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Month Index: August, 2003
From: Andrew <ulfragnarson@?????.???.au> Date: Thu, 7 Aug 2003 13:16:48 +1000 Subject: Re: In-Depth Spelljammer Campaign
Hi All,
I've been hanging around this list for awhile, and have dm'd campaigns
using spelljammer as a means of getting from a to z. After a year of
playing rather than DM'ing I'm embarking on a totally immersive
Spelljammer campaign and would like some advice from both players and
masters on running things.
As I said I want this game to be totally immersive... Spelljamming is as
common an event as modern air travel. Kids ride small jammer boards to
school, all intersystem/interplanetary and most interstate trade is
conducted by spelljamming and/or aerial ships. Most large ports have a
mix of the spacefaring races etc.
So, my questions.
1. How does one make the move to a "spelljammer is all" type of
campaign. How does one deal with the boredom of months in space and the
huge travel times? Do you DM's out there make simple roles to determine
total travel time and number of encounters or play out every day?
2. How does one avoid the pitfalls of a jamming ship simply becoming a
fancy horse and cart taking the party to the next spot adventure?
Andrew
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^ ^
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^^^^^^oOOO^(_)^OOOo^^^^^^
It is by caffeine alone I set my mind in motion.
It is by the beans of java that thoughts acquire speed, the hands
acquire shakes, the shakes become a warning. It is by caffeine alone I
set my mind in motion.
Previous Message: Looking for a member
Next Message: Re: In-Depth Spelljammer Campaign
Month Index: August, 2003
| Subject | From | Date (UTC) | ||
|---|---|---|---|---|
| In-Depth Spelljammer Campaign | Andrew | |||
| Re: In-Depth Spelljammer Campaign | Bart Dedecker | |||
| Re: In-Depth Spelljammer Campaign | Michael Sandy | |||
| Re: In-Depth Spelljammer Campaign | Paul Westermeyer | |||
| Re: In-Depth Spelljammer Campaign | Andrew | |||
| Re: In-Depth Spelljammer Campaign | woodelf | |||
| Re: In-Depth Spelljammer Campaign | Steven (Silverblade) |