Search SJML Archives! (Powered by Google)

Previous Message: Re: Waterjammers
Next Message: Re: Waterjammers
Month Index: May, 2003


From:     Ariel Sibal <asibal_2000@?????.com>
Date:     Sun, 25 May 2003 23:25:34 -0700
Subject:  Re: Simulation Chamber Control Room
Hello All

This is a simulation chamber in my campaign. I have
only the Control Room written down, so far.
------------------------
Simulation Chamber (based on X-Men's Danger Room,
Babylon 5 and Star Trek's Holodeck)

5'x5' per human size user
10'x10' per giant size user

How does it work?

The simulation room is controlled from another room.
The room allows simulation to train personnel.

The Control Room

The control room contains the heart of a Simulation
Room. There is a control panel with different shaped
crystal. It controls how the simulation is run. There
are several different magical items that contributes
to a simulation.


* Ever-Map Table - This table is a 10'x10' mahogany
table with runestone top. The magic of the table
allows it to copy any map placed on top of it on to
the runestone.  It can then project and display the
map on the table top when needed. When the table is
not in use the runestone is blank until a map is
requested to be displayed by giving a command word.
The ever-map table is also capable of projecting the
map in 3 dimension. The Ever-map table allows the
simulation room to display locations, cities or ruins.
The simulation is only as accurate as the map that is
being used. If a newer map is placed on the table, it
keeps both copies, but uses the newer copy unless
commanded to use the older map. The table can display
both the older and newer maps allowing comparison to
detect new buildings, changes in river course or just
seeing how far the forest edge changed. The table can
zoom into a particular area of a map or show a several
maps together to depict a region. The maps used must
be drawn with symbols and measurement for the table to
interpret it correctly.


* Astrolabe - This device allows space, planets and
crystal spheres to be projected into a simulation
room. Hundreds of star charts and information are
stored in the astrolabe for study and simulation. This
unique device is also capable of magically contacting
REX ships' enhanced astrolabes that are in port to
update information and data.


* Simulation Glasssteel Case - There are several cases
of differing sizes on the shelves and tables in the
control room. The cases allow metal miniatures, ship
models, paintings and items to be placed inside it.
The Simulation Case projects the items inside them to
the simulation room.

        * Miniatures - These colorful and detailed
metal figures are formed and magically enchanted to
hold the essence and information about a particular
monster, items, plants or animal. When placed into a
simulation case the miniatures are then projected in
any numbers into the simulation room. The miniatures
are only as accurate as the information instilled into
the metal figures when first created. A new miniature,
with appropriate identifiers, must be created to
correct any wrong information or detail about a
creature, plant or item and the older figure must be
retired. It is a fast and near accurate way to show
details and capabilities about new monsters that might
be encountered by the simulation chamber user. The
more the miniatures details are refined and recast the
better the information is passed to the simulation
chamber user. This is a great way for explorers and
adventurers, who knows how to craft miniatures, to
report their findings to their superiors.

        * Models - Models of ships, machines, siege
weapons and buildings are projected into the
simulation room. The user is able to interact with the
projected creations. The items are only as accurate as
the information used to create the models. Shipwright,
engineers and other experts are consulted when
building a model for a simulation chamber. Any unknown
details and information can be guessed, but that would
introduce errors into the simulation that might affect
a real life mission. Simulated spelljamming ships can
be manned by users to train them in space and any
hazards that might be met by the crew. New
spelljamming ships that are encountered can be studied
in a simulation room for better preparation for close
tactical combat.

        * Paintings - A painting can provide the
background or an interactive figure of the simulation.
Paintings acts like a model and miniature allowing
users to interact with a depicted subject. The strong
point of the painting is it used of abstract ideas. It
could lend the feel, mood and essence of places like
Limbo, astral plane and Outer planes.

        * Items - Items in short supply are sometimes
placed into a simulation case to able to project many
copies to the users. Magical items can be placed into
a case and it's powers are also projected when wielded
by a user. Use of weapons are restricted to only
non-lethal in user to user simulation. Powerful magic
contains and dampens magical items and spells
restricting them to only illusionary discharge of
magic when used inside the simulation room. Users
being injured and the simulation room burned more than
once by powerful spells and magic are the root cause
for these restrictions being adopted. Several command
words and several special and unique magical items are
needed to lift this restrictions.


