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Month Index: July, 2003


From:     "Nancy E \(Lea\) Hall" <kenalepha@?????.com>
Date:     Wed, 30 Jul 2003 13:32:39 -0700
Subject:  Re: Magic to aid farming in space
Well let me try to explain a bit further,
1. The midpoint of each ribbon is a debris field which
includes dirt and rocks. In some places this debris
feild is very thick and solid.
2. The 10 large islands and numerous small islands
give locations where the sea plants and creatures such
as coral and oysters can attach.
3 Plankton and floating seaweed is also numerous
partially due to the excess of firebodies in the
system (I will explain more about these when I post
the complete system someday), it is rare that some
radient energy does not reach the Zharre Belt. The
various 'colors' of light mean that some of the
plankton and diatoms might bloom under the influence
of one of the suns more than another. Even in our
world, there are various types of plant life which
require different wavelenths, some absorbing the red
and some the yellowish rays.
4. Due to the deeper oceans around the larger islands,
there are some fish and squid which are only found
here, while other species swim the various ribbons of
water and the shallower water there.
5. The water tends to flow at varous rates of speed in
the ribbons, some having a fast current, others
seeming to have little or no current at all. Each
ribbon has two sides and some species migrate to the
darker side or the lighter side according to their
natures. This also means that the side which is
brighter lit tends to have active predation among
species which are sight hunters.
6. The shallow nature of the ribbons means that there
is very little seabed which does not get some light.
therefore there are few spots which do not have an
active source of vegetative material.
7. As to the source of the nutrients. This is a large
ecosystem in a fantasy world. If I the DM say there is
enough nutrients, who is going to argue?

Alright enough?
Lea
--- Danton May <coyotedkm@???????.com> wrote:
> Very imaginative, and original.  I like it.
>
> I only have one question, where does the base of the
> food chain come from?
> Normal aquatic food chains are ultimately based upon
> things that are washed
> in from land or plants and creatures that dwell on
> the earthen bottom of the
> stream, lake, or ocean.  And you also have plankton,
> which is not based upon
> having any land present.
>
> I have a spherical water world in my main campaing
> setting, and I solved
> this by creating floating seaweed forests and coral
> reefs, that do not need
> a sea floor to be ancored in.  Life is more abundant
> around them.  There are
> also sky realms in one of my air worlds and also
> above my main campaign
> world where the ecosystem is based upon small flying
> snakes (variants of the
> TSR flying snake from Al Quadim) that feed on
> moisture and breed like
> mosquitos, and a magical cloud moss that grows
> inside the clouds and floats.
>   These creations eliminate the need for the
> ecosystems to have solid earth
> to exist, but there is still an ecosystem present.
>
>
> >From: "Nancy E (Lea) Hall" <kenalepha@?????.com>
> >Reply-To: Discussion list for the Spelljammer
> campaign setting
> ><SPELLJAMMER-L@??????.???????.com>
> >To: SPELLJAMMER-L@??????.???????.com
> >Subject: Re: [SPELLJAMMER] Magic to aid farming in
> space
> >Date: Fri, 25 Jul 2003 21:19:52 -0700
> >
> >I agree, when you consider the large number of
> ships
> >based on terrestrial fish and waterborne mammals it
> >would seem a logical assumption that Spelljammers
> have
> >a liking for fish.
> >In my campaign, I rolled up a random crystal sphere
> to
> >base the couple of areas that I wanted to adventure
> >in, and ended up with a water belt called the
> Zharre
> >Belt as the 8th world. There are large numbers of
> fish
> >there and considering the vastness of the area
> >covered, I could adventure there for decades and
> never
> >see it all. As a Belt, the water has certain
> >characteristics which I suppose are unique to this
> >water belt. Water pools around the ten large earth
> >bodies and forms oceans there, but flows as water
> >ribbons across space between these oceans. Each
> ribbon
> >has a central gravity plane and a flow pattern.
> Ships
> >longer than 125 foot cannot sail around the edges
> >because the ship will sink and be absorbed into the
> >ribbon with the ends sticking out on either side.
> Each
> >ribbon side is between 30 and 50 feet deep, making
> the
> >entire ribbon of water 60 to 100 feet from top
> surface
> >to the other top surface. Dirt and debris
> accumulates
> >between the two at the plane of gravity, usually
> >making an opaque layer at the middle.
> >The Zharre Belt exports fish and sea grown edibles
> >including edible seaweed and crustations. It is one
> of
> >the largest producers of food in my sphere. As the
> >Zharre Belt is considered the furthest out of any
> >major 'civilised port', the ten major land masses
> >offer a good place to find Spelljammers and their
> >ships. Smaller land masses form small islands and
> >Spelljammers have been known to get some great
> deals
> >here, and to suffer some great losses as well.
> Piracy
> >is well known and when carried out by water
> breathing
> >races, can be quite deadly. Many Spelljamming ships
> >will choose to fly out of the belt area and
> manuever
> >in space than return to the Belt so as to avoid the
> >attack of their ship from below.
> >I will try to write up the whole sphere and post it
> >here, (actually I have posted it to my group and I
> am
> >just too tired to search for the files right now).
> >
> >Lea
> >
> >
> >
> >--- Paul Westermeyer <pwestermeyer@????????.??.com>
> >wrote:
> ><SNIP>
> > > I've always thought that there should be a big
> > > 'fishing' industry for
> > > spelljamming, and that we need to invent more
> food
> > > species of jamming
> > > fish.
> > > --
> > > "...And nobody is to be killed at all, if it can
> be
> > > helped. Keep your
> > > tempers and hold your hands until the last
> possible
> > > moment!"
> > > "But if there are many of these ruffians," said
> > > Merry, "it will
> > > certainly mean fighting. You won't rescue Lotho,
> or
> > > the Shire, just
> > > by being shocked and sad, my dear Frodo."
> > >
> > > Paul Westermeyer,  pwestermeyer@????????.??.com
> > >
> > >
>
>********************************************************************
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> > > http://www.wizards.com/dnd/Welcome.asp
> > > The Spelljammer Homepage:
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> message.
> >
> >
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Previous Message: Re: Magic to aid farming in space
Next Message: Re: Magic to aid farming in space
Month Index: July, 2003

