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Month Index: March, 2003


From:     Adam Miller <nghtdrud@??????.net>
Date:     Sat, 22 Mar 2003 17:19:00 -0600
Subject:  Re: OSJL Challenge: Salvage Yard of Longeye Taul
Here's an entry into the Lair's challenge! :)

 

The Salvage Yard of Old Longeye 'Taul

 

            Located in the heart of an asteroid field is a mile-long
rock covered by a thick forest of dark blue dusk-trees.  The dusk-trees
cast most of the asteroid's surface in perpetual twilight, the perfect
haunt for the primary inhabitants, a tribe of goblins.  They are the
servants of Longeye 'Taul, a beholder salvager of ships.

            Longeye 'Taul has made a business of hunting down old wrecks
and tearing them apart, down to their keel, and selling the scrap for
salvage.  His goblins have become quite effective at it.  As Longeye
will deal with almost anyone, many less than savory characters of
wildspace visit his salvage yard to buy equipment and material to repair
their own ships, especially if they are on the run.  More often, Longeye
simply sells the reclaimed lumber, nails, and other materials to passing
merchants, who in turn sell the supplies to communities that are short
on such things.  Likewise, merchants will sell him ships at the end of
their usefulness, to be broken down for scrap.  Sometimes pirates will
sell Longeye old ships they want to 'disappear'.

 

The Salvage Yard

            The asteroid that the salvage yard is located on is a
relatively flat asteroid about a mile long with the overall shape of an
oval.  At the center it is about 1000' thick, and narrows a bit towards
the edges, though the island is bounded by 300' high cliffs all around.
A forest of dusk-trees, a tree native to asteroids with a narrow trunk
and a wide canopy 30' or more overhead, covers most of the asteroid.
Along the gravity plane are a pair of large caves, each a circular
cavity about 100' in diameter and over 1000' deep.  Smaller caves
connect these two large caves to the goblin living quarters and to the
asteroid surface.

 

1 Main Wrecking Cave: The larger and deeper of the two caverns, the
wrecking cave is where the goblins haul ships in to be torn apart.  The
cave is equipped with all manner of cranes, wenches, and pulley-systems
to aid in tearing a ship down to its base components.  Working in this
cave, the goblins can dismantle 1 ton of ship per hour of work.  Thus, a
dragonfly could be dismantled in a single 10-hour shift, while a
hammership would take 60 hours.  The goblins work a 10-hour shift, one
shift per day, more if there is more work.  Unless there is a ship to be
dismantled, the cave is usually disserted.

 

2 Lumber Storage: Boards, masts, and other salvageable lumber is brought
here for storage until it is sold off.  The room is currently half full.

 

3 Nail Storage: This narrow room is build much like a grain silo, over
80' but only 20' in diameter.  The goblins toss reclaimed nails here in
barrels.  There is only two barrels in this room, as a merchant recently
stopped by to purchase as many barrels as he could afford.

 

4 Other metal Storage: All other metal salvaged from a ship, barring
precious metals, are placed in crates in this room.  The goblins have
accumulated a great deal of tarnished brass fixtures that few passing
merchants are willing to buy.  The room is about three quarters full,
and space is rapidly running out.

 

5 Goblin Commons: Each of these five rooms is a common
sleeping/dining/entertaining area for an individual clan of goblins.
The goblins have no sense of privacy and pretty much do their daily
business wherever they feel like it.  The goblins under Longeye's employ
are a bit more civilized than normal and keep these rooms fairly clean.
Each goblin has a straw mat for a bed and usually a bag of personal
goods.  The largest room has mats for about 80 goblins while the other
rooms have mats for about 60 goblins each.

 

6 Armory: All weapons other than makeshift clubs are kept in this
chamber under lock and key.  Longeye doesn't let his goblins run around
with weapons that could be used to harm him.  However, in the event of
an attack, he will quickly arm his goblins for battle.

            Most of the weapons in the armory were salvaged, and thus in
poor repair.  There are 75 short swords, 143 daggers, 38 maces, 291
light crossbows, over 2,000 crossbow bolts, and 300 assorted weapons.

 

7 Spare Siege Weapons: Occasionally, Longeye salvages a ship with a
functioning siege weapon left.  These weapons are a fairly popular with
passing merchants, so Longeye rarely has more than a couple on hand at
any given time.  Currently, he has two light catapults and a heavy
ballista, taken from three different wrecks.

 

8 Furnace: Sometimes, wood recovered from a ship has no resale value,
due to damage or rot.  These pieces are fated to burn in this furnace,
which heats Longeye's private suite as well as other parts of the base.
The fires are lit only when the salvage yard strays in the shadow of a
particularly large asteroid for extended periods, chilling the place to
uncomfortable levels.  During such times, the fires are attended by a
dozen goblin workers.  Otherwise, the place is deserted.

