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Month Index: August, 2003
From: Leroy Van Camp III <malacoda@????????.net> Date: Sun, 31 Aug 2003 19:31:56 -0600 Subject: Re: What System for Ship Combat do you use for 3E?
On Sunday, August 31, 2003, at 01:57 PM, Mark Doolan wrote: > I also would like to hear how other DMs have handled 3E spelljammer in > their campaigns. As the author of one of the systems out there, my choice is obvious. : ) > First is to use a system that had 50 or 100 yards to a hex/square... > but the players being the smarmy people they are stated that each > hex/square would be a -15 or -30 to spot checks and that at a distance > of even more then hexes/squares characters would not even be able to > make their spot checks to see another ship let alone fire upon it. As others have pointed out, I don't think the Spot rules were designed to reflect these situations. In open space, I use -1 per 1,500 feet when dealing with ship spotting (anything 1 ton or over, though size is otherwise not yet taken into account). That was a number off the top of my head, and I don't know if it is too generous or too stingy. > Another disadvantage to large hexes is that ships that move 1 hex per > tactical speed rating or such are soooooo much faster then most > critters; this is the one reason I have moved away from this system as > once a ship decides to avoid combat with a slow moving critter the > critter has little chance of catching a ship that moves 150 to 300 > feet per tactical speed rating. About the only way to explain this > away and allow critters that are slow moving to 'keep' up with ship is > that it is caught up in the ships gravity field and is dragged along > no matter what the ships tactical speed (this assumes the critter is > smaller then the ship). One of the initial reasons I like the 50/100 > yard hex/square system was that most ships can fit within such. As I tend not to use many monsters flying around in space, I am not too worried about these kinds of situations. I say that any creature native to space is likely to have the ability to move very quickly, so I don't really see it as a problem. > Another system I been working with is a variation on D20 Spelljammer > with hexes instead of squares and each hex being 40 feet across > (instead of the 30 feet to a square). This system has seemed to serve > me the best so far as many of the critters in space are able to keep > up with the ship's tactical speed (ranging anywhere from 40 feet to > 240 feet). If you don't mind having lots of multi-hex ships this seems perfectly workable. For myself, this is a much slower and smaller scale than I want for my ship combat. > I have since 2E spelljammer enjoyed hexes more then squares for combat > and have continued to prefer hexes. I agree with that. I use hexes for normal 3e combat. Leroy Van Camp III malacoda@????????.net ICQ #20039817 There is a time for bingo and there is a time for funerals. Try to keep them separate.
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Month Index: August, 2003
| Subject | From | Date (UTC) | ||
|---|---|---|---|---|
| What System for Ship Combat do you use for 3E? | Mark Doolan | |||
| Re: What System for Ship Combat do you use for 3E? | Steven (Silverblade) | |||
| Re: What System for Ship Combat do you use for 3E? | Brian Brousseau | |||
| Re: What System for Ship Combat do you use for 3E? | Nancy E (Lea) Hall | |||
| Re: What System for Ship Combat do you use for 3E? | Leroy Van Camp III | |||
| Re: What System for Ship Combat do you use for 3E? | Nancy E (Lea) Hall | |||
| Re: What System for Ship Combat do you use for 3E? | Leroy Van Camp III | |||
| Re: What System for Ship Combat do you use for 3E? | Mark Doolan | |||
| Re: What System for Ship Combat do you use for 3E? | Leroy Van Camp III | |||
| Re: What System for Ship Combat do you use for 3E? | Marco Dalmonte | |||
| Re: What System for Ship Combat do you use for 3E? | Steel Abjur |