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Month Index: February, 2004


From:     Ariel Sibal <asibal_2000@?????.com>
Date:     Sat, 7 Feb 2004 02:20:20 -0800
Subject:  Re: Ship Gravity Plane
> >                     _________
> > Normal Gravity  >  /_________\--------/
> > Reverse Gravity >  \_________/--------\
>
> First off , nice triop... ;)

Thanks!

> For my campaign if a ship that has both reverse
> gravity and normal gravity
> areas when in wildspace only have one direction of
> gravity when in a bigger
> mass gravity plane... players have found that such
> ships tend to have people
> fall toward the otherwise ceiling. Ships that I
> design that can land on land
> or water and have reverse gravity plane also usually
> have only the cargo
> area in the reverse area with many nets and tie
> downs so cargo is not jolted
> around when change of gravity occurs.
>
> On the other hand if one goes by the cloakmaster
> cycle novels, an active
> helm always has gravity work 'space normal' even
> when on planet.

I was reading the new story on BTM when I noticed the
Silver Triop landed on an asteroid and not parked at
the gravity plane.

I redesigned the Remora ship I found online to be able
to land on a planet. I changed the reverse gravity
into a regular gravity area.

> Mark T. Doolan
> The Shattered Fractine
> http://www.shatteredfractine.com

I just visited your website. Kudos to you for getting
permission to use images of ships from other sources.
=)

Ariel

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Previous Message: Re: Ship Gravity Plane
Next Message: Re: Ship Gravity Plane
Month Index: February, 2004

SubjectFromDate (UTC)
Ship Gravity Plane    Ariel Sibal    07 Feb 2004 08:23:09
Re: Ship Gravity Plane    Mark T. Doolan    07 Feb 2004 09:20:30
Re: Ship Gravity Plane    Ariel Sibal    07 Feb 2004 10:20:20
Re: Ship Gravity Plane    Michael Billard    07 Feb 2004 17:23:43
Re: Ship Gravity Plane    Michael Schell    07 Feb 2004 18:32:37

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