 

9 Storage: Wood destined for the furnace is stored here.  There is enough wood for several days burning.

 

10 Pantry: These three rooms are packed with foodstuffs.  Sacks of flour
and dried meat, barrels hard tack, and dried fruit all are stored in
these rooms.  There is enough food to keep the yard's inhabitants fed
for two months.  Keeping rats away are a constant problem, though they
welcome the extra source of meat.

 

11 Kitchen: Meals are prepared here.  The kitchen is surprisingly well
stocked with cooking utensils, as Longeye enjoys a good meal.  The
goblin cooks are quite skilled with the unusual dishes that Longeye
favors.

 

12 Longeye's Workshop: The beholder salvager does have his hobbies, and
this room is dedicated to that hobby.  Longeye enjoys sculpting, using
his eye of disintegration to carve statues from stone.  He has become an
expert at angles and quite a skilled artist.  His favorite piece
includes a contemplating beholder, a beholder hive mother (beautiful by
beholder standards), and a beholder with the body of a human.

 

13 Longeye's Quarters: For all his lording over his goblin servants,
Longeye's personal quarters are quite spartan.  He has a tub of scented
water he carved from solid stone, a bed of pillows, and a few pieces of
art.

 

14 Longeye's Treasure: This hidden chamber has four chests, each with
about 3,000 gp worth of copper, silver, electrum, and gold coins.
Buried at the bottom of one of the chests is a +2 longsword, +4
mageslayer.

 

Goblins: There are just over 300 goblins, including women and children,
at the salvage yard.  They are unremarkable in abilities and talents.
They wear simple sailor clothing and armed with clubs.  In times of
danger, the goblins will arm themselves with daggers, spears, and short
swords.  Other than small wooden shields, they have no armor to speak
of.

 

Longeye 'Taul: This beholder is a typical specimen of his race.  All of
his eyes are still functional, and he has 45 hit points.  He is somewhat
unusual in that he has a tan-brown hide that appears flabby rather than
hard armor.  He is actually a jovial fellow with an affiliation for
those that don't fit in with society, much like himself.  He has a Ring
of Human Influence on one of his eyestalks.

 

The Wrecker: This is Longeye's personal ship that he uses for wrecking
other ships.  It is a scorpionship that has been stripped of most of its
armor and weaponry to make room for cargo and extra crewmen.  Because of
Longeye's modifications, the Wrecker has an armor rating of 7, 30 hull
points, and a single medium ballista.  The crew consists of Longeye
himself and twenty-five goblins.  The ship once shined with newly forged
iron, but now has turned crimson-red from rust and neglect.

 

1 Lookout: The tail of the scorpionship has been converted into a lookout.

2 Ratlines: A half-dozen rope lines connect the lookout to the main deck.

3 Ballista: This is the only weapon the Wrecker has.  A rack of twenty
spears, ammunition for the ballista, sits behind the weapon.

4 Helm: The Wrecker is equipped with a beholder orbi, a creature Longeye
took with him when he fled the beholder nations.  It floats quietly in
the middle of the room, directing the ship when it is needed.  It is
attended at all times by four goblins, who clean, massage, and otherwise
pamper the small creature.  The room has many pillows on the floor.  The
walls are covered with shelves that have the many special oils and
ointments needed for the care of an orbi.

5 Crew Room: Situated near the center of the ship, this room sees a good
deal of activity.  The doors to the room are easily locked, but are
otherwise not particularly strong.
6 Galley/Quarters: About a dozen straw mats and piles of rags are on the
floor in this room.  Along each wall are crude bunk beds, where the
stronger goblins sleep.  Weaker goblins are relegated to sleeping on the
floor.

7 Longeye's Quarters: This room has a circular door in the middle of it.
The room has pillows, small mementos Longeye considers valuable, and a
small, hidden treasure chest with about 900 gp that Longeye keeps on
hand for emergencies.

8 Claw Machinery: The claws of the Wrecker are not well cared for.
Thus, they have a habit of jamming (15% any time a claw is used).  Once
jammed, it takes a team of four goblins about two minutes to get it
unjammed.

9 Main Cargo: Any valuable cargo salvaged from a derelict ship is stored
in this room.  Usually, this means it is jammed with useless junk and
maybe one or two valuable objects.

10: Secondary Cargo: The ship's food is kept in these two smaller cargo
rooms.  The port side cargo room has a small stove and serves as the
ship's kitchen.  Goblins sometimes sneak down here for a snack.

11 Cargo Doors: A pair of rusty doors hangs above the cargo hold.  The
doors take a minute to open or close with two goblins working each door.


Previous Message: Jammers: Turn 18, Chapter 7 Summary
Next Message: OSJLocal Chapters Challange: Pillar-Temple of Ptah
Month Index: March, 2003

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