
| Re: The _Flowfish_ | Thatotherguy |