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Month Index: August, 2003
From: "Steven \(Silverblade\)" <steven.james.1@??????????.??.uk> Date: Sun, 31 Aug 2003 23:03:33 +0100 Subject: Re: What System for Ship Combat do you use for 3E?
Spot distance rule sin 3rd Ed are crap, pure and simple. penalty for EVERY 10 feet and you couldnt see anyone :> which flies in the face of logic, make it 10 YARDS and it works better. Also ships are *huge*. Wonder how many folk have every actually been out of their houses, hm? ;) You can spot a ship, a van, a tree etc at up to 2 miles, easy, and thats without elven eyes ;) Silverblades Suitcase www.silverblades-suitcase.com I'd rather be a Fool who believes in Dragons, Than a King who believes in Nothing ----- Original Message ----- From: "Mark Doolan" <markdoolan@?????????????????.com> To: <SPELLJAMMER-L@??????.???????.com> Sent: Sunday, August 31, 2003 8:57 PM Subject: [SPELLJAMMER] What System for Ship Combat do you use for 3E? To List members that play 3E version of spelljammer. Over the last two years I have tested a few systems to resolve ship to ship combat. I have found that each had it strengths and weakness to it and have wondered how others have handled ship to ship combat in 3e. I will bring up a few points that my players had with some of the systems used. I also would like to hear how other DMs have handled 3E spelljammer in their campaigns. First is to use a system that had 50 or 100 yards to a hex/square... but the players being the smarmy people they are stated that each hex/square would be a -15 or -30 to spot checks and that at a distance of even more then hexes/squares characters would not even be able to make their spot checks to see another ship let alone fire upon it. Another disadvantage to large hexes is that ships that move 1 hex per tactical speed rating or such are soooooo much faster then most critters; this is the one reason I have moved away from this system as once a ship decides to avoid combat with a slow moving critter the critter has little chance of catching a ship that moves 150 to 300 feet per tactical speed rating. About the only way to explain this away and allow critters that are slow moving to 'keep' up with ship is that it is caught up in the ships gravity field and is dragged along no matter what the ships tactical speed (this assumes the critter is smaller then the ship). One of the initial reasons I like the 50/100 yard hex/square system was that most ships can fit within such. Another system I been working with is a variation on D20 Spelljammer with hexes instead of squares and each hex being 40 feet across (instead of the 30 feet to a square). The reason to use 40 feet was more to accommodate long distance spells that have 400 feet + 40 feet per level. This also made it easy to use fireballs as they have a 20 ft. radius (40 feet across the diameter) and the ships could be sectioned off into 40 feet sections. This system has seemed to serve me the best so far as many of the critters in space are able to keep up with the ship's tactical speed (ranging anywhere from 40 feet to 240 feet). I have also done away with wildspace creatures having two different speeds (tactical/flight), their speeds the same be it in an atmosphere of a planet or that in wildspace during tactical speed combat and that being their flight speed. I am working it so that all creatures from my campaign having flight and are born in wildspace (such a star selkies and such) to be updated with 40 feet increment of flight (for easy of combat in space) if and when I finally decide to keep 40 per hex/square (which seems very likely). I have since 2E spelljammer enjoyed hexes more then squares for combat and have continued to prefer hexes. Mark T. Doolan The Shattered Fractine http://www.shatteredfractine.com ******************************************************************** The D&D; Homepage: http://www.wizards.com/dnd/Welcome.asp The Spelljammer Homepage: http://www.darkwoodforest.com/rpg/compendium/ To unsubscribe, send email to LISTSERV@??????.???????.com with UNSUB SPELLJAMMER-L in the body of the message.
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Month Index: August, 2003
| Subject | From | Date (UTC) | ||
|---|---|---|---|---|
| What System for Ship Combat do you use for 3E? | Mark Doolan | |||
| Re: What System for Ship Combat do you use for 3E? | Steven (Silverblade) | |||
| Re: What System for Ship Combat do you use for 3E? | Brian Brousseau | |||
| Re: What System for Ship Combat do you use for 3E? | Nancy E (Lea) Hall | |||
| Re: What System for Ship Combat do you use for 3E? | Leroy Van Camp III | |||
| Re: What System for Ship Combat do you use for 3E? | Nancy E (Lea) Hall | |||
| Re: What System for Ship Combat do you use for 3E? | Leroy Van Camp III | |||
| Re: What System for Ship Combat do you use for 3E? | Mark Doolan | |||
| Re: What System for Ship Combat do you use for 3E? | Leroy Van Camp III | |||
| Re: What System for Ship Combat do you use for 3E? | Marco Dalmonte | |||
| Re: What System for Ship Combat do you use for 3E? | Steel Abjur |