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Month Index: December, 2003
From: Danton May <coyotedkm@???????.com> Date: Mon, 1 Dec 2003 18:17:01 -0700 Subject: Re: On the nature of "reality" and Crystal Spheres (An Interpretation)
>From: Chris Morgan <kester_pelagius@???????.com> >The long and the short of it: > >What gaps? > >A Crystal Sphere is, literally, a self-contained quantum reality bubble >afloat in the miasma that is the Phlogiston Sea. > >Ah, but what is the Phlogiston Sea? For that matter what is the >Phlogiston? > >Remember Babylon 5? Remember what you saw when a ship jumped into >Hyperspace? What was it... a prismatic miasma of. . . something. There >need be no "gap" between what is percieved as Hyperspace and the Phlogiston >Sea as, in essence, they are a way of explaining the very same >extra-spacial, possiblyl extra-temporal, region of... Well whatever >Hyperspace/Subspace/Planespace/the region of the Phlogiston Sea may be. > >The only real difference that you may want to note is the metamechanics >used >by the rules for defining what that region is, how it functions in game >terms, and etcetera in relation to how we percieve and define our "mundane" >reality. ... This is all good, and is similar to what I do, but there is one hitch. In spelljammer space when you reach the crystal sphere space stops up against a solid wall. In real space you can keep going on forever, there is no solid crystal wall to stop you. I solved this by cheating a little, and saying that the crystal sphere only becomes 'solid' in star systems where the magical content is very high. In low magic systems, there is no solid crystal sphere. The crystal sphere is the point where the elemental and spiritual energies that are collected into star system become so weak and spread out that the nothingness of empty space takes over and dominates. In nonmagical galaxies this is just this - empty space. In high-magic star systems this manifests itself as a solid wall where the magic used must change in its nature. This bugs me though. What I really want is a way to make magic and the laws of physics smoothly transition from one to another. This way it is a "this or that" situation. I'm trying to figure out a system that is more of a spectrum, so you can have a star system that is halfway between a highly magical star system of the spelljammer universe and a nonmagical system of science fiction. How would this appear? Weak magic, but stronger than in earth's star system? Would the crystal sphere be only half-there, full of cracks of maybe semi-solid? What would be beyond it if you didn't transition into the pholgiston/subspace? Whatever is between the spelljammer cyrstal spheres when one doesn't use magic to enter the pholgiston? What would that be? Something or nothing? - Coyote, the Desert Dog > >_________________________________________________________________ >Frustrated with dial-up? Get high-speed for as low as $26.95. >https://broadband.msn.com (Prices may vary by service area.) > >******************************************************************** >The D&D; Homepage: http://www.wizards.com/dnd/Welcome.asp >The Spelljammer Homepage: http://www.darkwoodforest.com/rpg/compendium/ >To unsubscribe, send email to LISTSERV@??????.???????.com >with UNSUB SPELLJAMMER-L in the body of the message. _________________________________________________________________ Groove on the latest from the hot new rock groups! Get downloads, videos, and more here. http://special.msn.com/entertainment/wiredformusic.armx
Previous Message: Re: New magical Items
Next Message: Re: SotSM and Re: Dragon 315 Revists Old Settings
Month Index: December, 2003
| Subject | From | Date (UTC) | ||
|---|---|---|---|---|
| On the nature of "reality" and Crystal Spheres (An Interpretation) | Chris Morgan | |||
| Re: On the nature of "reality" and Crystal Spheres (An Interpretation) | Michael Schell | |||
| Re: On the nature of "reality" and Crystal Spheres (An Interpretation) | Andrew Wardell | |||
| Re: On the nature of "reality" and Crystal Spheres (An Interpretation) | Danton May |