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From: "George \"Loki\" Williams" <chaos93@?????????.net> Date: Mon, 10 Nov 2003 17:51:13 -0600 Subject: Re: SotSM and Re: Dragon 315 Revists Old Settings
Okay, I chose my words poorly. I still am glad of the feats, PrClasses etc. as they are a good starting point for me trying to do a 3e take on the setting. As to what will or won't attract more people to it, your points are valid. However, I am not going to pursue a conversation on relative value of marketing. No offense, but my time is overburdened and I would need more free time to pursue it. I will bow out of this one and leave it for those who have more time and knowledge of the subject to pursue. Loki, DM Warriors of the Balance: The Rise of Dukagsh Campaign New Orleans, La ----- Original Message ----- From: "Thatotherguy" <spellj@??????????.com> To: <SPELLJAMMER-L@??????.???????.com> Sent: Monday, November 10, 2003 8:17 AM Subject: Re: [SPELLJAMMER] SotSM and Re: [SPELLJAMMER] Dragon 315 Revists Old Settings > > I fail to understand the emotion here. > > You fail to understand the excitement of people for potentially getting > new stuff for settings they love (that's the only way you can describe > the many hours people put into developing and bringing alive any > setting)? Or you fail to understand the trepidation people have with > hacks like Eric Mona having a say in how one of their favorite settings > is handled and presented to the world? > > If you don't like it, don't > > use it. I > > for one would be glad of anything that puts SJ in the eyes of those > > who are > > unfamiliar with it, any chance of getting a new generation of people > > interested in the setting helps push towards truly reviving it rather > > than > > sustaining it. > > And here's where your idea falls on its face in the mud and is run over > by a baluctherium team pulling a doomgrinder (bonus points to anyone > who can name both settings that inspired that picture!). Spider Moon > is far less than inspiring, it is, in fact, a waste. SJR4 Rock of > Bral, one little city, inspires in a whole setting of innumerable and > worlds and vast distances. SJR? Greyspace inspires me (SJR2 Realmspace > less so and SJR7 Krynnspace not at all) because it has adventuring > opportunity. And it's different. Here there are elves who aren't in > decline (until the uninspiring 2UW), mighty slaver races, trade, > asteroid spheres full of colonies and DM created empires (see my > asteroid empire series), planets full of factions fighting (Ginsel), > and so on. Eric Mona decries others fr being unoriginal but there's > nothing original in Spider Moon. Drow vs. elves with the elves above > and drow below but fighting to come up to conquer? Yawn. Been there, > done that, seen the innumerable FR accessories. Space travel is > treated haphazardly (in fact, it's basically ignored by saying roll a > couple dice) in favor of prestige classes and feats, some of which > really have nothing to do with SJ (in other words, they are generic). > And the setting is worthless. There's lots of overarching, big enemies > and no little stuff. No nice asteroid fields where I can place Rock of > Bral when I'm inspired by this article to buy the pdf (but since the > article doesn't inspire...). No detailing of how SJ travel (that thing > that's left out, remember?) affects the military, communications, and > economy of the planets (the planets are all self-sufficient so how des > it affect economics on the planet?). None of the things anyone who > spent a couple weeks on this list would find still vexes dedicated DMs. > The Spider Moon article will not inspire anyone to come to SJ. > > You say anything that moves the setting forward is good. Spider Moon > ignored the existing setting so obviously it didn't move it forward. > You say anything that inspires people to turn to SJ is god but Spider > Moon turns people away. In case it hasn't occurred to you, SJ has so > few fans because the premise, as it appears on the surface to be, is > not one that inspires most gamers. I only got interested in it when I > read the first Dungeon module a few times. And those modules were the > best SJ modules produced (SJR2 and SJR1 are great but they don't > contain any full length modules the way I'm referring to). I liked the > idea of fleets and ships. Honestly what attracted me to SJ wasn't > really ships in space but it's the first thing I've seen for AD&D (and > now, the only) that really dealt with with a naval feel and naval > possibilities. Every other resource skims it or skips it (FOR3 > included). But no one will ever know that unless they get good SJ > articles that show this possibility. And from the outside, SJ just > looks like a fantasy space setting. And Spider Moon is the worst SJ > setting I've seen (and I have many poor ones to choose from given the > SJ modules that were released...). So simple "exposure" to SJ will do > nothing for growing the fan base. Bad articles will turn people away > from BtM and the .pdfs as much as the $20 price tag kept me away from > the boxed set until something else attracted me. > > > __________________________________ > Do you Yahoo!? > Protect your identity with Yahoo! Mail AddressGuard > http://antispam.yahoo.com/whatsnewfree > > ******************************************************************** > The D&D; Homepage: http://www.wizards.com/dnd/Welcome.asp > The Spelljammer Homepage: http://www.darkwoodforest.com/rpg/compendium/ > To unsubscribe, send email to LISTSERV@??????.???????.com > with UNSUB SPELLJAMMER-L in the body of the message.
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