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From:     Flits3 Frietmuts <j.w.van.den.heuvel@???????.com>
Date:     Fri, 17 Jan 2003 14:22:55 +0100
Subject:  Re: Musketteer PrC
What do you all think about this PrC???

Feedback will be greatly appreciated
Link to the d20 Licence Document 
Musketteer 
Original Creator: Flits3 
Flavor:
As the Giff overviewed the combat on the other ship he thought to himself: 
"Today IS a good day to die!", and he leapt unto the melee combat of the 
other ship. 
During his mighty jump, he drew his weapons of choice: a silenced pistol 
and a twin-barreled musket. He swung his musket towards the supprised 
combatants and clubbed one of them unconsious. As the other opponent swung 
his longsword the Giff aimed his pistol at point blank range and pulled 
the trigger. 
As the smoke hid the supprised and ruined face of his opponent from view. 
The Giff saw a couple of boarders engaged in combat nearby. He blew the 
smoke away to verify his opponent was no longer a threat. 
He wasn't. 
Having his face been blown away he was rolling in agony on the floor. 
The Giff "turned" his weapon in his hand so that the barrels of his 
twin-musket faced outwards again. He solemnly aimed and pulled the first 
of the triggers of his twin-musket and the noisy eruption of his weapon 
announced his presence for the first time in combat. 
"God I love the smell of smoke powder in the morning," he said as he 
advanced broadly smiling towards new opponents, "It smells like: Victory." 

Description:
Musketteers are persons with a fiece love for firearms. They excel in 
fighting with firearms, both as missile weapons as with the bludgeoning 
backsides of the weapons. Mostly they choose the musket as special weapon 
of choice but other weapons are alligable for this. 
Class Progression:






Level
Attack
Fort
Ref
Will
Special
1
+1
+0
+2
+0
Quick Draw, Bludgeoning Firearms
2
+2
+0
+3
+0
Rapid Reload, Twin Guns
3
+3
+1
+3
+1
Close Shot
4
+4
+1
+4
+1
Expert Gunner 1
5
+5
+1
+4
+1
Multi-Barrel Fighting Style 2
6
+6/+1
+2
+5
+2

7
+7/+2
+2
+5
+2
Expert Gunner 2
8
+8/+3
+2
+6
+2
Thunderstruck Attack
9
+9/+4
+3
+6
+3
Multi-Barrel Fighting Style 3
10
+10/+5
+3
+7
+3
Expert Gunner 3

Requirements:
Race: Any race, mostly taken by Giff 
Base Attack Bonus: +3 
Feats: Point Blank Shot, Weapon Focus (any firearm) 
Skills: Alchemy (5) 
Special: Must own a firearm of masterwork quality or magical. 
Class Skills:
Musketteer has the following class skills: Alchemy (Int) , Balance (Dex) , 
Climb (Str) , Concentration (Con) , Craft (Any) (Int) , Endurance (Con) , 
Jump (Str) , Sense Motive (Wis) , Spot (Wis) 
Skill Points: 2 + Int modifier/level 
Class Features:
Hit Dice: 1d8 
Weapons and Armor Proficiencies: Proficient with all Simple, Martial Weapons, All Firearms, Light Armor, 
Medium Armor but no Shields. 
Shipboard Roles: Boarding Leader , Hauler , Sailor , Squat Leader , Weaponeer Officer 
Shipboard Ranks: Sailor , Chief , Ensign 
Equipment: Standard 
Gaining this Prestige Class: Other than the standard requirements there are no special conditions. 
Abilities:
Rapid Reload (Ex): The musketteer receives this feat as a bonus feat. Reloading a firearm 
becomes a move-equivalent action for you. 
Quick Draw (Ex): The musketteer receives this feat as a bonus feat. 
Close Shot (Ex): The musketteer receives this feat as a bonus feat. You do not provoke an 
attack of opportunity when firing a pistol in melee. 
Bludgeoning Firearms (Ex): You may use a firearm as a bludgeoning weapon. You may "turn" your weapon 
so that you hold it by the barrel and use the back side as a club 
(Critical Threat is 20 / *2). Weapons can be "turned" as a free action 
(and can be turned but once each round). The damage is the same as a club 
of the same size: 
Size:
Damage:
Tiny
1d4-1
Small
1d4
Medium
1d6
Large
1d8

Expert Gunner (Su): While the musketteer advances in levels he is able to discover the chinks 
in the armor of opponents and their weak spots more easily. Due to these 
abilities he is able to inflict more damage per scored hit. Each 
successful hit deals an additional 1d4 points of damage. This increases to 
2d4 at 7th level and 3d4 at 10th level. 
Twin Guns (Ex): When in light armor or no armor, the musketteer can fight with two 
weapons as if he had the feats Ambidexterity and Two-Weapon Fighting. 
Multi-Barrel Fighting Style (Ex): The musketteer is able to use a multi-barreled gun as if it was a normal 
musket. So he may use this multi-barrel gun in one hand and a small 
firearm in the other hand. 
The multi-barrel fighting style starts for double-barrel guns at 5th level 
and increases by one barrel for each additional 4 levels (i.e. 3 barrels 
at 9th, 4 barrels at 13th etc.) 
Thunderstruck (Su): Once per day the Musketteer may announce a thunderstruck attack. The 
attack, if successful, counts as a critical hit. The damage from the 
critical hit is applied as subdual damage. If the opponents is dropped 
below 0 hit points he is automatically stuck at -1 hp and non-stabalized. 

Epic Musketteer:
The epic-level musketteer continues her Hit Die, skill point, and spell 
progressions. 
Hit Dice: 1d8 
Skill Points at Each Additional Level: 2 + Int modifier 
Level Advancement: As the musketteer advances his "Expert Gunner" ability increases at each 
3rd level. The "Multi-Barrel Fighting Style" also increases at each 4th 
level. 
Epic Class Progression:
Level
Special
11

12

13
Epic Bonus Feat
14

15

16
Epic Bonus Feat
17

18

19
Epic Bonus Feat
20


Musketteer is used with permission. All titles, and all proper nouns, 
including character names, locations, and named items are considered 
Product Identity per Section 1 of the Open Game License v1.0a and are 
exclusively owned by FLITS3®

Compliance of Conversion Policy, Open Game License and the d20 System 
Trademark License:
Use of FLITS3® Product Identity including proper names and product titles 
is hereby permitted exclusively via this ESD Conversion Agreement. 
The distributor of this document accepts full responsibility for ensuring 
the materials contained within comply with the most recently published 
version of that policy, and with the Open Game License, and with the d20 
System Trademark License. If you wish to redistribute any portion of this 
document containing FLITS3® Product Identity, you must also agree to the 
terms of the current ESD Conversion Agreement.


Previous Message: Re: Rock of Bral
Next Message: Re: Hearth Bears
Month Index: January, 2003

SubjectFromDate (UTC)
Musketteer PrC    Flits3 Frietmuts    17 Jan 2003 13:22:55
Re: Musketteer PrC    Alfred O'Meagher    17 Jan 2003 14:13:53
Re: Musketteer PrC    Flits3 Frietmuts    17 Jan 2003 14:32:43
Re: Musketteer PrC    Alfred O'Meagher    17 Jan 2003 15:27:59
Re: Musketteer PrC    Flits3 Frietmuts    17 Jan 2003 16:16:09
Re: Musketteer PrC    Alfred O'Meagher    17 Jan 2003 18:21:15

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