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Month Index: December, 2003
From: "George \"Loki\" Williams" <chaos93@?????????.net> Date: Thu, 4 Dec 2003 00:54:37 -0600 Subject: Re: Excellent d20 Firearms Rules and resource
Actually the firearms chapter is about equal in coverage of cannon and personal firearms. I didn't really look to hard at the cannon rules since I will not be allowing them in my game (except as the occasional bombard that explodes violently on far too many occasions). It does have some interesting ideas about magical and alchemical gunpowders, including one made from combining smokepowder with the ground bones of former undead in a ritual to create smokpowder that will fire bullets that can hit noncorporeal entities.All in all it has a lot of info that I intend to use for "parts." The idea of a gnomish sphere where the tinkers are actually sane (?) appeals. Since I treat each Sphere as it's own "pocket" Prime my PCs are used to physical/magical laws changing as they travel in much the same way as when planeshifting. I could easily create a steampunk sphere and have none of the tech work in the Known Spheres. This is not unlikely. One of the challenges I have faced since moving to 3e (a system I personally love, and have no interest in arguing over) is getting a solid and consistent baseline set of rules for the various aspects of SJ. So far Our "Cannon Ruleset," consists of the 3.5 core books and 3.0 splatbooks; the works of AEG Publishing represent the Spheres just outside of known space; Leroy's combat system; Sorcery and Steam's gun rules; new gun types/skills/feats from both Spider Moon and BTM; the monster conversions off the Shattered Fractine, and the new Planescape 3e rules put out on the official planescape site. There are more, but I am wiped out after working a double shift (YAWN). IN the immortal words of Victor Frankenstein, "Raw materials, that's what they are. Raw Materials, nothing more..." (BTW, if this had a point I have now lost it. Sorry. I'm off to bed) Loki, DM Warriors of the Balance: The Rise of Dukagsh Campaign New Orleans, La ----- Original Message ----- From: "Michael Billard" <billardm@???????.net> To: <SPELLJAMMER-L@??????.???????.com> Sent: Wednesday, December 03, 2003 8:54 PM Subject: Re: [SPELLJAMMER] Excellent d20 Firearms Rules and resource > Interesting... What rules to they offer for cannons? > > -----Original Message----- > From: Discussion list for the Spelljammer campaign setting > [mailto:SPELLJAMMER-L@??????.???????.com] On Behalf Of George "Loki" > Williams > Sent: Wednesday, December 03, 2003 3:08 PM > To: SPELLJAMMER-L@??????.???????.com > Subject: [SPELLJAMMER] Excellent d20 Firearms Rules and resource > > Just picked up Legends and Lairs: Sorcery and Steam. It is a guide for > integrating steampunk into your game. The chapter on firearms is > fantastic > for d20 SJ. It allows for varying levels of sophistication in firearms, > several feats and skill that just scream, "Giff!", and excellent essays > on > how the development of firearms influences things on a clutural level. > The other steampunk would be great for doing another Space 1889 > crossover, a > Gnomish Renaissance (scary!), or a general tech revolution should you > choose. > All in all it provides a number of cultural tidbits amongst the rules > that > would be invaluable for DM's like myself who want greater verisimilitude > when going from culture to culture. (It also helps to have standardized > stats for matchlocks and such handy for those rule reasearchers in the > party...) > Anyway, jsut got it and thought I would pass along a quick review. For > me at > least it is going to be very useful. One thing I am considering is using > the > ruleset to detail Dukagsh, the scro homeworld. If you take a traditional > Tolkien view of orcs, they were the ones who "loved intricate devices > for > causing pain, and things that make lud explosions and lots of smoke" > (not > quite the Hobbit quote, but close in spirit...) That would also go well > with > the armor plated Mantis Ships... > Loki, DM > Warriors of the Balance: The Rise of Dukagsh Campaign > New Orleans, La > > ******************************************************************** > The D&D; Homepage: http://www.wizards.com/dnd/Welcome.asp > The Spelljammer Homepage: http://www.darkwoodforest.com/rpg/compendium/ > To unsubscribe, send email to LISTSERV@??????.???????.com > with UNSUB SPELLJAMMER-L in the body of the message. > > ******************************************************************** > The D&D; Homepage: http://www.wizards.com/dnd/Welcome.asp > The Spelljammer Homepage: http://www.darkwoodforest.com/rpg/compendium/ > To unsubscribe, send email to LISTSERV@??????.???????.com > with UNSUB SPELLJAMMER-L in the body of the message.
Previous Message: Re: Excellent d20 Firearms Rules and resource
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Month Index: December, 2003
| Subject | From | Date (UTC) | ||
|---|---|---|---|---|
| Excellent d20 Firearms Rules and resource | George "Loki" Williams | |||
| Re: Excellent d20 Firearms Rules and resource | Michael Billard | |||
| Re: Excellent d20 Firearms Rules and resource | Michael Schell | |||
| Re: Excellent d20 Firearms Rules and resource | Michael Schell | |||
| Re: Excellent d20 Firearms Rules and resource | George "Loki" Williams |