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Month Index: August, 2003
From: "Nancy E \(Lea\) Hall" <kenalepha@?????.com> Date: Sun, 31 Aug 2003 16:43:27 -0700 Subject: Re: What System for Ship Combat do you use for 3E?
I have not tried 3ed for Spelljamming, I'm still using 2ed rules for that, but i had a player in the 3ed regular D&D game who had a +15 to Spot checks. If he was there, i only had him roll to see if he rolled a 1. I could never hide anything from him. I sometimes had to impose truely horendous negatives just so he couldn't waltz through a dungeon blithely. Lea --- Brian Brousseau <all_are_not_lost@???????.com> wrote: > >Spot distance rule sin 3rd Ed are crap, pure and > simple. penalty for EVERY > >10 feet and you couldnt see anyone :> which flies > in the face of logic, > >make > >it 10 YARDS and it works better. > >Also ships are *huge*. Wonder how many folk have > every actually been out of > >their houses, hm? ;) You can spot a ship, a van, a > tree etc at up to 2 > >miles, easy, and thats without elven eyes ;) > > Keep in mind that you can give bonuses for spotting > larger things like > ships. And Spot is more for noticing something. If > you are actively > looking for something, it's Search. Once the > lookout has spotted the enemy, > everyone else can just look in the direction he is > pointing (and make a Spot > or Search check of their own if the ship is hard to > see) and see the ship. > There is a difference between what you CAN see and > what you DO see. That's > what Spot is for. The GM shouldn't make players > roll for things that they > could obviously notice without being especially > alert (bonfires at night a > mile away with no other lights around and no > intervening terrain to block > line of sight, for example). > > Brian > > _________________________________________________________________ > Enter for your chance to IM with Bon Jovi, Seal, Bow > Wow, or Mary J Blige > using MSN Messenger > http://entertainment.msn.com/imastar > > ******************************************************************** > The D&D; Homepage: > http://www.wizards.com/dnd/Welcome.asp > The Spelljammer Homepage: > http://www.darkwoodforest.com/rpg/compendium/ > To unsubscribe, send email to > LISTSERV@??????.???????.com > with UNSUB SPELLJAMMER-L in the body of the message. __________________________________ Do you Yahoo!? Yahoo! SiteBuilder - Free, easy-to-use web site design software http://sitebuilder.yahoo.com
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Month Index: August, 2003
| Subject | From | Date (UTC) | ||
|---|---|---|---|---|
| What System for Ship Combat do you use for 3E? | Mark Doolan | |||
| Re: What System for Ship Combat do you use for 3E? | Steven (Silverblade) | |||
| Re: What System for Ship Combat do you use for 3E? | Brian Brousseau | |||
| Re: What System for Ship Combat do you use for 3E? | Nancy E (Lea) Hall | |||
| Re: What System for Ship Combat do you use for 3E? | Leroy Van Camp III | |||
| Re: What System for Ship Combat do you use for 3E? | Nancy E (Lea) Hall | |||
| Re: What System for Ship Combat do you use for 3E? | Leroy Van Camp III | |||
| Re: What System for Ship Combat do you use for 3E? | Mark Doolan | |||
| Re: What System for Ship Combat do you use for 3E? | Leroy Van Camp III | |||
| Re: What System for Ship Combat do you use for 3E? | Marco Dalmonte | |||
| Re: What System for Ship Combat do you use for 3E? | Steel Abjur |