Previous Message: Ship Gravity Plane
Next Message: Re: Ship Gravity Plane
Month Index: February, 2004
From: "Mark T. Doolan" <markdoolan@?????????????????.com> Date: Sat, 7 Feb 2004 02:20:30 -0700 Subject: Re: Ship Gravity Plane
> How come most ship with a reverse gravity areas could > land on a planetary mass with a regular gavity without > having the people and items fall to the roof when it > realigned with the bigger mass' gavity plane? > > ________ > Normal Gravity > /_________\--------/ > Reverse Gravity > \_________/--------\ First off , nice triop... ;) For my campaign if a ship that has both reverse gravity and normal gravity areas when in wildspace only have one direction of gravity when in a bigger mass gravity plane... players have found that such ships tend to have people fall toward the otherwise ceiling. Ships that I design that can land on land or water and have reverse gravity plane also usually have only the cargo area in the reverse area with many nets and tie downs so cargo is not jolted around when change of gravity occurs. On the other hand if one goes by the cloakmaster cycle novels, an active helm always has gravity work 'space normal' even when on planet. Mark T. Doolan The Shattered Fractine http://www.shatteredfractine.com
Previous Message: Ship Gravity Plane
Next Message: Re: Ship Gravity Plane
Month Index: February, 2004
| Subject | From | Date (UTC) | ||
|---|---|---|---|---|
| Ship Gravity Plane | Ariel Sibal | |||
| Re: Ship Gravity Plane | Mark T. Doolan | |||
| Re: Ship Gravity Plane | Ariel Sibal | |||
| Re: Ship Gravity Plane | Michael Billard | |||
| Re: Ship Gravity Plane | Michael Schell |