Previous Message: Jammers: Turn 11, Chapter 7 Summary
Next Message: Re: Potential 3e SJ-related goodness in 3e Arms and Equipment Guide?
Month Index: December, 2002
From: Eric Anondson <xen@????.com> Date: Sun, 15 Dec 2002 23:28:03 -0600 Subject: Re: Potential 3e SJ-related goodness in 3e Arms and Equipment Guide?
From a bit further down on this link: http://www.wizards.com/dnd/article.asp?x=dnd/iw/iw20021215a Scroll down to the March "In the Works" teaser... > ... > Keep going, and you'll find stats for a fleet of land, sea, and air > vehicles. Along with rules for making 'em go (propulsion, > maneuverability, and control), you've also got rules for taking > vehicles into combat. Spellcasting, melee, and ranged attacks aboard > vehicles are all covered, along with rules for collisions, leaving a > moving vehicle, and running over opponents. You can attack vehicles, > repair vehicles, and build new ones (perhaps even those of masterwork > quality). Of course, no vehicle would be complete without > augmentations, such as armor, mounted weapons, or special magical > devices -- reason enough for the material that rounds out the rest of > the chapter. ... Who knows? But odds are stuff worthwhile for the DM looking for ideas to borrow, in any case. Eric Anondson
Previous Message: Jammers: Turn 11, Chapter 7 Summary
Next Message: Re: Potential 3e SJ-related goodness in 3e Arms and Equipment Guide?
Month Index: December, 2002
| Subject | From | Date (UTC) | ||
|---|---|---|---|---|
| Potential 3e SJ-related goodness in 3e Arms and Equipment Guide? | Eric Anondson | |||
| Re: Potential 3e SJ-related goodness in 3e Arms and Equipment Guide? | Alfred O'Meagher |