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Month Index: March, 2003
From: Michael Billard <billardm@???????.net> Date: Sun, 30 Mar 2003 13:24:29 -0800 Subject: Re: Arms & Equipment Guide Describes Vehicles
I picked up the Arms and Equipment Guide a couple weeks ago, and it has some interesting ideas on vehicle design. In particular, vehicles in the A&EG use the same size categories as characters and monsters. Plush, Huge, Gargantuan, and Colossal vehicles are comprised of numerous 10' by 10' by 10' sections. There are rules for ship combat and damage, turning, movement, and collisions. There are areas which need improvement, such as a lack vehicle design rules (e.g. how many sailors are required for a wind-powered vehicle), but I think the book as some pretty good material. To fill in the gaps, I created some supplemental material for my own use, but if you'd like I'll send along what I wrote. It's in Word though, and I don't know how this list deals with attachments. Anyways in the spirt of the ship design challenge, I created a stat block for the Illithid Lance using the new 3e vehicle rules. Obviously this is an unofficial entry. Illithid Lance Size: Colossal-sized vehicle[1] Skill: Profession (spacer) Speed: +10 feet per series helmsman (7 helms total, max speed 70 feet) Maneuverability: Good[2] Sections: 30 Section Armor Class: +2 / +33 Section Hit Points: 40 (hardness 6) / 50 (hardness 5)[4] Rigging: 80 hp, AC +1 (hardness 0)[5] Ram: 12d6 Face: 150 feet by 20 feet Height: 20 feet (keel to top deck) Crew: 12/30[6] Cargo: 150 tons[7] Empty Weight: 90,000 lbs (45 tons)[8] Fast Play AC: +5 Fast Play HP: 270 (hardness 11) Landing: water, land* Standard Armament: 1 medium ballista (fore/port/starboard) 1 mind lance * Technically, the ship hovers 1. Vehicles in the A&EG use standard character size categories 2. A&EG flying vehicles also use standard in-flight maneuverability categories. 3. AC listed is for armor, followed by a slash, followed by hull AC. 4. Hit points listed is for armor, followed by a slash, followed by hull hit points. Hardness is listed in parenthesis, and hit points take into account thickness of the material (in this case, 2 inches of ceramics and 5 inches of wood). 5. Rigging counts as one section in the A&EG rules. 6. Non-standard for A&EG. Number after the slash lists maximum crew capacity that can safely breathe the retained atmosphere for one month (assuming they use the air paint magical augmentation). 7. A&EG lists cargo capacity in tons by weight, not volumetric tons like in Spelljammer. 8. Empty Weight is not a standard statistic for ships, but I decided it might come in handy. The ceramic armor weighs 60,000 pounds, while the wooden hull weighs 30,000 pounds. These weights take into account all 30 ship sections. -Mike
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Month Index: March, 2003
| Subject | From | Date (UTC) | ||
|---|---|---|---|---|
| Arms & Equipment Guide Describes Vehicles | Michael Billard | |||
| Re: Arms & Equipment Guide Describes Vehicles | Michael Billard |