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Next Message: Re: Magic to aid farming in space
Month Index: July, 2003


From:     Danton May <coyotedkm@???????.com>
Date:     Tue, 29 Jul 2003 13:23:48 -0600
Subject:  Re: Magic to aid farming in space
Very imaginative, and original.  I like it.

I only have one question, where does the base of the food chain come from?
Normal aquatic food chains are ultimately based upon things that are washed
in from land or plants and creatures that dwell on the earthen bottom of the
stream, lake, or ocean.  And you also have plankton, which is not based upon
having any land present.

I have a spherical water world in my main campaing setting, and I solved
this by creating floating seaweed forests and coral reefs, that do not need
a sea floor to be ancored in.  Life is more abundant around them.  There are
also sky realms in one of my air worlds and also above my main campaign
world where the ecosystem is based upon small flying snakes (variants of the
TSR flying snake from Al Quadim) that feed on moisture and breed like
mosquitos, and a magical cloud moss that grows inside the clouds and floats.
  These creations eliminate the need for the ecosystems to have solid earth
to exist, but there is still an ecosystem present.


>From: "Nancy E (Lea) Hall" <kenalepha@?????.com>
>Reply-To: Discussion list for the Spelljammer campaign setting
><SPELLJAMMER-L@??????.???????.com>
>To: SPELLJAMMER-L@??????.???????.com
>Subject: Re: [SPELLJAMMER] Magic to aid farming in space
>Date: Fri, 25 Jul 2003 21:19:52 -0700
>
>I agree, when you consider the large number of ships
>based on terrestrial fish and waterborne mammals it
>would seem a logical assumption that Spelljammers have
>a liking for fish.
>In my campaign, I rolled up a random crystal sphere to
>base the couple of areas that I wanted to adventure
>in, and ended up with a water belt called the Zharre
>Belt as the 8th world. There are large numbers of fish
>there and considering the vastness of the area
>covered, I could adventure there for decades and never
>see it all. As a Belt, the water has certain
>characteristics which I suppose are unique to this
>water belt. Water pools around the ten large earth
>bodies and forms oceans there, but flows as water
>ribbons across space between these oceans. Each ribbon
>has a central gravity plane and a flow pattern. Ships
>longer than 125 foot cannot sail around the edges
>because the ship will sink and be absorbed into the
>ribbon with the ends sticking out on either side. Each
>ribbon side is between 30 and 50 feet deep, making the
>entire ribbon of water 60 to 100 feet from top surface
>to the other top surface. Dirt and debris accumulates
>between the two at the plane of gravity, usually
>making an opaque layer at the middle.
>The Zharre Belt exports fish and sea grown edibles
>including edible seaweed and crustations. It is one of
>the largest producers of food in my sphere. As the
>Zharre Belt is considered the furthest out of any
>major 'civilised port', the ten major land masses
>offer a good place to find Spelljammers and their
>ships. Smaller land masses form small islands and
>Spelljammers have been known to get some great deals
>here, and to suffer some great losses as well. Piracy
>is well known and when carried out by water breathing
>races, can be quite deadly. Many Spelljamming ships
>will choose to fly out of the belt area and manuever
>in space than return to the Belt so as to avoid the
>attack of their ship from below.
>I will try to write up the whole sphere and post it
>here, (actually I have posted it to my group and I am
>just too tired to search for the files right now).
>
>Lea
>
>
>
>--- Paul Westermeyer <pwestermeyer@????????.??.com>
>wrote:
><SNIP>
> > I've always thought that there should be a big
> > 'fishing' industry for
> > spelljamming, and that we need to invent more food
> > species of jamming
> > fish.
> > --
> > "...And nobody is to be killed at all, if it can be
> > helped. Keep your
> > tempers and hold your hands until the last possible
> > moment!"
> > "But if there are many of these ruffians," said
> > Merry, "it will
> > certainly mean fighting. You won't rescue Lotho, or
> > the Shire, just
> > by being shocked and sad, my dear Frodo."
> >
> > Paul Westermeyer,  pwestermeyer@????????.??.com
> >
> >
>********************************************************************
> > The D&D; Homepage:
> > http://www.wizards.com/dnd/Welcome.asp
> > The Spelljammer Homepage:
> > http://www.darkwoodforest.com/rpg/compendium/
> > To unsubscribe, send email to
> > LISTSERV@??????.???????.com
> > with UNSUB SPELLJAMMER-L in the body of the message.
>
>
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Previous Message: Jammers: Turn 23, Chapter 7 Summary
Next Message: Re: Magic to aid farming in space
Month Index: July, 2003

