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Month Index: August, 2003
From: Trampas Whiteman <dragonhelm@??????????.net> Date: Thu, 14 Aug 2003 10:53:34 -0700 Subject: Re: Aether and Flux Initial Thoughts
Hi, all. I got my copy of Aether and Flux in the mail the other day. I've had only a brief amount of time to look it over due to a hectic family schedule, but I will give some initial thoughts. For anyone else who bought the book, feel free to chime in. First, I'll go into some basic concepts. Space in general is referred to as the Traverse. Within the Traverse is the Aether, which comes across to me as "solar wind". Aether seems to be everywhere, although it is thinner in some places and thicker in others. Normally, you can't see the Aether, save for the area surrounding solar systems. This is called the Pale Aether, or the Pale for short. The Aether is what propels a ship. Two things influence the Aether in order to have it propel ships. The first is arcane magic. Note that divine magic does not power ships. The second is something called the Flux, which is similar to lightning. It's artificially created, and is a non-spellcasting alternative to arcane space travel. I think the alternative is nice, although I find it a bit hokey that the Flux and Arcane energies affect the Aether in the same way. Ships - There is a limited selection of ships, but the good part is that they have the look of classic Spelljammer vessels. Being in B&W is a minus, although it is good to have some new designs. Nothing that really stands out, though. Races - Basically, PHB races and a monster race called the Ravin. They're an insectoid race, and are described as being similar to ticks. I was disappointed that they didn't have a bunch of new races. Classes and Prestige Classes - Nada, zero, zilch. This was a HUGE disappointment for me. I was hoping for some setting-specific PrCs, such as stellar mariners, Ravin hunters, etc. Feats - There are a few, although they're relatively unremarkable. There is a section I haven't had time to tackle yet about 3 eras of space travel. The concept is one I could see applying to a SJ setting. Anyway, I am far from done looking at this book, but I thought I would pass along my initial thoughts. Aether and Flux certainly isn't a replacement for Spelljammer by any means. However, one might be able to use it as an additional resource. Trampas
Previous Message: Re: copyright, quotes, and plagiarism.
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Month Index: August, 2003
| Subject | From | Date (UTC) | ||
|---|---|---|---|---|
| Aether and Flux Initial Thoughts | Trampas Whiteman | |||
| Re: Aether and Flux Initial Thoughts | Leroy Van Camp III | |||
| Re: Aether and Flux Initial Thoughts | Trampas Whiteman |