SubjectFromDate (UTC)
Magic to aid farming in space    Michael Sandy    17 Jul 2003 15:42:29
Re: Magic to aid farming in space    Rodger Burns    17 Jul 2003 17:04:20
Re: Magic to aid farming in space    Boris Karpa    17 Jul 2003 19:05:45
Re: Magic to aid farming in space    Richard Myers    17 Jul 2003 20:00:07
Re: Magic to aid farming in space    Michael Sandy    17 Jul 2003 22:24:33
Re: Magic to aid farming in space    Thatotherguy    18 Jul 2003 00:49:14
Re: Magic to aid farming in space    Richard Myers    18 Jul 2003 06:55:11
Re: Magic to aid farming in space    Niche Johnson    18 Jul 2003 14:45:37
Re: Magic to aid farming in space    Michael Sandy    19 Jul 2003 08:32:28
Re: Magic to aid farming in space    Richard Myers    19 Jul 2003 19:45:18
Re: Magic to aid farming in space    Thatotherguy    20 Jul 2003 20:14:44
Re: Magic to aid farming in space    Eric Collins    21 Jul 2003 16:44:24
Re: Magic to aid farming in space    Niche Johnson    22 Jul 2003 15:28:30
Re: Magic to aid farming in space    Michael Sandy    22 Jul 2003 18:31:18
Re: Magic to aid farming in space    Thatotherguy    22 Jul 2003 19:49:48
Re: Magic to aid farming in space    Thatotherguy    22 Jul 2003 19:54:31
Re: Magic to aid farming in space    Richard Myers    23 Jul 2003 15:33:33
Re: Magic to aid farming in space    Danton May    23 Jul 2003 17:01:36
Re: Magic to aid farming in space    Danton May    23 Jul 2003 17:05:30
Re: Magic to aid farming in space    Eric Collins    24 Jul 2003 01:51:00
Re: Magic to aid farming in space    Nancy E (Lea) Hall    24 Jul 2003 13:10:35
Re: Magic to aid farming in space    Rian A. McMurtry    24 Jul 2003 15:04:30
Re: Magic to aid farming in space    Richard Myers    24 Jul 2003 18:05:34
Re: Magic to aid farming in space    Danton May    25 Jul 2003 14:41:14
Re: Magic to aid farming in space    Thatotherguy    25 Jul 2003 15:47:46
Re: Magic to aid farming in space    Richard Myers    25 Jul 2003 17:18:53
Re: Magic to aid farming in space    Richard Myers    25 Jul 2003 17:23:25
Re: Magic to aid farming in space    Paul Westermeyer    26 Jul 2003 02:21:14
Re: Magic to aid farming in space    Nancy E (Lea) Hall    26 Jul 2003 04:19:52
Re: Magic to aid farming in space    Paul Westermeyer    26 Jul 2003 13:16:57
Re: Magic to aid farming in space    Thatotherguy    27 Jul 2003 19:09:34
Re: Magic to aid farming in space    Danton May    29 Jul 2003 19:23:48
Re: Magic to aid farming in space    Richard Myers    30 Jul 2003 07:15:36
Re: Magic to aid farming in space    Nancy E (Lea) Hall    30 Jul 2003 20:32:39
Re: Magic to aid farming in space    Thatotherguy    30 Jul 2003 21:26:05
Re: Magic to aid farming in space    Thatotherguy    30 Jul 2003 21:32:31
Re: Magic to aid farming in space    Danton May    31 Jul 2003 00:57:12
Re: Magic to aid farming in space    Paul Westermeyer    31 Jul 2003 20:22:13
Re: Magic to aid farming in space    Thatotherguy    01 Aug 2003 16:14:48
Re: Magic to aid farming in space    Burt Zoellick    03 Aug 2003 02:32:55
Re: Magic to aid farming in space    Michael Wenturine    03 Aug 2003 16:35:25
Re: Magic to aid farming in space    David Stairs    21 Apr 2004 12:39:33

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