SubjectFromDate (UTC)
Magic to aid farming in space    Michael Sandy    17 Jul 2003 15:42:29
Re: Magic to aid farming in space    Rodger Burns    17 Jul 2003 17:04:20
Re: Magic to aid farming in space    Boris Karpa    17 Jul 2003 19:05:45
Re: Magic to aid farming in space    Richard Myers    17 Jul 2003 20:00:07
Re: Magic to aid farming in space    Michael Sandy    17 Jul 2003 22:24:33
Re: Magic to aid farming in space    Thatotherguy    18 Jul 2003 00:49:14
Re: Magic to aid farming in space    Richard Myers    18 Jul 2003 06:55:11
Re: Magic to aid farming in space    Niche Johnson    18 Jul 2003 14:45:37
Re: Magic to aid farming in space    Michael Sandy    19 Jul 2003 08:32:28
Re: Magic to aid farming in space    Richard Myers    19 Jul 2003 19:45:18
Re: Magic to aid farming in space    Thatotherguy    20 Jul 2003 20:14:44
Re: Magic to aid farming in space    Eric Collins    21 Jul 2003 16:44:24
Re: Magic to aid farming in space    Niche Johnson    22 Jul 2003 15:28:30
Re: Magic to aid farming in space    Michael Sandy    22 Jul 2003 18:31:18
Re: Magic to aid farming in space    Thatotherguy    22 Jul 2003 19:49:48
Re: Magic to aid farming in space    Thatotherguy    22 Jul 2003 19:54:31
Re: Magic to aid farming in space    Richard Myers    23 Jul 2003 15:33:33
Re: Magic to aid farming in space    Danton May    23 Jul 2003 17:01:36
Re: Magic to aid farming in space    Danton May    23 Jul 2003 17:05:30
Re: Magic to aid farming in space    Eric Collins    24 Jul 2003 01:51:00
Re: Magic to aid farming in space    Nancy E (Lea) Hall    24 Jul 2003 13:10:35
Re: Magic to aid farming in space    Rian A. McMurtry    24 Jul 2003 15:04:30
Re: Magic to aid farming in space    Richard Myers    24 Jul 2003 18:05:34
Re: Magic to aid farming in space    Danton May    25 Jul 2003 14:41:14
Re: Magic to aid farming in space    Thatotherguy    25 Jul 2003 15:47:46
Re: Magic to aid farming in space    Richard Myers    25 Jul 2003 17:18:53
Re: Magic to aid farming in space    Richard Myers    25 Jul 2003 17:23:25
Re: Magic to aid farming in space    Paul Westermeyer    26 Jul 2003 02:21:14
Re: Magic to aid farming in space    Nancy E (Lea) Hall    26 Jul 2003 04:19:52
Re: Magic to aid farming in space    Paul Westermeyer    26 Jul 2003 13:16:57
Re: Magic to aid farming in space    Thatotherguy    27 Jul 2003 19:09:34
Re: Magic to aid farming in space    Danton May    29 Jul 2003 19:23:48
Re: Magic to aid farming in space    Richard Myers    30 Jul 2003 07:15:36
Re: Magic to aid farming in space    Nancy E (Lea) Hall    30 Jul 2003 20:32:39
Re: Magic to aid farming in space    Thatotherguy    30 Jul 2003 21:26:05
Re: Magic to aid farming in space    Thatotherguy    30 Jul 2003 21:32:31
Re: Magic to aid farming in space    Danton May    31 Jul 2003 00:57:12
Re: Magic to aid farming in space    Paul Westermeyer    31 Jul 2003 20:22:13
Re: Magic to aid farming in space    Thatotherguy    01 Aug 2003 16:14:48
Re: Magic to aid farming in space    Burt Zoellick    03 Aug 2003 02:32:55
Re: Magic to aid farming in space    Michael Wenturine    03 Aug 2003 16:35:25
Re: Magic to aid farming in space    David Stairs    21 Apr 2004 12:39:33

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