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Next Message: FLUFF: Jammers: Turn 31 Chapter 7
Month Index: December, 2003


From:     "George \"Loki\" Williams" <chaos93@?????????.net>
Date:     Sun, 7 Dec 2003 10:54:37 -0600
Subject:  Re: New Material
From: "DarkTouch" <groups@?????????.net>
> The Relics & Rituals book (put out by White Wolf) has a prestige class
> called the Sea Witch. The Sea Witch's primarily class ability is Bond
> with Boat/Ship. The more levels in the class the bigger the ship.. the
> Sea Witch can cast any spell with the range personal on the boat. The
> Prc has a requirement of 3rd level spells and profession (sailor)..
> beyond that, the only thing I might change is upping the boat sized..
> you need 10 levels to effect a ship over 100 feet long. Also, change the
> Aquatic Wild Shape to like void wild shape or something.


I have considered this, but it makes it too hard to explain why Planejamming
( a centerpiece idea for the coming games of my campaign) has not become
know except for the pirates of gith. The S&S stuff exists within it's own
sphere and the particular magics only work there (my approach to a lot of
3rd party stuff is to simply give it it's own sphere. This enhances the
differences as you travel, and it also keeps potentially unbalancing things
contained.)

> Speaking of which.. has anyone put together something like a 'Void
> Creature' template? Can be applied to any creature with the Aquatic
> sub-type..allows that creature to move around in the void instead?

I,m working on one now actually, if you are as well let's swap notes.
Haven't gotten much done lately, got that Gods Be Blighted Flu(tm).
Loki, DM
Warriors of the Balance: The Rise of Dukagsh Campaign
New Orleans, La
> George "Loki" Williams wrote:
>
> >I really like this idea, as a matter of fact it might just be the right
set
> >of complications to throw into my Unhuman War just to amp it up even
more. I
> >must confess though, I ma thinking more along the lines of a straight up
> >PsiHelm rather than an elder brain as far as moving the ships. In my game
> >they have only run across minor, major, series, and lifejammer helms. To
> >spice it up, my elite force of Blue Scro (The Third Eye of Dukagsh, a
team
> >of psions and psychic warriors) may even find a way to translate a ship
> >across the dimensional barrier. I have already laid some groundwork in
this
> >direction by having them spot an elven man o war on the elemental plane
of
> >air.
> >BTW, if you  could email me a copy of the astral ships file I would be
most
> >thankful...
> >Loki, DM
> >Warriors of the Balance: The Rise of Dukagsh Campaign
> >New Orleans, La
> >
> >----- Original Message -----
> >From: "Ariel Sibal" <asibal_2000@?????.com>
> >To: <SPELLJAMMER-L@??????.???????.com>
> >Sent: Saturday, December 06, 2003 3:05 AM
> >Subject: [SPELLJAMMER] New Material
> >
> >
> >
> >
> >>I have a campaign idea for a three way brawl that
> >>includes the Githyankis, Illithids and the Elves. So I
> >>am reading and researching anything and everything
> >>about this three races. Well, you know the Githyanki
> >>hatred for the Illithids and they are off into a Jihad
> >>against them. We find out that a portion of the
> >>Illithid navy and nations are in the astral plane and
> >>allow them easy access to distant spheres. Elder mind
> >>pools of the Illithids on prime material plane even
> >>extend to the astral plane in one article that I read.
> >>
> >>Well, it all started when the elves decided that the
> >>individual sphere fleet would take years to grow and
> >>the new incursion of humanoids are escalating day by
> >>day. They have devised a new plan that calls out for
> >>the fleets in other sphere to be used as
> >>reenforcement. Their plan was to use the astral plane
> >>to bypass the phlogiston and have ship arrive in days
> >>and not months. They have already experimented with
> >>magics that allow whole ships to be transported to the
> >>astral place and back. They also experimented with
> >>various astral plane helm and the best one so far is
> >>the Illithid elder brains that the original
> >>voidjammers used. They have now commissioned a study
> >>for a gateway to the astral plane that would allow the
> >>biggest Elven ships to pass into and out of the plane.
> >>These networks of gateways to the astral plane would
> >>be the new Elven ace in the hole.
> >>
> >>One of the few problem is that the astral plane is not
> >>so empty as first thought. A portion of the Mind
> >>Flayers fleet as well as nations lived in the astral
> >>plane with their nemesis, the Githyankis. The passing
> >>experimental elven ships power source were detected by
> >>nearby outpost of the two races and they went to
> >>investigate it. The power source, the elder brains,
> >>are registering in both species psion minds when the
> >>helms are active. The Illithids tried to recover their
> >>property from the elves and attacked them. The
> >>Githyanki attacked both parties, trying to destroy the
> >>Illithids and the elves for incursion in their area of
> >>influence. A three way brawl ensues and the elves were
> >>expelled from the astral plane with the Githyankis and
> >>Illithids following and attacking elven outpost on
> >>each sphere where the elves returned. The Githyankis
> >>and Illithids are on an even footing and they fight
> >>where they meet each other. Including in this fray are
> >>Githyanki rebels that are looking for the tomb of Gith
> >>to counter the Githyanki's Queen, Githzerai agents in
> >>their own ships hiring mercenaries to take advantage
> >>of the situation and humanoids that are trying to
> >>prevent the elven use of the astral plane.
> >>
> >>In my campaign my players might get involve as
> >>mercenaries for any of the 6 groups involve or blunder
> >>into a "galactic war". They might be also sent by
> >>human groups to investigate a reported war in the
> >>astral plane and in elven held space. With the
> >>Githyanki's void cruiser and the Tomb of Gith
> >>scenarios, I am getting a good feel for the campaign.
> >>I also found Githyanki astral ships on The Dragon/
> >>Dungeon magazine website, on their side bar.
> >>[http://www.paizopublishing.com/dragon.shtml] If you
> >>have any more information, please send them my way at
> >>asibal_2000(at)yahoo(dot)com. If you have books to
> >>recommend please let me know also.
> >>
> >>Ariel Sibal
> >>
> >>__________________________________
> >>Do you Yahoo!?
> >>New Yahoo! Photos - easier uploading and sharing.
> >>http://photos.yahoo.com/
> >>
> >>********************************************************************
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> >>
> >>
> >
> >********************************************************************
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> >The Spelljammer Homepage: http://www.darkwoodforest.com/rpg/compendium/
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> >with UNSUB SPELLJAMMER-L in the body of the message.
> >
> >
> >
>
> ********************************************************************
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Previous Message: Re: New Material
Next Message: FLUFF: Jammers: Turn 31 Chapter 7
Month Index: December, 2003

SubjectFromDate (UTC)
New Material    Ariel Sibal    06 Dec 2003 09:05:18
Re: New Material    George "Loki" Williams    06 Dec 2003 21:41:00
Re: New Material    DarkTouch    07 Dec 2003 02:43:54
Re: New Material    Ariel Sibal    07 Dec 2003 05:15:45
Re: New Material    Michael Schell    07 Dec 2003 06:59:34
Re: New Material    smu anonymous    07 Dec 2003 14:12:00
Re: New Material    smu anonymous    07 Dec 2003 14:27:28
Re: New Material    DarkTouch    07 Dec 2003 14:40:53
Re: New Material    George "Loki" Williams    07 Dec 2003 16:54:37
Re: New Material    Ariel Sibal    08 Dec 2003 09:37:54
Re: New Material    Ariel Sibal    08 Dec 2003 09:43:49
Re: New Material    Danton May    18 Dec 2003 04:44:17
Re: New Material    smu anonymous    18 Dec 2003 09:18:20

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