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Month Index: February, 2004
From: Ariel Sibal <asibal_2000@?????.com> Date: Sat, 7 Feb 2004 02:20:20 -0800 Subject: Re: Ship Gravity Plane
> > _________ > > Normal Gravity > /_________\--------/ > > Reverse Gravity > \_________/--------\ > > First off , nice triop... ;) Thanks! > For my campaign if a ship that has both reverse > gravity and normal gravity > areas when in wildspace only have one direction of > gravity when in a bigger > mass gravity plane... players have found that such > ships tend to have people > fall toward the otherwise ceiling. Ships that I > design that can land on land > or water and have reverse gravity plane also usually > have only the cargo > area in the reverse area with many nets and tie > downs so cargo is not jolted > around when change of gravity occurs. > > On the other hand if one goes by the cloakmaster > cycle novels, an active > helm always has gravity work 'space normal' even > when on planet. I was reading the new story on BTM when I noticed the Silver Triop landed on an asteroid and not parked at the gravity plane. I redesigned the Remora ship I found online to be able to land on a planet. I changed the reverse gravity into a regular gravity area. > Mark T. Doolan > The Shattered Fractine > http://www.shatteredfractine.com I just visited your website. Kudos to you for getting permission to use images of ships from other sources. =) Ariel __________________________________ Do you Yahoo!? Yahoo! Finance: Get your refund fast by filing online. http://taxes.yahoo.com/filing.html
Previous Message: Re: Ship Gravity Plane
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Month Index: February, 2004
| Subject | From | Date (UTC) | ||
|---|---|---|---|---|
| Ship Gravity Plane | Ariel Sibal | |||
| Re: Ship Gravity Plane | Mark T. Doolan | |||
| Re: Ship Gravity Plane | Ariel Sibal | |||
| Re: Ship Gravity Plane | Michael Billard | |||
| Re: Ship Gravity Plane | Michael Schell |