Search SJML Archives! (Powered by Google)

Previous Message: Re: News on Bral
Next Message: Re: New Material
Month Index: December, 2003


From:     Ariel Sibal <asibal_2000@?????.com>
Date:     Mon, 8 Dec 2003 01:37:54 -0800
Subject:  Re: New Material
> It sounds cool but I was under the impression
> (though it may be false) that Spelljamming helms
> only worked the prime material plane.   Planejammers
> do exist, but are drastically rarer and have
> different magics making them function.   Githyanki
> Astral ships also function differently then
> Spelljammers and regardless the physics of other
> planes are much different than the physics of
> wildspace, though they could easily attach a
> spelljaming helm so that when they entered wild
> space they could move rapidly there too.  One
> problem I envision would be that if you shifted to
> the astral all the air from your ship bleeds away,
> while this isn't a problem on that plane (you don't
> need to eat, breath, age, etc. on the Astral) when
> you come back to wildspace you no longer have an air
> envelope.  (I am aware that the pirates of Gith can
> and do planeshift to the astral with their ships,
> but that is a unique ability of them and so the
> effects are not applicable to the rest of us)

>From what I understand that mind and thinking is the
motive force in the astral plane. You move as fast as
you think. The original voidjammer moved using
Illithid elder brain. I assume that with a proper
adjusted psi-helm that it can also move a sizable
massed ship. I don't think that size matters as long
you have the brain power to move it. I also think that
planejammer would be different from spelljammer or
voidjammer (astral plane). I am reminded of old
articles where an earth elemental mudship can if
allowed travel in the elemental plane of earth or a
submarine powered by fire and water elemental based
engine travel the elemental plane of water. For the
problem with air then magic is needed to retain the
air around your ship entering and leaving the silver
realms. I am really looking forward on how my players
would try to solve these problems. =)

> Of course travelling to the inner planes is
> dangerous because the enviroments tend to be rather
> nasty towards flesh and blood creatures and ships
> that haven't been specially prepared.  On the
> quasiplane of Vacume all your air bleeds off, fire
> and magma both incinerate you, water your air pocket
> turns into so many bubbles,  Positve energy makes
> you go off like a fire work, radiance you burn and
> your eyes get burned out of your head by the
> dazzling colors etc etc.
> I wonder if you can have undead plants, cause the
> negative energy plane spontaneously animates things
> killed there so it would be interesting to see what
> would happen to an elvish or thri-kreen ship brought
> there.

When I play in one of our other DM's game, I play a
well prepared character. I don't like munchkin
characters, but someone who is prepared to meet the
challenges thrown at them by Fate. If your character
enters knowingly into a situation where they are put
in danger, they should be prepared to survive those
situations either by magic, gears, weapons, cunning or
knowledge. I think a prepared ship can enter all those
environments you mentioned and survive if they know
what they are doing and DM willing, with good rolls.
=)

> "The Psurlons -hyper intelligent, wormlike
> psionicists- slowly spread throughout the Silver
> Void [another name for the Astral] establishing
> fortresslike communities not unlike those of the
> Githyanki themselves."..."Currently it seems that
> the main goal of Psurlons is the complete and utter
> destruction of the Githyanki- which makes three
> races seeking that same end"  from Monstrous
> Compendium Planescape Appendix III.  So thats
> another race likely to get involved in any big
> action on the Astral plane.  Since they originally
> came from the prime and only emigrated after they
> destroyed their homeworld you could probably work it
> into the campaign that they are trying to return to
> the prime and establish an empire their as well.

I remembered old adventures and debating if I would
add some other complications my players already run
into before that are connected to the astral plane. In
one side trip their ship was attacked by Volucris or
buggers coming out of the astral plane. I had to hold
back on expanding on this idea because I winged it at
that time and I don't have any stats. On another trip
they encountered the "Beast" (think Homeworld
Cataclysm) on a hammership. Just think of a smart
witchlight marauder that attack ships for food and use
the ship to house "offspring". They can not spelljam
only tactical speed in wildspace, but they can shift
in and out of the astral plane and travel anywhere.

> The etheral also has large ships that are used to
> move about as well and one could take a ship there
> too.  If you're looking for books, I would suggest
> the folllowing.
> Planescape A guide to the Astral Plane
> If you're going to use the innerplanes get tsr 2635
> The inner planes
> Planescape Monstrous Compendium Apendix III:  This
> one is monster from the Astral, Ethereal, and Inner
> Planes
> Concerning the rebellious Gith, you should look into
> PS23 - The Vortex of Madness and Other Planar
> Perils, it has a scenario entitled The Citadel of
> Gith Reborn which is all about Gith rebelling
> against the Litch Queen.

Thanks! That is a great help. =)


Ariel Sibal

__________________________________
Do you Yahoo!?
Protect your identity with Yahoo! Mail AddressGuard
http://antispam.yahoo.com/whatsnewfree


Previous Message: Re: News on Bral
Next Message: Re: New Material
Month Index: December, 2003

SubjectFromDate (UTC)
New Material    Ariel Sibal    06 Dec 2003 09:05:18
Re: New Material    George "Loki" Williams    06 Dec 2003 21:41:00
Re: New Material    DarkTouch    07 Dec 2003 02:43:54
Re: New Material    Ariel Sibal    07 Dec 2003 05:15:45
Re: New Material    Michael Schell    07 Dec 2003 06:59:34
Re: New Material    smu anonymous    07 Dec 2003 14:12:00
Re: New Material    smu anonymous    07 Dec 2003 14:27:28
Re: New Material    DarkTouch    07 Dec 2003 14:40:53
Re: New Material    George "Loki" Williams    07 Dec 2003 16:54:37
Re: New Material    Ariel Sibal    08 Dec 2003 09:37:54
Re: New Material    Ariel Sibal    08 Dec 2003 09:43:49
Re: New Material    Danton May    18 Dec 2003 04:44:17
Re: New Material    smu anonymous    18 Dec 2003 09:18:20

[ SPJ-L@Cornell.edu ] [ Spelljammer@Leicester.ac.uk ] [ Spelljammer@MPGN.com ] [ Spelljammer-L@Oracle.Wizards.com ]