* Control Panel - The pedestal holds several glowing
crystals, metal rods and gems. It regulates the
simulation room and from here allows the simulation to
be programmed. It is also able to tap for information
from a ship's library and a S.A.G.E. when available.
The control panel allows the integration of all
materials, sounds and condition being used to create
the simulation.

        * Ship's Library - The library is a virtual
collection of books, tomes and scrolls collected from
several hundred real libraries stored in burnt-out
ioun stones. Land based ship's libraries are several
times bigger than the one found on a REX spelljamming
ships. The information found in the ships library help
shape the simulation.

                * Ioun Stones - Burnt out ioun stones
are magically prepared and then infused with the data
from book copied from the libraries. A single ioun
stone is able to hold several hundred books and huge
libraries sometimes requires several ioun stones to
hold all of the information. Spellbooks and other
magical tomes are the only books the ioun stones can
not store. If forced to store a spellbooks or any
magical book, the magical energies controlled by the
books are set free causing the ioun stone to explode.
Active libraries are sometimes updated every few years
to include new books in the libraries collection.

                * Ship's Library Viewer - It allows
the ioun stones to be viewed and searched. It is a
flat mahogany panel with a runestone front on a
mahogany base. The virtual book pages can be
manipulated with command words.

                * Portable Ship's Library Viewer - A
small thin mahogany board with a runestone and several
gem stones on the topside. It allows a single book to
be copied from the ship's library and stored on the
portable viewer. It can be re-used by copying another
book into the viewer.

                * Ship's Library Unimatrix - This
magical mahogany cabinet contains several hundred ioun
stones, gem stones, precious metals and exotic
materials. This item allows library viewers connected
to the unimatrix to search several books at once.
Instead of the user searching each book manually for
pertinent information, the user can command the
unimatrix to search the ioun stones and collects only
the information needed. The unimatrix takes from a
several minutes to several days depending on the
information being researched and the quantity of the
ioun stones to be searched. The unimatrix is also
capable of calculating numbers faster than a person
using an abacus. The unimatrix can also access and
search other unimatrix in the same crystal sphere for
additional information. It has the capabilities to
magically connect to another unimatrix that permits
this type of connectivity. A closed unimatrix can not
be contacted and will not register on any other
unimatrix. Messages are sometimes passed using this
network of unimatrix and scholars are able to keep in
touch with their peers. Unimatrix user also are able
to play a few rudimentary games like chess, checkers,
poker and solitaire alone, with another user on the
network or the user on the next viewer screen. If two
or more simulation room are using connected unimatrix,
they can interact with each other. This is called
Multi-User-Device or MUD.

                * Ship's Library Copier - This device
allows books to be copied into an ioun stone. It can
also copy a book or information into a portable viewer
screen from a ship's library unimatrix. A single book
page or information can be magically written on a
sheet of paper. This device allows the duplication of
a book or an entire library collection into a hard
bound paper copies, if disaster happens to the
original real library.

        * S.A.G.E - S.A.G.E stands for Sentient
Arcanum Guide Explorer and it functions as a REX
ship's virtual navigator, ship's detection device and
tactical combat advisor. It is able to operate the
teleport pad and other ships devices. It is an 8'
tall, 3' wide quartz crystal pillar on an obsidian
base. When installed on a spelljamming ship, S.A.G.E.
can project itself into any part of the ship. It can
also project itself inside the crystal pillar. It
monitors the simulation room and tells the operator
the condition of the users and the simulation
scenario.
------------------------

That is it so far.

A.Sibal

__________________________________
Do you Yahoo!?
The New Yahoo! Search - Faster. Easier. Bingo.
http://search.yahoo.com


Previous Message: Re: Waterjammers
Next Message: Re: Waterjammers
Month Index: May, 2003

SubjectFromDate (UTC)
Simulation Chamber Control Room    Ariel Sibal    26 May 2003 06:25:34
Re: Simulation Chamber Control Room    Tilaurin    26 May 2003 07:19:09
Re: Simulation Chamber Control Room    Ariel Sibal    27 May 2003 11:07:44
Re: Simulation Chamber Control Room    Tilaurin    27 May 2003 14:12:20

[ SPJ-L@Cornell.edu ] [ Spelljammer@Leicester.ac.uk ] [ Spelljammer@MPGN.com ] [ Spelljammer-L@Oracle.Wizards.com ]