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Month Index: September, 2003
From: Leroy Van Camp III <malacoda@????????.net> Date: Mon, 1 Sep 2003 21:19:51 -0600 Subject: Re: What System for Ship Combat do you use for 3E?
On Monday, September 1, 2003, at 10:47 AM, Mark Doolan wrote: >> As the author of one of the systems out there, my choice is obvious. >> : ) > Well Leroy I knew you answer that way... :) I am predictable that way! : ) > Since many of you all mention disliking the -1 per 10 feet, I too > really > dislike the spotting rules for D&D works great I suppose out to about > 40 > feet or so and only with man-sized, small and large creatures. If any > has > played the Hero System will know that they have a system that > determines > distance just a bit better (LOL not much better). If translated to D&D > would > work/look something like this... I have to admit I really don't have the knowledge to back up any claims on what is or is not a plausible mechanic. I went with -1 per 1,500 feet (10 hexes in my system) just because it sounded workable. At some point I will have to sit down and work out some more details. > After I posted this thread a thought accured to me... How do > gamemasters > treated the 'ships gravity' with respect to objects in it gravity > field... > If a ship is at spelljamming speed and a crew member cast a fly spell > on > himself and lifts off deck is he left in the dust? I assume nearly all > do > not run it this way and the crew member is still 'anchored' to the > ships > gravity. The reason I ask this is cause I was ammusing my self with > the idea > of a smaller ship can simply be 'anchored' to another ships gravity > and no > matter what the other ship does it gets dragged along (as much a slow > moving > critters would). Now now, Mark, than sounds awfully close to the start of a gravity on contact vs. gravity on overlap debate! Then again, it has been a few years since we had one of those... >> If you don't mind having lots of multi-hex ships this seems perfectly >> workable. For myself, this is a much slower and smaller scale than I >> want for my ship combat. > > LOL Well the system I have found that works for me does require a HUGE > amount of hex map! Hey, if you have the table space, go for it! It's moments like these I am reminded of my dream gaming table, which of course has the entire surface covered with an LCD display for maps and such. Ah, the dreams of the gaming nerd... Leroy Van Camp III malacoda@????????.net ICQ #20039817 There is a time for bingo and there is a time for funerals. Try to keep them separate.
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Month Index: September, 2003
| Subject | From | Date (UTC) | ||
|---|---|---|---|---|
| What System for Ship Combat do you use for 3E? | Mark Doolan | |||
| Re: What System for Ship Combat do you use for 3E? | Steven (Silverblade) | |||
| Re: What System for Ship Combat do you use for 3E? | Brian Brousseau | |||
| Re: What System for Ship Combat do you use for 3E? | Nancy E (Lea) Hall | |||
| Re: What System for Ship Combat do you use for 3E? | Leroy Van Camp III | |||
| Re: What System for Ship Combat do you use for 3E? | Nancy E (Lea) Hall | |||
| Re: What System for Ship Combat do you use for 3E? | Leroy Van Camp III | |||
| Re: What System for Ship Combat do you use for 3E? | Mark Doolan | |||
| Re: What System for Ship Combat do you use for 3E? | Leroy Van Camp III | |||
| Re: What System for Ship Combat do you use for 3E? | Marco Dalmonte | |||
| Re: What System for Ship Combat do you use for 3E? | Steel Abjur |