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Month Index: January, 2004


From:     Ariel Sibal <asibal_2000@?????.com>
Date:     Sun, 11 Jan 2004 06:56:19 -0800
Subject:  Re: Small Ships
1) I have noticed that Spelljammer lacks the small
ships that should be dominating wildspace. The big
ships are great but not all spacers could afford those
kind of ship unless they stumble into a fortune. I am
pixel drawing (sorry I only have MS Paint to work with
here)some small and medium ships. I can make two lines
look almost like a ship, but I am dense when it comes
to assigning tonnage and what not to a ship. So any
help would be appreciated. =)

http://www.geocities.com/asibal_2000/spelljammer/sjtodo.html
-------------------------------------------
2) New helm types - Good or bad review appreciated

A) Transjamming Helm
- Acts as a major sj helm
- Allows once a week to fold space (teleport the whole
ship) to any coordinate the helmsman desired within
the crystal sphere. Any obstacle within the chosen
coordinate would prevent the fold to happen and waste
the teleport until another week recharge. If there is
enough space for the ship, a called shot teleport can
occur allowing the ship to appear inside an asteroid
cavern. A wrong alignment of the ship with the passage
of the cavern would prevent the teleport.
- Require a very talented navigator/astrogator to
pinpoint coordinates. A called teleport to x,y,z
coordinate would require familiarity with crystal
sphere planetary procession and other events in the
cosmos (and lots of dice rolling and DM giggling). A
simple teleport to open wildspace happens except on a
roll of 1 which mean something else botch the
teleportation of the ship.

B) Phase-Helm
- Acts as a minor/major helm
- Allow twice a week for the ship to phase in and out
of wildspace into the ethereal plane. Each phase shift
counts as one use of the power and for each charge
would require a week to replenish the power. The power
can be used separately and can charge at different
time. Allows passage through solid objects at
non-spelljamming speed at SR per helmsman. (DM can
enforce a time limit for the phase shift to end.)
- Require a very talented navigator/astrogator
---------------------------------------------
3) I am also collecting info on any SJ helms, engines
or magical items to power a ship.

http://www.geocities.com/asibal_2000/spelljammer/engine.html


A.Sibal

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Previous Message: Re: short questions (long-winded answer)
Next Message: Re: Magical ecology?
Month Index: January, 2004

SubjectFromDate (UTC)
Small Ships    Ariel Sibal    11 Jan 2004 14:56:19
Re: Small Ships    Michael Wenturine    11 Jan 2004 23:09:24
Re: Small Ships    Nancy E (Lea) Hall    12 Jan 2004 00:54:07
Re: Small Ships    Michael Schell    12 Jan 2004 02:25:15
Re: Small Ships    Leroy Van Camp III    12 Jan 2004 05:13:44
Re: Small Ships    Ariel Sibal    12 Jan 2004 12:23:05
Re: Small Ships    Ariel Sibal    12 Jan 2004 12:30:25
Re: Small Ships    frenzy@??????.org    12 Jan 2004 17:18:21
Re: Small Ships    Ben Wafer    12 Jan 2004 18:08:09
Re: Small Ships    Leroy Van Camp III    13 Jan 2004 16:34:03

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