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Month Index: December, 2002


From:     Eric Anondson <xen@????.com>
Date:     Sun, 15 Dec 2002 23:28:03 -0600
Subject:  Re: Potential 3e SJ-related goodness in 3e Arms and Equipment Guide?
 From a bit further down on this link:
http://www.wizards.com/dnd/article.asp?x=dnd/iw/iw20021215a

Scroll down to the March "In the Works" teaser...


> ...
> Keep going, and you'll find stats for a fleet of land, sea, and air
> vehicles. Along with rules for making 'em go (propulsion,
> maneuverability, and control), you've also got rules for taking
> vehicles into combat. Spellcasting, melee, and ranged attacks aboard
> vehicles are all covered, along with rules for collisions, leaving a
> moving vehicle, and running over opponents. You can attack vehicles,
> repair vehicles, and build new ones (perhaps even those of masterwork
> quality). Of course, no vehicle would be complete without
> augmentations, such as armor, mounted weapons, or special magical
> devices -- reason enough for the material that rounds out the rest of
> the chapter. ...


Who knows?  But odds are stuff worthwhile for the DM looking for ideas
to borrow, in any case.


Eric Anondson


Previous Message: Jammers: Turn 11, Chapter 7 Summary
Next Message: Re: Potential 3e SJ-related goodness in 3e Arms and Equipment Guide?
Month Index: December, 2002

SubjectFromDate (UTC)
Potential 3e SJ-related goodness in 3e Arms and Equipment Guide?    Eric Anondson    16 Dec 2002 05:28:03
Re: Potential 3e SJ-related goodness in 3e Arms and Equipment Guide?    Alfred O'Meagher    16 Dec 2002 06:03:45

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