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Month Index: August, 2003
From: Bart Dedecker <dragoth_dm@?????.com> Date: Thu, 7 Aug 2003 01:19:16 -0700 Subject: Re: In-Depth Spelljammer Campaign
> As I said I want this game to be totally > immersive... Spelljamming is as > common an event as modern air travel. Kids ride > small jammer boards to > school, all intersystem/interplanetary and most > interstate trade is > conducted by spelljamming and/or aerial ships. Most > large ports have a > mix of the spacefaring races etc. > > So, my questions. > > 1. How does one make the move to a "spelljammer is > all" type of > campaign. As always you got a couple of options... easiest would be to create a remote set of spheres far away from the known ones (might give some nice effects when discovering the known spheres then), I'm saying easiest because this will give your imagination freedom in the extreme but will give your fingers a lot of preparation to do. Secondly use existing material and improvise on that, for example I've had some great experiences converting the astromundi cluster set... but hey it's up to you :) How does one deal with the boredom of > months in space and the > huge travel times? what boredom? "Ok guys the trip for once passes uneventfully... and a few weeks later you dock at the Rock" or "After one week of cruising you drop out of Spelljamming speed... a barrier of drifting asteroids bars your way" or "It's two weeks since you left port, when you're suddenly awakened by the sound of cries on deck... mutiny? monsters?" Do you DM's out there make simple > roles to determine > total travel time and number of encounters or play > out every day? that's up to you, everyday seems a bit overdoing it, but you're the master, the best guys to ask are in fact your players... they're the ones who can give you the best input on things like that, try out different approaches and discuss them afterwards over a nice pint of beer (or soda). > > 2. How does one avoid the pitfalls of a jamming ship > simply becoming a > fancy horse and cart taking the party to the next > spot adventure? > Let the costumize their ship, let it save their hides, Let them do battles with it... Let the play adventures for and around it, in one little sentence: Let them play Spelljammer :) It's all up to you as DM... If you want them to go planethopping and do adventures planetbased, then indeed you get the "horse and cart" idea... but it doesn't have to be... you can also choose for an all out spacey campaign with barely a planetfal ever, but once again it doesn't have to be... basically try to keep a sense of balance in your games and just do what you like to do, don't worry too much about it, just do it (not making commercials here :) ) > > > > > Andrew > )|( > ^ ^ > @(@ @)@ > ^^^^^^oOOO^(_)^OOOo^^^^^^ > > It is by caffeine alone I set my mind in motion. > It is by the beans of java that thoughts acquire > speed, the hands > acquire shakes, the shakes become a warning. It is > by caffeine alone I > set my mind in motion. > > ******************************************************************** > The D&D; Homepage: > http://www.wizards.com/dnd/Welcome.asp > The Spelljammer Homepage: > http://www.darkwoodforest.com/rpg/compendium/ > To unsubscribe, send email to > LISTSERV@??????.???????.com > with UNSUB SPELLJAMMER-L in the body of the message. ===== Dragoth was here!!! *Born Daemonic and loving it* __________________________________ Do you Yahoo!? Yahoo! SiteBuilder - Free, easy-to-use web site design software http://sitebuilder.yahoo.com
Previous Message: In-Depth Spelljammer Campaign
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Month Index: August, 2003
| Subject | From | Date (UTC) | ||
|---|---|---|---|---|
| In-Depth Spelljammer Campaign | Andrew | |||
| Re: In-Depth Spelljammer Campaign | Bart Dedecker | |||
| Re: In-Depth Spelljammer Campaign | Michael Sandy | |||
| Re: In-Depth Spelljammer Campaign | Paul Westermeyer | |||
| Re: In-Depth Spelljammer Campaign | Andrew | |||
| Re: In-Depth Spelljammer Campaign | woodelf | |||
| Re: In-Depth Spelljammer Campaign | Steven (Silverblade) |