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Month Index: February, 2004


From:     "Mark T. Doolan" <markdoolan@?????????????????.com>
Date:     Sat, 7 Feb 2004 02:20:30 -0700
Subject:  Re: Ship Gravity Plane
> How come most ship with a reverse gravity areas could
> land on a planetary mass with a regular gavity without
> having the people and items fall to the roof when it
> realigned with the bigger mass' gavity plane?
>
>                      ________
> Normal Gravity  >  /_________\--------/
> Reverse Gravity >  \_________/--------\

First off , nice triop... ;)

For my campaign if a ship that has both reverse gravity and normal gravity
areas when in wildspace only have one direction of gravity when in a bigger
mass gravity plane... players have found that such ships tend to have people
fall toward the otherwise ceiling. Ships that I design that can land on land
or water and have reverse gravity plane also usually have only the cargo
area in the reverse area with many nets and tie downs so cargo is not jolted
around when change of gravity occurs.

On the other hand if one goes by the cloakmaster cycle novels, an active
helm always has gravity work 'space normal' even when on planet.

Mark T. Doolan
The Shattered Fractine
http://www.shatteredfractine.com


Previous Message: Ship Gravity Plane
Next Message: Re: Ship Gravity Plane
Month Index: February, 2004

SubjectFromDate (UTC)
Ship Gravity Plane    Ariel Sibal    07 Feb 2004 08:23:09
Re: Ship Gravity Plane    Mark T. Doolan    07 Feb 2004 09:20:30
Re: Ship Gravity Plane    Ariel Sibal    07 Feb 2004 10:20:20
Re: Ship Gravity Plane    Michael Billard    07 Feb 2004 17:23:43
Re: Ship Gravity Plane    Michael Schell    07 Feb 2004 18:32:37

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